Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.
Level | BAB | Saves | Feats | HP | Base spells per day | Bonuses vs. fav. enemy |
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Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | |||||||
1st | +1 | +2 | +0 | +0 | Bonus Feat, Dual-Wield, Trackless Step | 10 | 1 | - | - | - | - | +1 | ||
2nd | +2 | +3 | +0 | +0 | 20 | 1 | - | - | - | - | +1 | |||
3rd | +3 | +3 | +1 | +1 | 30 | 1 | - | - | - | - | +1 | |||
4th | +4 | +4 | +1 | +1 | Uncanny Dodge | 40 | 2 | 0 | - | - | - | +1 | ||
5th | +5 | +4 | +1 | +1 | Bonus Feat | 50 | 2 | 0 | - | - | - | +2 | ||
6th | +6/+1 | +5 | +2 | +2 | Animal Companion | 60 | 2 | 1 | - | - | - | +2 | ||
7th | +7/+2 | +5 | +2 | +2 | Woodland Stride, Dodge AC (+2) | 70 | 2 | 1 | - | - | - | +2 | ||
8th | +8/+3 | +6 | +2 | +2 | 80 | 3 | 1 | 0 | - | - | +2 | |||
9th | +9/+4 | +6 | +3 | +3 | Imp. Two-Weapon Fighting, Evasion | 90 | 3 | 1 | 0 | - | - | +2 | ||
10th | +10/+5 | +7 | +3 | +3 | Bonus Feat | 100 | 3 | 1 | 1 | - | - | +3 | ||
11th | +11/+6/+1 | +7 | +3 | +3 | 110 | 4 | 1 | 1 | 0 | - | +3 | |||
12th | +12/+7/+2 | +8 | +4 | +4 | 120 | 4 | 1 | 1 | 1 | - | +3 | |||
13th | +13/+8/+3 | +8 | +4 | +4 | 130 | 4 | 1 | 1 | 1 | - | +3 | |||
14th | +14/+9/+4 | +9 | +4 | +4 | Dodge AC (+4) | 140 | 5 | 1 | 1 | 1 | 0 | +3 | ||
15th | +15/+10/+5 | +9 | +5 | +5 | Bonus Feat | 150 | 5 | 2 | 1 | 1 | 1 | +4 | ||
16th | +16/+11/+6/+1 | +10 | +5 | +5 | 160 | 5 | 2 | 2 | 1 | 1 | +4 | |||
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Hide in Plain Sight | 170 | 5 | 2 | 2 | 2 | 1 | +4 | ||
18th | +18/+13/+8/+3 | +11 | +6 | +6 | 180 | 5 | 3 | 2 | 2 | 1 | +4 | |||
19th | +19/+14/+9/+4 | +11 | +6 | +6 | 190 | 5 | 3 | 3 | 3 | 2 | +4 | |||
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Bonus Feat | 200 | 5 | 3 | 3 | 3 | 3 | +5 |
Favored Enemy: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, spot, and taunt checks against the favored enemy. These bonuses improve by +1 for every 5. Ooze and Plant creatures added from default selection.
Dual-Wield: Rangers, when wearing light armor, get all the benefits of having the ambidexterity and two-weapon fighting feats. While wearing medium or heavy armor they lose these benefits. Allows the server's custom light armor, Elven Chain. (+5AC/+4DEX)
Trackless Step: This feat grants a +4 competence bonus to hide and move silently checks when in wilderness areas.
Uncanny Dodge: The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Animal Companion: An animal companion may be summoned once per day, until killed or unsummoned. The available animal companions are badger, wolf, brown bear, boar, hawk, panther, giant spider, dire wolf, and dire rat. You may use /editcompanion (Or the settings menu) to change the appearance of your bear and wolf animal companions.
Woodland Stride: The character is immune to the grease, web, and entangle spells.
Dodge AC: Bonus to Dodge AC if wearing base AC 5 or less armor and not using a tower shield. This bonus is +2 at level 7 and +4 at level 14. This bonus stacks with all other class AC bonuses up to +10. Will not stack with Swordmage, Bladesinger, or Demonic Servitor's bonuses and will be superseded by their AC bonus if they're higher.
Improved Two-Weapon Fighting: The character with this feat is able to get a second off-hand attack (at a penalty of -5 to his attack roll).
Hide in Plain Sight: The Ranger is able to use the hide skill even while being observed.
To function, Hide in Plain Sight requires the character have spent 10 points in both Hide and Move Silently and have at least 10 in both skills after modifiers for HIPS to function.
Bonus feats: Combat Casting, Empower Spell, Extend Spell, Favored Enemy, Greater Spell Focus, Maximize Spell, Practiced Spellcaster (Ranger), Quicken Spell, Silent Spell, Still Spell
Bonus feats: The epic ranger gains a bonus feat every three levels and every five levels after the 20th. In other words, at levels 23, 25, 26, 29, and 30.
Epic ranger bonus feats: Bane of Enemies, Blinding Speed, Epic Prowess, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Improved Combat Casting, Perfect Health
Epic favored enemy: The epic ranger gains a further +1 bonus in weapon damage, spot, listen, and taunt versus favored enemies for every 5 levels after the 20th.
If ranger is taken at 21+, any Favored Enemy bonus feat may additionally select from either Pre-epic of Epic bonus feat lists.