The Red Wizards are the masters of Thay, the conquerors of that land's native Rashemi, and the would-be magical overlords of Faerun. They focus on a school of magic more intently than any specialist, achieving incredible mastery of magic within a very narrow focus. Seen as cruel and evil tyrants by people across Toril, a few choose to leave their region, assume secret identities, and practice magic without having to worry about political alliances and possible slave uprisings. Early in their careers, would-be Red Wizards specialize in a school of magic and acquire the Tattoo Focus feat that prepares them for entry into the Red Wizards of Thay. All Red Wizards have some skill as a specialist wizard, and most follow that path exclusively, but a few dabble in other sorts of learning, such as combat or divine magic. While it is possible for a sorcerer or a bard to become a Red Wizard, such misfits are ridiculed in their homeland and are incredibly rare.
Wizard only on CD at the moment due to how the class/feat are set up.
Lvl | BAB | Saves | Feats | HP | Specialist Spell Power |
Specialist Saves |
||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | +0 | +0 | +0 | +2 | Enhanced Specialization | 4 | - | +1 |
2nd | +1 | +0 | +0 | +3 | Spell Power | 8 | +1 | +1 |
3rd | +1 | +1 | +1 | +3 | 12 | +1 | +2 | |
4th | +2 | +1 | +1 | +4 | 16 | +2 | +2 | |
5th | +2 | +1 | +1 | +4 | Bonus Feat | 20 | +2 | +2 |
6th | +3 | +2 | +2 | +5 | 24 | +3 | +2 | |
7th | +3 | +2 | +2 | +5 | 28 | +3 | +3 | |
8th | +4 | +2 | +2 | +6 | 32 | +4 | +3 | |
9th | +4 | +3 | +3 | +6 | 36 | +4 | +4 | |
10th | +5 | +3 | +3 | +7 | 40 | +5 | +4 |
Enhanced Specialization: Upon becoming a Red Wizard, a character increases their devotion to their school of specialization as determined by their chosen tattoo focus feat. In exchange for this, the Red Wizard must sacrifice study in two spell schools. A Red Wizard that had taken a spell school specialization with their 1st wizard level may select their wizard specialization's prohibited school again as one of their red wizard prohibited schools.
Specialist Defense: A Red Wizard gains a bonus on saving throws against spells from their tattoo focus specialist school.
Spell Power: At 2nd level, a Red Wizard gains a difficulty class and spell penetration bonus for spells cast from their tattoo focus specialist school.
Bonus Feat List: Arcane Defense, Brew Potion, Combat Casting, Craft Wand, Craft Wondrous Item, Empower Spell, Extend Spell, Greater Spell Focus, Greater Spell Penetration, Maximize Spell, Silent Spell, Spell Focus, Spell Penetration, Still Spell, Two-Weapon Fighting
Spell Power and Specialist Defense increase every 2 levels
Bonus Feats: A red wizard gets bonus feats at levels 15 and 20.
Epic Bonus Feat List: Automatic Quicken, Automatic Silent spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Great Intelligence, Improved Combat Casting