Innate Level: 0
School: Evocation
Components: V, S
Range: Medium
Area of Effect: Target
Save: None
Spell Resistance: Yes
The Swordmage launches a lance of Arcane force at their target, dealing 1d4 + 1 Force Damage.
Note: Cantrips cast by players scale in damage, gaining 1d4 every 5 level until 20, for a maximum of 5d4+1.
Innate Level: 0
School: Divination
Components: V, S
Range: Personal
Area of Effect / Target: Caster
Duration: 1 hour / level
Save: None
Spell Resistance: No
Additional counterspells: None
The Swordmage adds their class level to any Item Lore, Spellcraft, and Knowledge (Arcana) checks.
Innate Level: 0
School: Evocation (light)
Components: V
Range: Touch
Area of Effect / Target: Object touched (Caster)
Duration: 1 hour / level
Save: Harmless
Spell Resistance: No
Creates a small light source above the target creature's head. The light travels with the target and is capable of illuminating a small area. It can be cast on any item the character can equip to make it glow for the spell's duration like a natural source of light.
Innate Level: 0
School: Universal
Component(s): Verbal, Somatic
Range: 10 ft.
Target, Effect or Area: See text
Duration: 1 Hour
Save: See text
Spell Resistance: No
Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift one pound of material. It can color, clean or soil items in a 1-foot cube each round. It can chill, warm or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons or spell Component(s). Finally a prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning or soiling it) persists only 1 hour.
Innate Level: 1
School: Evocation
Components: V, S
Range: Self
Area of Effect: Caster
Duration: 1 hour/level
Save: No
Spell Resistance: None
The Swordmage imbues their blade with 1d6 + Charisma Modifier elemental (Fire, Cold, Electrical, Acid, or Sonic) damage. This Incantation is required to use Sword Burst, Elemental Ruin, Elemental Sweep, and Mystic Dagger.
Innate Level: 1
School: Evocation
Components: V, S
Range: Self
Area of Effect: Caster
Duration: 1 hour/level
Save: None
Spell Resistance: No
The swordmage imbues their blade with 1d8 + Charisma Modifier Positive Energy Damage vs Undead.
Innate Level: 1
School: Transmutation
Components: V, S
Range: Caster
Area of Effect: Self
Duration: 1 hour / level
Save: None
Spell Resistance: No
The Swordmage imbues themselves with speed, gaining +50% movement speed for the duration.
Innate Level: 1
School: Evocation
Components: V, S
Range: Target
Area of Effect: Single
Duration: Instant
Save: None
Spell Resistance: Yes
This Incantation requires the Swordmage to have imbued their weapon with Elemental Blade. The swordmage imbues their next melee strike to deal 1d6 per three caster level + Charisma Modifier damage of the type they imbued their weapon with.
Innate Level: 2
School: Evocation
Components: V, S
Range: Target
Area of Effect: Cone
Save: Reflex
Spell Resistance: Yes
This Incantation requires the Swordmage to have imbued their weapon with Elemental Blade. The swordmage imbues their next melee strike to do an additional 2d6 + 1d6 per two caster level + Charisma Modifier damage of the type they imbued their weapon with to all enemies in a Cone in front of them. A Touch Attack is required to hit the targets.
Innate Level: 2
School: Evocation
Components: V, S
Range: Target
Area of Effect: Single
Save: None
Spell Resistance: Yes
This Incantation requires the Swordmage to have imbued their weapon with Elemental Blade. The swordmage imbues their next melee strike to do an additional 2d6 + 1d6 / level + Charisma Modifier damage of the type they imbued their weapon with.
Innate Level: 2
School: Enchantment
Components: V, S
Range: Self
Area of Effect: Caster
Duration: 15 rounds + 1 round / level
Save: None
Spell Resistance: No
The Swordmage gains +1 AB and +1 Physical Damage. This increases to +2/+2 at caster level 12 and +3/+3 at caster level 18.
Innate Level: 3
School: Abjuration
Components: V, S
Range: Self
Area of Effect: Medium
Duration: 5 Turns + 1 Turn / level
Save: None
Spell Resistance: No
The Swordmage shields themselves and their allies, gaining + 4 Shield AC and 5/+4 Damage Reduction for the duration.
Innate Level: 3
School: Evocation
Components: V, S
Range: Self
Area of Effect: Caster
Duration: 1 round / level
Save: None
Spell Resistance: No
The swordmage conjures flames around their person that provide them 50% cold immunity and damage any who strike them for 1d6 + 1 / CL Fire damage.
Innate Level: 3
School: Enchantment
Components: V, S
Range: Self
Area of Effect: Caster
Duration: 1.5 turns + 1 round / level
Save: None
Spell Resistance: No
The Swordmage imbues themselves with Haste. (As the Haste spell.)
Innate Level: 4
School: Evocation
Components: V, S
Range: Target
Area of Effect: Single
Duration: 5 rounds
Save: Fortitude (-6)
Spell Resistance: Yes
The Swordmage imbues their next melee strike to do 6d10 Negative damage, and Silence their target on a failed save.
Innate Level: 4
School: Abjuration
Components: V, S
Range: Medium
Area of Effect: Target
Duration: 5 rounds
Save: None
Spell Resistance: No
The Swordmage makes a slashing motion with their off-hand and severs wards around the target. Removes up to 2 beneficial spells, per the spell breach list. Also reduces targets SR by 3 for 10 rounds.
-See CD's custom breach list for the full list of spells stripped.
-The reduced spell resistance is an extraordinary effect, so it cannot be dispelled. Sources of negative spell resistance do not stack.
Innate Level: 3
School: Conjuration
Components: V, S
Range: Large
Area of Effect: Single
Duration: 5 rounds
Save: Will
Spell Resistance: No
The Swordmage conjures a field of large black chains around themself, each capable of making a grapple check (d20 + BAB + Str Mod + Size Modifier (4) + Conjuration Focus Modifier) on an enemy target. The targets must succeed a grapple check (d20 + BAB + Str Mod + Size Modifier) or else become paralysed and dimensionally bound for the duration. This can affect 1 target per 3 caster levels.
Innate Level: 5
School: Abjuration
Components: V, S
Range: Self
Area of Effect: Huge
Duration: 5 turns + 1 turn / level
Save: None
Spell Resistance: No
The Swordmage shields themselves and nearby allies from mind-affecting effects. (As Mind Blank.)
Innate Level: 4
School: Evocation
Components: V, S
Range: Target
Area of Effect: Single
Duration: Permanent
Save: Fortitude (-6)
Spell Resistance: Yes
The Swordmage imbues their next melee strike to do 6d10 + Charisma Modifier Positive damage, and permanently Blind their target on a failed save.
Innate Level: 5
School: Evocation
Components: V, S
Range: Medium
Area of Effect: Target
Duration: Instant
Save: Fortitude (-6)
Spell Resistance: Yes
The Swordmage makes a melee touch attack swinging a blade of black necromantic energy at their target. Struck targets take 6d10 Negative damage, and die outright on a failed save.
Innate Level: 6
School: Abjuration
Components: V, S
Range: Medium
Area of Effect: Large, or single
Save: None
Spell Resistance: No
Annulment attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the two most powerful spell effects from each creature. To remove an effect, the caster makes a dispel check of 1d20, +1 per caster level (No cap) against a DC of 12 + the spell effect's caster level. In addition to its ability to dispel effects, this spell also breaches a single enemy of up to 6 magical defenses or a group of enemies of two spell protections each. Finally, the spell will lower the SR of all creatures within the area of effect by 10 for 10 rounds.
The breach aspect occurs first, with either two (for the area of effect) or six (for the single target) spells' effects removed automatically, plus the reduction in spell resistance. There is no check for this aspect. See custom breach list for the full list of spells stripped.
The reduced spell resistance is an extraordinary effect, so it cannot be dispelled.
Innate Level: 6
School: Enchantment
Components: V, S
Range: Self
Area of Effect: Medium
Duration: 2 turns + 1 round / level
Save: Reflex
Spell Resistance: Yes
The Swordmage focuses their energy into themself, becoming a whirling force of destruction for a short time. Gain +5 AB and +5 magic damage on hit. In addition they gain 3/- damage reduction Physical damage.
Innate Level: 6
School: Evocation
Components: V, S
Range: Target
Area of Effect: Huge
Duration: Instant
Save: Special
Spell Resistance: Yes
The Swordmage imbues their next melee attack with arcane power, calling down a meteor onto the head of the target struck. The Swordmage makes a Touch Attack against all enemies in the area, dealing 1d6 Fire damage per two caster level and 1d6 Magical damage per two caster level.