ECL +3
Category Level (if known):
In Arabel: Not shifted - Level 3 (Discriminated); In Hybrid Form - Kill on Sight
Outside Arabel: Not shifted - Level 4 (Hated); In Hybrid Form - Kill on Sight
Alignments: CN, CE, NE
Wolfweres are completely different to werewolves, which they were often confused with, as they both assume lupine, humanoid, and hybrid forms. However, werewolves were lycanthropes, and in some cases, could pass on their condition via an infectious bite. Wolfweres, however, are antherions, and may only pass on their condition genetically. As antherions, they hated lycanthropes, as much as lycanthropes hated them.
These exceptionally smart creatures are hateful, being the bane of humans and humanoids. They relished brutally slaying them, most often by surprise. Wolfweres may also shapechange into very charismatic humanoids (and particularly chose the opposite sex of their victims), so that they could lure others into ambushes. These antherions much preferred their native form, that of a large wolf, which was essentially a dire wolf.
Many of these creatures would carry string instruments, such as lutes, often seducing creatures and causing lethargy--becoming slowed and unable to effectively fend off attacks.
Typechange: Shapechanger
(Note: Character will lose any racial bonuses/feats from creation, as this is not a template but a different race.)
Subrace field: Wolfwere
Ability Scores:
+4 Str, +2 Con, +2 Wis, +4 Cha
On Skin:
Damage Reduction 15/+1
Feats:
(354) Low-light Vision
(228) Darkvision
(1346) Racial ECL +3
(2470) Natural Armor +2
Special Abilities:
Alternate forms (widget) - Hybrid, Animal (Note: these are not the same as the lycanthrope widgets, as these forms give no additional bonuses. Available color variations: Grey, White)
Scent - Only usable in Animal and Hybrid forms.
Lethargy (widget) - Implemented as Slow, 1/day
Languages: Animal (only usable in hybrid or animal form)