It is the duty of knights Hospitaler to protect people traveling on religious pilgrimages. Over the years, this single duty has expanded to include the construction and administration of hospitals and refugee facilities. Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care.
Code of Conduct: Hospitalers take an oath of poverty, obedience, and defense of those in their care. Hospitalers must be willing to lay down their lives to protect the pilgrims or facilities under their care, but should not do so recklessly. (This is not strictly enforced, but characters flaunting this will be punished accordingly. Characters can equip themselves but are expected to protect those they have oaths towards, even if that includes giving up their personal treasures.)
Lvl | BAB | Saves | Feats | HP | ||
---|---|---|---|---|---|---|
Fort | Ref | Will | ||||
1st | +1 | +2 | +0 | +2 | Lay on Hands | 8 |
2nd | +2 | +3 | +0 | +3 | 16 | |
3rd | +3 | +3 | +1 | +3 | Remove Disease, Turn Undead | 24 |
4th | +4 | +4 | +1 | +4 | 32 | |
5th | +5 | +4 | +1 | +4 | Bonus Feat | 40 |
6th | +6 | +5 | +2 | +5 | 48 | |
7th | +7 | +5 | +2 | +5 | 56 | |
8th | +8 | +6 | +2 | +6 | 64 | |
9th | +9 | +6 | +3 | +6 | 72 | |
10th | +10 | +7 | +3 | +7 | 80 |
Lay on Hands: With this feat, characters can heal damage equal to 10% of the target's meximum life multiplied by their charisma modifier. When used against undead creatures, it is treated as a touch attack spell that deals divine damage equal to the hospitaler's level multiplied by their charisma modifier. 10 minutes recharge.
Remove Disease: All diseases and disease effects are removed from the target creature.
Turn Undead: With this feat, the character can force undead to flee in terror. This ability may be activated three times per day, plus the character's charisma modifier. The hospitaler's level and charisma are used to determine how many undead are turned.
Hospitaler Bonus Feats: Blind Fight, Brew Potion, Cleave, Disarm, Divine Might, Divine Shield, Dodge, Expertise, Extra Turning, Great Cleave, Improved Critical, Improved Disarm, Improved Expertise, Improved Initiate, Improved Knockdown, Improved Two-Weapon Fighting, Improved Unarmed Strike, Lightning Reflexes, Mobility, Point Blank Shot, Power Attack, Spring Attack, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon Proficiency (Exotic)
Epic Progression: Bonus feats at 14th and 18th.
Hospitaler Epic Bonus Feats:Armor Skin, Devastating Critical, Epic Prowess, Epic Reputation, Epic Toughness, Epic Weapon Focus, Epic Will, Great Wisdom, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning