A Divine Champion is the strong right arm of her deity. She serves as a guardian of holy sites, protector of pilgrims, and a leader of crusades. Though paladins fill these roles in many good-aligned churches, a divine champion can take up the banner of any deity of good or neutral alignment. These holy warriors are loved by their patron's worshippers and hated by the church's enemies in equal measure.
Most Divine Champions come from a combat or military background. Barbarians, fighters, paladins, and rangers are the most common candidates, though monks, clerics, and the more militant druids frequently pursue this path as well.
Alignment: Personal & deity of non-evil alignment. (One-step rule applies.)
Base Attack Bonus: +7
Feats: Weapon Focus with the chosen Deity's Favored Weapon
Level | BAB | Saves | Feats | HP | ||
---|---|---|---|---|---|---|
Fort | Ref | Will | ||||
1st | +1 | +2 | +2 | +0 | Lay on Hands | 10 |
2nd | +2 | +3 | +3 | +0 | Divine Grace, Bonus Feat | 20 |
3rd | +3 | +3 | +3 | +1 | Smite Evil | 30 |
4th | +4 | +4 | +4 | +1 | Bonus Feat | 40 |
5th | +5 | +4 | +4 | +1 | Divine Wrath | 50 |
Divine Champion is locked at 5 levels.
Lay on Hands: Once per day, the character may lay on hands to heal 10% of the target's max HP x the caster's Cha mod. Paladin and Divine champion levels stack with respect to the damage healed by Lay on Hands. Damage against undead unchanged from vanilla. (Class level * CHA mod for damage.) 10 minutes recharge.
Divine Grace: The Divine Champion adds her charisma bonus (if positive) to all saving throws.
Divine Wrath: At 5th level, once per day, the divine champion is capable of channeling the awesome fury of their patron deity, granting them considerable bonuses in combat. They gain damage reduction 5/1 and a +3 sacred bonus on attack rolls and saving throws, and +1d6 divine damage, scaling to +5 / +2d6 at level 20. The damage resistance scales up every five HD, to a maximum of 25/+7. The divine fury lasts for five rounds + one round per point of Charisma bonus the divine champion has. 10 minute recharge.
Bonus feats: ambidexterity, armor proficiency (heavy), blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), whirlwind attack