Exotic Race. A full racial replacement, not a template. The character loses the ability modifiers, bonuses and racial feats of the race used at creation.
ECL: +2
Reaction Level (if known): Level 2 (Tolerated)
Type Change: Plant
Subrace field: Volodni
Volodnis are a humanlike race of treefolk who defend their forest homes with iron resolve. Unlike other sylvan beings, volodnis aggressively seek to expand into new forests and grow the borders of old ones, regardless of who gets in the way. Many feel that only the fall of "warm folk" civilization can preserve Faerûn's forests, but others hope to peacefully persuade humans to allow the return of the ancient forests.
Volodnis resemble their human forebears, but their skin is the deep olive-green of a pine needle, and their flesh is woody and tough. Clear sap runs through their veins instead of blood, and their hair grows in long, thick locks scaled like the bark of a young tree. Their eyes are gleaming black, and they tend to be tall and lean, with wide shoulders and long arms. The pine folk favor weapons and armor made from leather and wood, dyed in green and brown to blend in with the terrain of their forest home.
(Note: Character will lose any racial bonuses/feats from creation, as this is not a template but a different race.)
CREATE THE CHARACTER AS A HUMAN
Remove 4 skill points
+2 CON, +2 WIS, -2 INT, -2 CHA
Sylvan
Sustenance (Ex): Volodnis require only 2 hours of sleep per day to gain the benefits of 8 hours of sleep (although arcane spellcasters must still have 8 hours of rest to prepare spells). Volodnis only require one-quarter the food and water a human requires, as they absorb nutrients from their environment.
Immunity to Polymorph (Ex): Plant creatures are immune to all polymorph effects. (DM must apply the Int variable NO_POLY 1 to the character on creation.)