A Harper agent (also known as a Harper scout) is a member of the semi-secret organization known as the Harpers, and members are scattered all across Faerûn. These individuals are dedicated to battling evil, discovering and preserving forgotten lore, and maintaining the balance between nature and civilization. Harper agents are the "field agents" of the Harper organization, acting directly to gather intelligence and eliminate threats to the greater good. Equally adept at operating alone or in small groups, agents display a versatility that few others can match.
This class is locked to active members of the Harper faction, and needs to be applied for. If interested, please reach out to a DM to pass along said interest, if it's not done in-game. DM unlock required after an approved application into the Harpers.
Lvl | BAB | Saves | Feats | HP range | Sneak Attack |
||
---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||
1st | +1 | +0 | +2 | +2 | Bonus Feat, Bardic Knowledge, Sneak Attack | 6 | 1d6 |
2nd | +2 | +0 | +3 | +3 | Deneir's Eye | 12 | 1d6 |
3rd | +3 | +1 | +3 | +3 | Tymora's Smile | 18 | 2d6 |
4th | +4 | +1 | +4 | +4 | Lliira's Heart | 24 | 2d6 |
5th | +4 | +1 | +4 | +4 | Bonus Feat | 30 | 3d6 |
Class is locked at 5 levels.
Bardic Power: Harper Agent levels count as Bard levels for determining power of Bard Song/Curse Song. Does not grant any extra uses/day, or qualify towards qualifying for Lingering Inspiration.
Sneak Attack: Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. This extra damage is +1d6 at first level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit.
Deneir's Eye: The Harper receives a +2 saving throw bonus vs. traps. This bonus doesn't count towards the cap bonus of saves.
Tymora's Smile: The harper receives a +2 saving throw bonus on all saving throws.
Lliira's Heart: The Harper receives a +2 saving throw bonus against mind-affecting spells. This bonus doesn't count towards the cap bonus of saves.
Bonus Feats: Celestial or Fiendish Bloodline, Combat Casting, Craft Wand, Curse Song, Empower Spell, Empowered Music, Extend Spell, Favored Enemy, Greater Spell Focus, Maximize Spell, Scribe Scroll, Silence Spell, Spell Focus, Still Spell
Epic Level Bonus Feats (If Harper taken at 21+): Epic Skill Focus, Epic Spell Focus, Epic Will, Great Charisma, Great Dexterity, Improved Combat Casting, Lasting Inspiration