Master of the elven warbands, the arcane archer is a warrior skilled in using magic to supplement his combat prowess.
Arcane Archer no longer requires the character be an elf or half-elf.
Lvl | BAB | Saves | Feats | HP | Arrow Enchantment |
Imbued Arrow Explosion Damage |
|||
---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||
1st | +1 | +2 | +2 | +0 | Enchant Arrow | 8 | +1 | - | |
2nd | +2 | +3 | +3 | +0 | Imbue Arrow | 16 | +1 | 10d6 | |
3rd | +3 | +3 | +3 | +1 | 24 | +2 | 10d6 | ||
4th | +4 | +4 | +4 | +1 | Seeker Arrow I | 32 | +2 | 10d6 | |
5th | +5 | +4 | +4 | +1 | 40 | +3 | 10d6 | ||
6th | +6 | +5 | +5 | +2 | Seeker Arrow II | 48 | +3 | 10d6 | |
7th | +7 | +5 | +5 | +2 | 56 | +4 | 10d6 | ||
8th | +8 | +6 | +6 | +2 | Hail of Arrows | 64 | +4 | 10d6 | |
9th | +9 | +6 | +6 | +3 | 72 | +5 | 10d6 | ||
10th | +10 | +7 | +7 | +3 | Arrow of Death | 80 | +5 | 10d6 |
Enchant Arrow: With this feat, every arrow an arcane archer nocks and lets fly gets a +1 enhancement bonus. The bonus only works for the arcane archer. For every 2 levels of arcane archer past 1st, the enhancement goes up by +1 up to a maximum of +10 at Arcane Archer level 19.
Imbue Arrow: At second level, an arcane archer gains the ability to summon a magical arrow and fire it at an enemy. If it hits, it explodes as a fireball spell, doing fire damage to all hostile creatures in the area of effect. 10d6+1d6 for every 2 Arcane Archer levels above 10th. This ability has a 15 second cooldown instead of daily charges and has a DC 10 + Arcane Archer level + Dexterity Modifier save vs reflex.
Seeker Arrow: At fourth level, an arcane archer gains the ability to launch an arrow three times per day that cannot miss its target. At sixth level this ability can be used six times per day. This arrow is magically created at the moment the archer uses this ability. 15 minutes recharge.
Hail of Arrows: In lieu of a regular attack, five times per day an arcane archer can fire an arrow at each and every target within range, to a maximum of one target for every arcane archer level he has. 15 minutes recharge.
Arrow of Death: At 10th level, an arcane archer can enchant an arrow three times per day that forces a target, if damaged by the arrow, to make a Fortitude save vs DC 10 + Arcane Archer level + Dexterity Modifier or be slain. 15 minutes recharge.
Enchant Arrow: For every 2 levels of arcane archer past 9th, the enhancement goes up by an additional +1
Bonus feats: The epic arcane archer gains a bonus feat every four levels. In other words, at levels 14 and 18.
Epic Bonus Feats: blinding speed, devastating critical (longbow, shortbow), epic prowess, epic reflexes, epic toughness, epic weapon focus (longbow, shortbow), great dexterity, improved combat casting, overwhelming critical (longbow, shortbow)