ECL: +4
Reaction Level (if known): Level 2 (Tolerated)
To carry out their responsibilities, celestials sometimes spend great amounts of time in mortal realms. Being devoted and kind, they occasionally fall in love with mortals: humans, elves, unicorns, and similar creatures. The objects of celestial affection are never evil and always intelligent. No matter the form, half-celestials are always comely and delightful to the senses, having golden skin, sparkling eyes, angelic wings, or some other sign of their higher nature.
Though noble and compassionate, half-celestials are often dismayed at the evil among their kin and take a stern, sometimes harsh, view of base instincts or malevolent actions. Never truly fitting in to any mortal society, half-celestials are usually loners and wanderers attempting to right wrongs wherever they can.
Type change: Outsider
Subrace Field: Half-Celestial
Alignment: Must be good aligned. (LG, NG, CG). Characters may, over time, sway to Neutral through RP.
Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4 *(May be modified with admin approval per outsider parent, providing all attribute points amount to the same)
Add 4 skill points
Wings
Alter Self: Half-Celestials may change their appearance at will, as per alter self, to take humanoid forms.
Telepathy: Half-Celestials may communicate telepathically with any creature within 100 feet that has a language.
Immunities:
Acid/Cold/Electric resist 10/-
Half-Planar Elemental resist scales with level, from 10/- at start, 20/- at 10HD, and 30/- at 20HD.
On Skin:
Damage Reduction: +1/5 (improves to +1/10 at 10th level)
Immune to Disease
+4 saves vs. Poison
Feats:
(228) Darkvision
(1302) Half-Celestial Racial feat
(2388) Spell Resistance
(1321) Protection from Evil 3/day
(1361) Bless
(1319) Light
(1323) Aid
(1324) Detect Evil (NOTE: only needed if NOT playing a paladin.)
(2469) Natural Armor +1
Spell-like Abilities:
NOTE: As a half-celestial levels, they gain access to additional spell-like abilities at the following hit dice levels:
5th level: (1325) Cure Serious Wounds
6th level: (1362) Neutralize Poison
7th level: (1328) Remove Disease
11th level: (2363) Holy Word
13th level: (1334) Holy Aura 3/day
15th level: (1322) Mass Charm Monster
17th level: (1332) Planar Summons - Archon
19th level: (1326) Resurrection
Bonus Language: Celestial
+4 Str, +4 Dex, +2 Con, +4 Int, +2 Wis, +4 Cha
(Gains +8 skill points instead of +4)
Subrace Field: Half-Firre Eladrin
+6 Str, +2 Con, +4 Int, +4 Wis, +4 Cha
(Gains +8 skill points instead of +4)
Subrace Field: Half-Gheale Eladrin
+4 Str, +4 Dex, +4 Con, +2 Int, +2 Wis, +4 Cha
Subrace Field: Half-Leonal Guardinal
+4 Str, +2 Dex, +2 Con, +2 Int, +2 Wis, +8 Cha
Subrace Field: Half-Tulani Eladrin
+4 Str, +2 Dex, +8 Con, +2 Wis, +4 Cha
Subrace Field: Half-Justice Archon
+6 Str, +4 Con, +2 Dex, +2 Int, +2 Wis, +4 Cha
Subrace Field: Half-Shiradi Eladrin
+6 STR, +2 DEX, +2 CON, +2 INT, +4 WIS, +4 CHA
Subrace Field: Half-Planetar
+4 STR, +4 DEX, +2 CON, +2 INT, +4 WIS, +4 CHA
Subrace Field: Half-Astral Deva
+4 STR, +2 DEX, +4 CON, +0 INT, +4 WIS, +6 CHA
Subrace Field: Half-Asura