Battleragers, or kuldjargh (axe idiots), are legendary berserker warriors who can enter a battle frenzy through ritualistic singing. They are believed to have been touched by the dwarven gods of battle, who taught them that if they die in battle, they will return stronger than before as a just reward. Therefore, they have no fear of death. Battleragers command a grudging, if fearful, respect within dwarven society, where they are known to have coined such philosophically complex dwarven maxims like “head first” and “if it moves, kill it.” Most live short, glorious lives.
Battleragers can be of any race
Lvl | BAB | Saves | Feats | HP | Barbarian Rage | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | AB/DMG | Fort | Will | Temp HP | AC | |||||
1st | +1 | +2 | +0 | +0 | Battle Rage 1/day, Resist Poison, Skill Focus: Intimidate |
12 | +2/+2 | +2 | +4 | +2d6 | -2 | |
2nd | +2 | +3 | +0 | +0 | Aura of Courage, Knockdown | 24 | +2/+2 | +2 | +4 | +2d6 | -2 | |
3rd | +3 | +3 | +1 | +1 | Battle Rage 2/day, Improved Unarmed Strike |
36 | +2/+2 | +2 | +4 | +2d6 | -2 | |
4th | +4 | +4 | +1 | +1 | Great Cleave, Improved Knockdown | 48 | +2/+2 | +2 | +4 | +2d6 | -2 | |
5th | +5 | +4 | +1 | +1 | Armor Skin, Battle Rage 3/day | 60 | +2/+2 | +2 | +4 | +2d6 | -2 |
(Class is locked at 5 levels.)
Battle Rage: This is the same ability as barbarian rage, and advances rage's effects. Does not count towards Mighty Rage or Terrifying Rage requirements.
Resist Poison: The character gains a +4 bonus on fortitude saving throws against poison.
Skill Focus: Intimidate: A character with this feat is adept at intimidation, gaining a +3 bonus on all checks with it.
Aura of Courage: A character with this feat is immune to fear.
Knockdown: A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed discipline check against the character's attack roll. If the character wins, the defender is knocked to a prone position.
Improved Unarmed Strike: Armed opponents no longer get attacks of opportunity against the character when he makes an unarmed attack.
Great Cleave: As Cleave, except that there is no limit to the number of additional attacks that the character may make after killing one opponent.
Improved Knockdown: A character with this feat counts as one size category larger when he makes a knockdown attack. All other knockdown conditions still apply.
Armor Skin: The character gains an untyped +2 bonus to armor class.