ECL: +4
Category Level (if known):
In Arabel - Level 5 (Outcast)
Outside Arabel - Level 6 (Kill On Sight)
Demons and devils bring their progeny along to the Material Plane and loose them upon the world. Sometimes, however, fiends force themselves on mortal creatures to create evil half-breeds. The more depraved creatures are sometimes even willing to participate. Although half-fiend offspring are usually destroyed at birth, some survive to become grotesque mockeries of their mortal parents. All too rarely, though, one learns from and takes on the characteristics of its nonfiendish parent, turning from its evil heritage.
No matter its form, a half-fiend is always hideous to behold, having dark scales, horns, glowing red eyes, bat wings, a fetid odor, or some other obvious sign that it is tainted with evil.
Never truly fitting into any mortal society, half-fiends are usually loners. On the lower planes, they are mistreated and derided because of their impure nature. Among non-fiends, they are outcasts, hated corruptions of the natural order.
Type change: Outsider
Subrace field: Half-Fiend
Alignment: Must be evil aligned (LE, NE, CE). Characters may sway to Neutral over time through RP.
Str +4, Dex +4, Con +2, Int +4, Cha +2
*(May be modified with admin approval per outsider parent, providing all attribute points amount to the same)
Add 8 skill points
Special Abilities:
Acid/Cold/Electric/Fire Resistances - Half-Planar Elemental resist scales with level, from 10/- at start, 20/- at 10HD, and 30/- at 20HD.
Alter Self - Half-Fiends may change their appearance at will, as per alter self, to take humanoid forms.
Telepathy - Half-Fiends may communicate telepathically with any creature within 100 feet that has a language.
Wings
Bonus Language [Choose One]: Infernal (Devil), Abyssal (Demon), Either (Yugoloth)
On Skin:
Damage Reduction: +1/5 (improves to +1/10 at level 10)
Immune to Poison
Feats:
(228) Darkvision
(1303) Half-Fiend Racial
(2388) Spell Resistance
(1320) Darkness 3/day
(2469) Natural Armor +1
Spell-like Abilities:
NOTE: As a half-fiend levels, they gain access to additional spell-like abilities at the following hit dice levels:
7th level: (1331) Poison, 3/day
9th level: (1329) Contagion
11th level: (2364) Blasphemy
13th level: (1333) Unholy Aura
15th level: (1327) Horrid Wilting
17th level: (1332) Planar Summons - Succubus
19th level: (1330) Destruction
Subrace field: Half-Cambion or Half-Balor
Abilities: Str +6, Dex +2, Con +4, Int +2, Cha +2
+4 skill points (instead of +8)
Subrace field: Half-Nalfeshnee
Abilities: Str +4, Con +4, Int +6, Cha +2
+12 skill points (instead of +8)
Subrace field: Alu-Fiend
Abilities: Str +2, Dex +2, Int +4, Cha +8
Alu-fiends receive different spell-like abilities. Use the spell-like ability feats below instead of the standard half-fiend spells.
3rd level: (1366) Drain Life
5th level: (1365) Charm Person
7th level: (1363) Dimension Door
9th level: (1364) Teleport
11th level: (2364) Blasphemy
13th level: (1333) Unholy Aura
15th level: (1367) Improved Invisibility
17th level: (1332) Planar Summons - Succubus
19th level: (1368) Mass Teleport
ECL: +3
Alignment: CE, NE
Reaction Level (if known): Category 5 (Outcast)
Half-Tanarukks are the descendants of Tannarukks (half-fiendish orcs) and half-orcs. Similar to tieflings, Half-Tanarukks are a mortal Faerûnian creature with the bloodline of an evil outsider.
Unlike most planetouched, Half-Tanarukks have a fairly uniform appearance, resembling short, stocky half-orcs with stooped postures. Their hair is coarse; whether on their heads or the odd patches that grow on other parts. of their bodies. They have sharp teeth, sometimes displaying sharp tusks that jut out from their lower jaws. Their eyes are red and glow when angry. Their foreheads are low and ridged with horn or scales; their skin varies from gray-green to dun brown.
Create the character as a Half-Orc.
+4 STR, +2 DEX, -2 WIS, -4 CHA
Type Change: Outsider
Subrace Field: Half-Tanarukk
Feats:
(45) Martial Weapon Proficiency
(553) 10/- Fire Resistance
(1346) Racial ECL +3
(2388) Spell Resistance
(2448) Native Outsider
(2472) Natural Armor +4
Bonus Language: Abyssal, Orc