The dream of melding magic and weapon play is fulfilled in the person of the Arcane Warrior. A student of both arcane rituals and martial techniques, the Arcane Warrior gradually learns to cast spells in armor with less chance of failure. Feared by mages for her ability to cast in armor, and by the common people for her ability to use spells, the Arcane Warrior often walks the world alone.
Lvl | BAB | Saves | Feats | HP | Channel uses/day |
||
---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||
1st | +1 | +2 | +0 | +2 | Automatic Still Spell | 8 | - |
2nd | +2 | +3 | +0 | +3 | Channel Spell | 16 | 3 |
3rd | +3 | +3 | +1 | +3 | Brew Potion | 24 | 3 |
4th | +4 | +4 | +1 | +4 | 32 | 6 | |
5th | +5 | +4 | +1 | +4 | Automatic Still Spell II | 40 | 6 |
6th | +6 | +5 | +2 | +5 | Toughness | 48 | 6 |
7th | +7 | +5 | +2 | +5 | 56 | 6 | |
8th | +8 | +6 | +2 | +6 | Bonus Feat | 64 | 6 |
9th | +9 | +6 | +3 | +6 | 72 | 9 | |
10th | +10 | +7 | +3 | +7 | Automatic Still Spell III | 80 | 9 |
Automatic Still Spell: This feat allows the character to cast all spells of a given level range as still spells automatically. These spells may be cast while wearing armor. Rank 1 allows usage of 0th-3rd circle spells, rank 2 allows 4th-6th circle, and rank 3 allows 7-9th circle.
Channel Spell: The arcane warrior learns to channel magic into their blade, unleashing the same spell upon striking a foe for several seconds. To use Channel Spell on an Arcane Warrior, you must cast the spell to be channeled directly onto a weapon equipped in your main hand or off-hand. Once channeled, you will have 9 seconds to begin attacking an enemy. Once you have begun attacking an enemy you will have 1 round of uses. If you cancel your round or are otherwise interrupted, the channel spell will end. Channel Spell works with other On Hit and On Hit: Cast Spell properties such as Elemental Weapon. if both Elemental Weapon and Channel Spell are on a weapon, both will work.
Channel Spell also works with Shape Mastery and metamagics such as Empower Spell of Maximize Spell.
Brew Potion: The character can create a potion of any spell innate level 5 or lower, with exception to teleport spells. Brewing a potion will cost a small amount of XP as well as some gold to cover the material cost. The cost for brewing a potion depends on the innate level of the spell as well as the caster level of the resulting potion.
Toughness: A character with this feat is tougher than normal, gaining two bonus hit point per level. Hit points are gained retroactively when obtaining this feat.
Bonus Feats: Arcane Defense, Blind Fight, Cleave, Combat Casting, Disarm, Dodge, Empower Spell, Expertise, Extend Spell, Great Cleave, Greater Spell Focus, Geater Spell Penetration, Improved Critical, Improved Disarm, Improved Expertise, Improved Knockdown, Improved Parry, Improved Power Attack, Improved Two-Weapon Fighting, Knockdown, Maximize Spell, Mobility, Power Attack, Quicken Spell, Silent Spell, Spell Focus, Spell Penetration, Spring Attack, Still Spell, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon Proficiency (Exotic), Whirlwind Attack
Bonus Feats: Epic arcane warriors gain bonus epic feats at levels 13, 16, and 20.
Epic Bonus Feats: Automatic Quicken Spell 1-3, Automatic Silent Spell 1-3, Epic Spell Focus, Epic Spell Penetration, Great Charisma, Great Intelligence, Improved Combat Casting