The Soulknife is a strange creature, among those warriors who have found their magic internally calling to them. While some Soulknives are trained to become such through rigorous mentorship, some few find their way through other means. Typically coming from a highly-ordered background, their magic has manifested through careful, deliberate internal study not unlike how a Monk learns to channel their Ki. However, they differ in presentation and often how they intend to use this powerful magic. Most often, they are quick, sharp-witted, and dextrous.
With careful study and discipline, the Soulknife condenses their magic through their body and manifests it as a weapon. This can take the shape of a dagger, shortsword, or even larger blades, but it's almost always an incredibly sharp plane. The exact shape, color, and outward appearance of the Soulknife's weapon is highly individualized, as it comes from their internal discipline and is a manifestation of their internal psyche at a given time. This can change depending on their mood and other circumstances.
Because of their rigid control over their magic, Soulknives are often Lawful, or at best, Neutral, finding discipline and order incredibly appealing. As a Soulknife grows in power and experience, so does their control. They gain the ability to nearly supernaturally control their body's speed, and some have been rumored to even be able to use their mind-blades to siphon energy and health from other creatures.
These dangerous powers of mental mastery are often considered a trap by many older and experienced Soulknives. With such terrifying speed and mastery, many grow arrogant and full of themselves, confident to a fault. They seek out challenges and see themselves as above others who haven't trained in such discipline. They're never not dangerous, however. They appear behind their enemies, and conjure their weapons - so even in times when weapons are not allowed, theirs are internally present. As long as they have their mind, they have their blade.
|
Lvl |
BAB |
Saves |
Feats |
HP |
||
|
Fort |
Ref |
Will |
|
|||
|
1 |
+1 |
+0 |
+2 |
+2 |
Mind Blade (dagger), Weapon Focus (Dagger), Mind Blade +1 Enchantment |
10 |
|
2 |
+2 |
+0 |
+3 |
+3 |
Throw Mind Blade |
20 |
|
3 |
+3 |
+1 |
+3 |
+3 |
Uncanny Dodge, Speed of Thought (Passive: 10% concealment, Active: 25% concealment, 50% movespeed) |
30 |
|
4 |
+4 |
+1 |
+4 |
+4 |
Mind Blade +2 Enchantment, psionic damage 1d6 |
40 |
|
5 |
+5 |
+1 |
+4 |
+4 |
Shape Mind Blade (short sword), Weapon Focus (short sword) |
50 |
|
6 |
+6/+1 |
+2 |
+5 |
+5 |
Speed of Thought II (Passive: +2 AC) |
60 |
|
7 |
+7/+2 |
+2 |
+5 |
+5 |
Mind Blade: Keen |
70 |
|
8 |
+8/+3 |
+2 |
+6 |
+6 |
Psychic Step, Mind Blade +3 Enchantment, psionic damage 1d8 |
80 |
|
9 |
+9/+4 |
+3 |
+6 |
+6 |
Mind Blade: on-hit (choice, DC 20) |
90 |
|
10 |
+10/+5 |
+3 |
+7 |
+7 |
Shape Mind Blade (longsword), Weapon Focus (Longsword) |
100 |
|
11 |
+11/+6/+1 |
+3 |
+7 |
+7 |
Speed of Thought III (Passive: 25% concealment. Active: 50% concealment) |
110 |
|
12 |
+12/+7/+2 |
+4 |
+8 |
+8 |
Mind Blade +4 Enchantment, psionic damage 2d4, on-hit DC 22 |
120 |
|
13 |
+13/+8/+3 |
+4 |
+8 |
+8 |
Mind Blade: elemental (choice, 1d4) |
130 |
|
14 |
+14/+9/+4 |
+4 |
+9 |
+9 |
Psychic Feed |
140 |
|
15 |
+15/+10/+5 |
+5 |
+9 |
+9 |
Speed of Thought IV (Passive: +4 AC, Active: Haste) |
150 |
|
16 |
+16/+11/+6/+1 |
+5 |
+10 |
+10 |
Mind Blade: Vampiric Regeneration +2 |
160 |
|
17 |
+17/+12/+7/+2 |
+5 |
+10 |
+10 |
Mind Blade +5 Enchantment, psionic damage 2d6, on-hit DC 24, elemental 1d6, Epic Weapon Focus (all Mind Blade forms) |
170 |
|
18 |
+18/+13/+8/+3 |
+6 |
+11 |
+11 |
Slippery Mind |
180 |
|
19 |
+19/+14/+9/+4 |
+6 |
+11 |
+11 |
|
190 |
|
20 |
+20/+15/+10/+5 |
+6 |
+12 |
+12 |
Multiple Step (chain = half Int mod targets) |
200 |
Mind Blade (Su)
A soulknife can create a semisolid blade composed of psychic energy distilled from his own mind. All soulknife class abilities require the Mind Blade to be equipped to function.
Specifics: using the feat opens the weapon chooser NUI: clicking a form conjures and equips the blade, clicking the active form dismisses it. Reshaping has a 3 second cooldown.
- Always on the blade: Bonus Feat: Weapon Finesse. Deals bludgeoning, piercing and slashing damage simultaneously.
- Weapon Focus for each form (Epic Weapon Focus at 17) is granted automatically on level-up.
- The Strength damage modifier is stripped from attacks; the Intelligence modifier is dealt as bonus psionic damage instead.
- Scaling by effective soulknife level:
* Enhancement: +1, +2 at 4, +3 at 8, +4 at 12, +5 at 17, +6 at 22
* Psionic damage: 1d6 at 4, 1d8 at 8, 2d4 at 12, 2d6 at 17, 2d8 at 22
* Keen at 7
* Vampiric Regeneration +2 at 16
- From class level 9, an on-hit effect picker row appears in the chooser NUI, swappable at any time: Blindness, Confusion, Daze, Deafness, Hold, Silence, Sleep, Slow or Stun. Applied at 25% chance / 3 rounds; DC 20, rising to 22 at 12, 24 at 17 and 26 at 22.
- From class level 13, a bonus element picker row appears, swappable the same way: Acid, Cold, Electrical, Fire or Sonic. 1d4, rising to 1d6 at 17 and 1d8 at 22.
Shape Mind Blade (Su)
As the soulknife's inner discipline sharpens, so does the image of the weapon in his mind, letting him hold ever larger planes of psychic energy in a stable form.
The blade's form advances with class level:
- Level 5 - short sword
- Level 10 - longsword
Throw Mind Blade (Ex)
The soulknife hurls a duplicate of his mind blade with a thought, guiding its flight with pure will. Intelligence fully replaces Strength on attack and damage; it also replaces Dexterity on the attack roll when the Int modifier is higher. This ability can always be used twice per round.
Psychic Step
The soulknife blinks to the targeted enemy, unleashing a full round of mind blade attacks against it (capped at 6 attacks per target), then blink back to the starting position. While the step resolves, the soulknife is fully displaced (100% concealment). Cooldown: 7 rounds.
Multiple Step: at Soulknife level 20, chains to additional enemies near the target, up to half the soulknife's Intelligence modifier.
Speed of Thought
With blade in hand, the soulknife's body answers his mind at the speed of intention itself. While wielding a mind blade, they passively gain (by class level):
- 3: 10% concealment
- 6: +2 dodge AC (joins the stacking class AC pool, capped at 10)
- 11: concealment rises to 25%
- 15: AC rises to +4
In addition, they can focus their thoughts to produce an active burst lasting 1 round per soulknife level + 1 round per intelligence modifier:
- 3: 25% concealment and +50% movement speed
- 11: concealment rises to 50%
- 15: also grants Haste
No benefits (passive or active) while wielding a shield bigger than small.
Cooldown: 180 sec
Psychic Feed
The soulknife's blade drinks the psychic echo of a life as it ends, feeding the energy back into its wielder.
On landing a killing blow with a mind blade against a hostile creature, restore 2 HP per soulknife level + 2 HP per intelligence modifier. Heals if wounded; any surplus beyond full health becomes temporary HP. The temporary HP refreshes instead of stacking above that maximum.
| 21 | 210 | |
|---|---|---|
| 22 | Mind Blade +6 Enchantment, psionic damage 2d8, on-hit DC 26, elemental 1d8 | 220 |
| 23 | Bonus Feat | 230 |
| 24 | 240 | |
| 25 | 250 | |
| 26 | Bonus Feat | 260 |
| 27 | 270 | |
| 28 | 280 | |
| 29 | Bonus Feat | 290 |
| 30 | 300 |
Bonus feats: The epic soulknife gains a bonus feats at levels 23, 26 and 29
Epic soulknife bonus feats: armor skin, devastating critical, epic damage reduction, epic prowess, epic toughness, epic weapon focus, great dexterity, great intelligence, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative
Practiced Mind
Prerequisite: Soulknife 1
Type of Feat: General.
Your effective Soulknife level increases by +4 when determining the strength of your mindblade, but never beyond your total Hit Dice (Ex: a Fighter 2 / Soul Knife 5 increase his class level from 5 to 7 when determining the strength of their mindblade).