Invocations do not benefit from Spell Focus feats nor metamagic
These two invocations are available to every Warlock
Innate Level: 1*
School: Evocation
Component(s): Verbal, Somatic
Range: Long (40 meters)
Area of Effect / Target: Single Target
Duration: Instant
Save: Special (See Description)
Spell Resistance: Yes, except Vitriolic Blast
A Warlock attacks their foes with Eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects.
The Warlock must make a ranged touch attack to strike their target. There is no saving throw for the normal version of this attack, but Spell Resistance can negate it.
Eldritch Blast deals 1d6 points of magical damage + 1d6/2 warlock levels + the Warlock's Charisma Modifier.
Special: A critical roll on the touch attack will double the damage of Eldritch Blast.
Saving Throw: By default, Eldritch Blast has no saving throw. However, depending on the Blast Essence selected by the Warlock, one may be added for an additional effect.
Use the /essence
command to show the NUI menu letting you select which Blast Essence to apply.
Added saves are noted next to the essence:
Frightful Blast (Will)
Beshadowed Blast
Brimstone Blast (Reflex)
Hellrime Blast (Fortitude)
Bewitching Blast (Will)
Noxious Blast (Fortitude)
Vitriolic Blast
Utterdark Blast (Fortitude)
Hindering Blast (Will)
Innate Level: 1
School: Abjuration
Component(s): Verbal, Somatic
Area of Effect / Target: Self
Duration: Instant
Save: None
Spell Resistance: None
The Warlock wards themselves against attack, gaining +3 Armor AC, and 25% Ranged Concealment.
The Armor AC bonus increases to +4 at CL 6, and +5 at CL 12.
Epic:
At Warlock CL 21, the AC bonus increases an additional 3 points, plus 1 per 5 points of Charisma modifier.
Innate Level: 1
School: Evocation
Component(s): Verbal, Somatic
Area of Effect / Target: Self
Duration: Permanent, until toggled off
Save: None
Spell Resistance: Yes, except Vitriolic Blast
The Warlock imbue their eldritch power into the first attack they make every round, ripping their target apart with the power of an Eldritch Blast if they hit. The Blast inherits its damage type and secondary effects from the Essence they are currently using.
Your current Essence can be set with the /essence
command.
Added saves are noted next to the essence:
Frightful Blast (Will)
Beshadowed Blast
Brimstone Blast (Reflex)
Hellrime Blast (Fortitude)
Bewitching Blast (Will)
Noxious Blast (Fortitude)
Vitriolic Blast
Utterdark Blast (Fortitude)
Hindering Blast (Will)
Innate Level: 2
School: Evocation
Component(s): Verbal, Somatic
Area of Effect / Target: Self
Duration: 24 hours
Save: None
Spell Resistance: None
The warlock takes on aquatic features and is able to move normally and breathe underwater.
Innate Level: 2
School: Evocation
Component(s): Verbal
Area of Effect / Target: Huge (6.67 meter radius)
Duration: 1 round/level
Save: None
Spell Resistance: None
All creatures within the area are shrouded in a haze of magical darkness, which can only be pierced by Ultravision.
Innate Level: 2
School: Transmutation
Component(s): Verbal, Somatic
Area of Effect / Target: Self
Duration: 24 hours
Save: None
Spell Resistance: None
The warlock gains Ultravision, allowing them to see through magical Darkness.
Innate Level: 2
School: Divination
Component(s): Verbal, Somatic
Area of Effect / Target: Self
Duration: 24 hours
Save: None
Spell Resistance: None
The warlock is able to see all invisible creatures within their line of sight.
Innate Level: 2
School: Abjuration
Component(s): Verbal, Somatic
Area of Effect / Target: Self
Duration: 24 hours
Save: None
Spell Resistance: None
The warlock can invoke this ability to beguile and bewitch their foes. Gain +6 to Bluff, Diplomacy, Intimidate, and Taunt for 24 hours.
Innate Level: 4*
School: Evocation
Component(s): Verbal, Somatic
Range: Long (40 meters)
Area of Effect / Target: Colossal (10 meter radius)
Duration: Instant
Save: Special (See Description)
Spell Resistance: Yes, except Vitriolic Blast
The Warlock shapes their blast into a chain, which arcs through nearby targets in a line from the initial target. The chain jumps to an additional target per 5 levels. All secondary targets take 1/2 the initial damage. A new Ranged Touch Attack is required to hit subsequent targets.
Your current Essence can be set with the /essence
command.
Added saves are noted next to the essence:
Frightful Blast (Will)
Beshadowed Blast
Brimstone Blast (Reflex)
Hellrime Blast (Fortitude)
Bewitching Blast (Will)
Noxious Blast (Fortitude)
Vitriolic Blast
Utterdark Blast (Fortitude)
Hindering Blast (Will)
Innate Level: 4
School: Enchantment
Component(s): Verbal, Somatic
Area of Effect / Target: Self
Duration: 1 round / level
Save: Will
Spell Resistance: Yes
The warlock dominates the target humanoid equal to or less than their Hit Dice.
At level 18, upgrades to allow the warlock to dominate monstrous targets equal to or less than their Hit Dice.
Innate Level: 4
School: Illusion
Component(s): Verbal, Somatic
Range: Long (40 meters)
Duration: Instant*
Save: None
Spell Resistance: None
The warlock translocates themselves and whatever gear they are carrying to the targeted location, leaving behind an immobile mirror image for 3 round.
Using this invocation in an area flagged with a Dimension Door or Teleport lock will instead spawn the Mirror Image at the targeted location.
Innate Level: 2
School: Illusion
Component(s): Verbal, Somatic
Area of Effect / Target: Self
Duration: 1 turn / level
Save: None
Spell Resistance: None
The Warlock becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the warlock will immediately cancel the invisibility.
At level 16 and higher, the warlock will regain invisibility every 4 rounds, until the spell expires or is dispelled. Greater Invocation Focus reduces the refresh delay to 3 rounds. Epic Invocation Focus reduces it to 2 rounds.
Innate Level: 3
School: Transmutation
Component(s): Verbal, Somatic
Area of Effect / Target: Self
Duration: 1 round / level
Save: None
Spell Resistance: None
The warlock’s steps become supernaturally sure and supportive. Your movement is unaffected by undergrowth or rubble of any kind, and you are immune to paralysis, slow, and entanglement spells and effects. You can even walk on water, as the water walk spell.
Innate Level: 5*
School: Evocation
Component(s): Verbal, Somatic
Range: Short (10 meters)
Area of Effect / Target: 10 meter cone
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes, except Vitriolic Blast
The Warlock shapes their Eldritch Blast into a cone that reaches out 10 meters in front of them. All targets within the cone are allowed a reflex save for half damage. There is no ranged touch attack required, and therefore it cannot critically hit.
Your current Essence can be set with the /essence
command.
Added saves are noted next to the essence:
Frightful Blast (Will)
Beshadowed Blast
Brimstone Blast (Reflex)
Hellrime Blast (Fortitude)
Bewitching Blast (Will)
Noxious Blast (Fortitude)
Vitriolic Blast
Utterdark Blast (Fortitude)
Hindering Blast (Will)
Innate Level: 5
School: Conjuration
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: Large (5 meter radius), 1d4 tentacles + 1 / caster level (maximum 20)
Duration: 1 round / 2 levels
Save: Fortitude special
Spell Resistance: None
A field of thick, 10 foot long rubbery tentacles rimed in frost rises from the ground. Each is capable of grappling a target doing 1d6+4 points bludgeoning damage, and an additional 2d6 + the Warlock's Charisma Modifier Cold damage. If successful, the target must then make a fortitude saving throw or become paralyzed by the grappling tentacle. The tentacles are randomly spread out over the area of effect allowing no more than half of the tentacles to reach a single target in any given round. The inability of the tentacles to target small creatures makes all small creatures completely immune to the spell's effects.
Innate Level: 6
School: Abjuration
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: Large (5 meter radius), or single creature
Duration: Instant
Save: None
Spell Resistance: None
Devour Magic attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, the caster makes a dispel check of 1d20 + 1 per caster level (to a maximum of +15) against a DC of 11 + the spell effect's caster level.
Innate Level: 5
School: Evocation
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: Wall (30ft long)
Duration: 1 round / 2 levels
Save: Reflex 1/2
Spell Resistance: Yes
This spell creates a curtain of magical fire that deals 2d6 + half the Warlock's Charisma Modifier points of fire damage, and 2d6 + half the Warlock's Charisma Modifier points of magical damage to any creature that attempts to pass through it. Undead take double damage.
Innate Level: 6
School: Conjuration
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: huge (6.67 meter radius)
Duration: 1 round / 2 levels
Save: Fortitude special
Spell Resistance: No
The warlock summons a swarm of insects which causes 1d6 points of piercing damage and slows creatures entering the swarm by 50%. For every subsequent round, the damage inflicted is increased by 1d6 (i.e. 1d6 for the first round, 2d6 for the second, 3d6 for the third, 4d6 for the fourth, and so on). The spell deals damage until its duration expires or it deals 2,000 points of damage.
Innate Level: 8*
School: Evocation
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: Huge (6.67 meter radius)
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes, except Vitriolic Blast
The Warlock shapes their Eldritch Blast into an Eldritch Doom. The Doom savages every target within a Huge area with Eldritch Blast damage. As this is an area attack, there is no ranged touch attack required, and therefore it cannot critically hit.
Your current Essence can be set with the /essence
command.
Added saves are noted next to the essence:
Frightful Blast (Will)
Beshadowed Blast
Brimstone Blast (Reflex)
Hellrime Blast (Fortitude)
Bewitching Blast (Will)
Noxious Blast (Fortitude)
Vitriolic Blast
Utterdark Blast (Fortitude)
Hindering Blast (Will)
Innate Level: 9
School: Divination
Component(s): Verbal, Somatic
Area of Effect / Target: Self
Duration: 1 hour / level
Save: None
Spell Resistance: None
Dark Foresight allows the Warlock to see a few moments into the future. This grants them damage reduction 20/+7, and absorbs 10 points of melee damage per caster level before collapsing.
Innate Level: 6
School: Illusion
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Self & Party Members
Duration: Instant
Save: None
Spell Resistance: None
The warlock draws a path which draws themselves and willing allies into the Plane of Shadow.
Innate Level: 8
School: Abjuration
Component(s): Verbal, Somatic
Area of Effect / Target: Touch
Duration: Instant
Save: None
Spell Resistance: None
The warlock’s touch shatters enchantments, removing magical effects, permanent transmutations and enchantments, and can even break the enchantments on items.
Implementation:
Hostile targets: Breaches 2 magical wards, in the same way Spell Breach does.
Friendly Targets: Removes Flesh to Stone, Paralysis, Hold, Slow, Daze, Charm, Domination, Sleep, Entangle, Stun, Confusion, as well as releases the target from Imprisonment or Maze.