ECL +2
Alignment: LG, NG, CG, TN
Reaction Level (if known): Level 2 (Tolerated)
Tritons are thought to originate from the Elemental Plane of Water, but have migrated to the Material Plane for some unknown purpose. They are sea dwellers, preferring warm waters but able to tolerate colder depths.
Tritons form communities, either in great undersea castles build ot rock, coral, and other natural materials, or in finely sculpted caverns. A hunter-gatherer people, tritons take from the sea's vast bounty only what they need to survive. They are naturally suspicious of surface dwellers and prefer not to deal with them if possible. However, tritons deal harshly with beings who intentionally invade their communities, capturing the intruders and setting them adrift without any possessions at least 10 miles from any shoreline, left "to the mercy of the sea."
Tritons are roughly human-sized. A triton's lower half ends in two finned legs, while its torso, head, and arms appear human. A triton has silver-blue scales on the lower half of its body. A triton's hair is deep blue or blue-green.
Type Change: Outsider
Note: Character will lose any racial feats from creation, as this is not a template but a different race.
Create the character as a human. Take a placeholder feat for the bonus feat. In the LETO request to set up the character, request the bonus feat to be removed.
Subrace field: Triton
On Skin:
Immunity: Drown
Ability Scores:
Str +2, Con +2, Int +2, Wis +2
Add 4 skill points
Feats:
(228) Darkvision
(1345) Racial ECL +2
(2448) Native Outsider
(2472) Natural Armor +4
Spell-like Abilities (widget): Water Breathing (unlimited uses per day), Summon Water Elemental (1/day)
Bonus language: Aquan