The Knight Errant is regarded across Faerun as the exemplary example of a disciplined, skilled, loyal soldier. Knights Errants develop uncanny skills relating to coordinating and leading soldiers. Most are fighters, rangers or paladins, but a few bards, clerics, and rogues have been known to become Knight Errants.
Many of the famed Purple Dragon Knights of Cormyr are Knight Errants.
Player characters that are knighted as Purple Dragons are almost universally Knights Errant, and as such are not a regular part of any military formations, though they remain in direct service to the Crown, and may be called upon at any time.
Knight Errant is modified from base Purple Dragon Knight
Level | BAB | Saves | Feats | HP | ||
---|---|---|---|---|---|---|
Fort | Ref | Will | ||||
1 | +1 | +2 | +0 | +0 | Rallying Cry, Heroic Shield | 10 |
2 | +2 | +3 | +0 | +0 | Inspire Courage | 20 |
3 | +3 | +3 | +1 | +1 | War Cry | 30 |
4 | +4 | +4 | +1 | +1 | Oath of Wrath, Iron Will | 40 |
5 | +5 | +4 | +1 | +1 | Final Stand | 50 |
Knight Errant is locked to five class levels.
Rallying Cry: Three times per day, a Knight can utter a powerful shout that gives the Knight and all allies a +2 bonus to attack and a 20% bonus to land speed for one turn per level. 25 minutes recharge.
Heroic Shield: You may aid an ally, giving them a +4 bonus to their armour class and Stoneskin for 5 turns. This ability can only be used once every 5 turns.
Inspire Courage: Once per day (or twice at level 4+), the Knight can inspire his troops in combat. The Knight and all affected allies gain a +2 bonus to Attack and Damage, and a +4 bonus against mind affecting spells. These bonuses last for 2 turns per Knight Errant level. 20 minutes recharge.
War Cry: Twice per day, the Knight may cast the War Cry spell with a caster level equal to his Knight Errant level. 10 minutes recharge.
Oath of Wrath: Three times per day a Knight can swear an Oath and gain +2 to attack, saves, skills, and +4 damage vs. a single enemy. Lasts for 2 rounds per class level. 10 minutes recharge.
Iron Will: The character's strong presence of mind gives him a +2 bonus to all will saving throws.
Final Stand: Once per day, the Knight can inspire his troops to a heroic effort. The Knight and each ally in the area gains 20 temporary hitpoints per class level, and a Greater Stoneskin effect. This lasts for 2 turns per class level plus your charisma modifier. 25 minutes recharge.