Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.
Lvl | BAB | Saves | Feats | HP | Barbarian Rage | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | AB/DMG | Fort | Will | Temp HP | AC | |||||
1st | +1 | +2 | +0 | +0 | Fast Movement, Rage (1x/day) | 12 | +2/+2 | +2 | +4 | +2d6 | -2 | |
2nd | +2 | +3 | +0 | +0 | Uncanny Dodge I | 24 | +2/+2 | +2 | +4 | +2d6 | -2 | |
3rd | +3 | +3 | +1 | +1 | 36 | +2/+2 | +2 | +4 | +2d6 | -2 | ||
4th | +4 | +4 | +1 | +1 | Rage (2x/day) | 48 | +2/+2 | +2 | +4 | +2d6 | -2 | |
5th | +5 | +4 | +1 | +1 | Dodge AC (+2), Bonus Feat, Uncanny Dodge II |
60 | +2/+2 | +2 | +4 | +2d6 | -2 | |
6th | +6/+1 | +5 | +2 | +2 | 72 | +2/+2 | +2 | +4 | +2d6 | -2 | ||
7th | +7/+2 | +5 | +2 | +2 | 84 | +2/+2 | +2 | +4 | +2d6 | -2 | ||
8th | +8/+3 | +6 | +2 | +2 | Rage (3x/day) | 96 | +2/+2 | +2 | +4 | +2d6 | -2 | |
9th | +9/+4 | +6 | +3 | +3 | 108 | +2/+2 | +2 | +4 | +2d6 | -2 | ||
10th | +10/+5 | +7 | +3 | +3 | Dodge AC (+4), Bonus Feat, Uncanny Dodge III |
120 | +3/+3 | +3 | +5 | +3d6 | -2 | |
11th | +11/+6/+1 | +7 | +3 | +3 | Damage Reduction I | 132 | +3/+3 | +3 | +5 | +3d6 | -2 | |
12th | +12/+7/+2 | +8 | +4 | +4 | Rage (4x/day) | 144 | +3/+3 | +3 | +5 | +3d6 | -2 | |
13th | +13/+8/+3 | +8 | +4 | +4 | Uncanny dodge IV | 156 | +3/+3 | +3 | +5 | +3d6 | -2 | |
14th | +14/+9/+4 | +9 | +4 | +4 | Damage Reduction II | 168 | +3/+3 | +3 | +5 | +3d6 | -2 | |
15th | +15/+10/+5 | +9 | +5 | +5 | Greater Rage (4x/day), Bonus Feat | 180 | +4/+4 | +4 | +6 | +4d6 | -2 | |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | Greater Rage (5x/day), Uncanny Dodge V | 192 | +4/+4 | +4 | +6 | +4d6 | -2 | |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Damage Reduction III | 204 | +4/+4 | +4 | +6 | +4d6 | -2 | |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | 216 | +4/+4 | +4 | +6 | +4d6 | -2 | ||
19th | +19/+14/+9/+4 | +11 | +6 | +6 | Uncanny Dodge VI | 228 | +4/+4 | +4 | +6 | +4d6 | -2 | |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Greater Rage (6x/day), Bonus Feat, Damage Reduction IV |
240 | +5/+5 | +5 | +8 | +5d6 | -2 |
Barbarian Fast Movement: This feat gives the barbarian a 10% bonus to movement.
Barbarian Rage: The Barbarian enters a berserk rage, drastically raising their combat capability at the cost of 2 AC, lasting for 10 rounds plus 2 additional rounds per CON mod. Entering Rage is an instant cast free action that removes the effects of Taunt and provides immunity to further taunt attempts for the duration of the rage. 25 minutes recharge.
Barbarian Rage will additionally at level 10+ remove the following effects and provide immunity for the duration: Sleep, confusion, stun.
Uncanny Dodge: The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Furthermore, they receive a +1 to reflex saves vs traps at levels 5, 10, 13, 16, and 19, up to a total of +5.
Uncanny Dodge II: Grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of barbarian, shadowdancer or other sneak attack progressing class than the defender.
Example: A level 10 barbarian would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed.
Dodge AC: The Barbarian gains 2 Dodge AC if they are not using heavy armor or a tower shield at level 5. This bonus increases by 2 to a total of +4 Dodge AC at level 10, with the same conditions. If donning heavy armor or using a tower shield, the Barbarian will immediately lose this benefit.
Damage Reduction: Starting at level 11, barbarians gain 1/- damage reduction. This increases by 1 at levels 14, 17, and 20.
Bonus Feats: Blind Fight, Called Shot, Cleave, Disarm, Dodge, Expertise, Great Cleave, Improved Critical, Improved Disarm, Improved Expertise, Improved Knockdown, Improved Power Attack, Improved Parry, Improved Unarmed Strike, Knockdown, Mobility, Point Blank Shot, Power Attack, Rapid Shot, Spring Attack, Weapon Finesse, Weapon Focus
Epic Damage Reduction: An epic barbarian's damage reduction allows him to ignore the first 5 points of damage from any physical attack. This ability increases by +1 point every 3rd level past 23rd. In other words, at levels 26 and 29 it will become 6/- and 7/- respectively.
Uncanny Dodge: The uncanny dodge bonus vs traps improves by +1 at levels 22, 25, and 28.
Bonus Feats: The epic barbarian gains a bonus feat every four levels after 20th. In other words, at levels 24 and 28.
Barbarian Epic Bonus Feats: Armor Skin, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Overwhelming Critical, Mighty Rage, Terrifying Rage, Thundering Rage