A disciple of one of the nine Archdevils, these warriors wield Hellfire as a terrible weapon against their foes.
Lvl | BAB | Saves | Feats | HP | ||
---|---|---|---|---|---|---|
Fort | Ref | Will | ||||
1st | +1 | +2 | +2 | +2 | Hellfire Grasp, Exotic Weapon Proficiency | 10 |
2nd | +2 | +3 | +3 | +3 | Fire Resistance 10 | 20 |
3rd | +3 | +3 | +3 | +3 | Hellfire Blast | 30 |
4th | +4 | +4 | +4 | +4 | Summon Hamatula 2/day | 40 |
5th | +5 | +4 | +4 | +4 | Hellfire 5/day, Iron Power | 50 |
6th | +6 | +5 | +5 | +5 | Fire Resistance 20 | 60 |
7th | +7 | +5 | +5 | +5 | Hellfire Shield 5/day | 70 |
8th | + 8 | +6 | +6 | +6 | Iron Skin 3/day | 80 |
9th | +9 | +6 | +6 | +6 | Hellfire Storm 5/day | 90 |
10th | +10 | +7 | +7 | +7 | Fire Resistance 30, Dread Might 5/day | 100 |
Hellfire Grasp: A disciple can deal 2d6+1d6/level points of hellfire damage as a touch attack at will. This damage can be applied as a On Hit: Cast Spell property to a wielded weapon or worn glove for 2d6 hellfire damage.
Exotic Weapon Proficiency: A diabolic disciple is proficient with all exotic weapons.
Hellfire Blast: A 3rd-level disciple of can release a gout of hellfire from his hand at will, dealing 4d6 + 1d6/level points of hellfire damage as a ranged touch attack. The range for this attack is 30 feet.
Summon Hamatula: A 4th-level disciple can summon 1 Hamatula twice per day. This functions as a summon monster spell cast by a 15th-level caster. A 9th-level disciple can summon 4 Hamatula twice per day.
Hellfire: Five times per day, a 5th-level disciple can produce an effect identical to that of a hellfire spell. (AoE, 8d6 + 1d6/level Hellfire damage)
Iron Power: A 5th level disciple can boost the attack and damage of himself and nearby allies by 2 points. Damage is increased to 4 points at 10th level. Lasts 10 rounds + (2 * level of Disciple).
Hellfire Shield: Five times per day, a 7th-level disciple can shield themselves in Hellfire, damaging all those who hit them. (Flame Shield, but does Hellfire damage.) Lasts 15 rounds.
Iron Skin: Three times per day, an 8th level disciple can shield themselves in an effect similar to Greater Stoneskin. Lasts 8 hours, until dispelled, or torn down.
Hellfire Storm: Five per day, an 9th-level disciple can produce an effect identical to that of the hellfire storm. (Large AoE, 10d6 + 1d6/level Hellfire damage)
Dread Might: Five times per day, a 10th level disciple the Nine Hells can call upon Hellish power to grant himself +2 dodge AC, +2 AB, +4 divine damage & 10d8 Temporary HP for 20 rounds.
Bonus Feats: The Diabolic Disciple earns bonus feats at 13, 16, and 20.
Epic Bonus Feats: Armor Skin, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Overwhelming Critical, Superior Initiative