The Duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons, such as the rapier. Also known as the swashbuckler, the Duelist always takes full advantage of his quick reflexes and wits in a fight. Rather than wearing bulky armor, Duelists feel that the best way to protect themselves is to not get hit at all..
Lvl | BAB | Saves | Feats | HP | Precise Strike |
||
---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||
1st | +1 | +0 | +2 | +0 | Canny Defense | 10 | |
2nd | +2 | +0 | +3 | +0 | Thug | 20 | |
3rd | +3 | +1 | +3 | +1 | Spring Attack | 30 | |
4th | +4 | +1 | +4 | +1 | Lightning Reflexes | 40 | |
5th | +5 | +1 | +4 | +1 | Precise Strike | 50 | 2d4 |
6th | +6 | +2 | +5 | +2 | 60 | 2d4 | |
7th | +7 | +2 | +5 | +2 | Elaborate Parry | 70 | 2d4 |
8th | +8 | +2 | +6 | +2 | Improved Initiative | 80 | 2d4 |
9th | +9 | +3 | +6 | +3 | Deflect Arrows | 90 | 2d4 |
10th | +10 | +3 | +7 | +3 | 100 | 2d8 |
Duelist is locked at 10 levels.
Canny Defense: Dodge bonus to AC based on intelligence bonus, limited by class level. (1 per INT mod, increases to 2 per INT mod at level 6.) It stacks with the other class-based Dodge bonuses up to +10, counting towards the overall +20 Dodge bonus. Will not stack with Swordmage, Bladesinger, or Demonic Servitor's bonuses and will be superseded by their AC bonus if they're higher. Duelist loses Canny Defense while wearing any armor or shield larger than 'small'.
Thug: The character gains a +2 bonus on initiative checks and a +2 bonus on persuade checks.
Spring Attack: Enemies do not get attacks of opportunity against the character when the character is moving around in combat.
Lightning Reflexes: The character's reflexes are faster than normal, granting him a +2 bonus to all reflex saving throws.
Precise Strike: - Bonus damage while wielding a finesse-able piercing weapon. The Duelist loses Precise Strike if holding a weapon anything in their offhand other than a small shield or wearing armor.
Elaborate Parry: +2 AB and 2x the Duelist's Class Level to Taunt for a duration of 1 Turn per Duelist Level + INT mod. 2/day, 50 minutes recharge.
Improved Initiative: The character gains a +4 bonus to initiative checks.
Deflect Arrows: The character can attempt to deflect one incoming missile attack per round. This is treated as a reflex save made against DC 20.