An alternate form of reward for DM-run plotlines is Wealth Tokens. These represent actual in-character wealth of a reasonably significant amount. Players are normally unable to amass this kind of money, as in-game gold is treated as largely an out of character measure due to the nature of NWN gameplay, and thus unable to influence storyline events with it. This is a mechanism to allow players to achieve (and use) that sort of wealth and influence, in the form of these wealth tokens.
In game, they're a token in your inventory representing of something, whether that's something general like a hoard of gems or an account full of money at a bank in Suzail, or it can be something more specific, like a favor owed by a particular NPC, influence in a specific place or region, and so forth. The exact details will depend on the awarding DM and the circumstances of the quest. For example, a questline that ends in claiming a Dragon's Hoard might grant a share of the riches, while one where you help a certain powerful NPC might simply be a favor from them, or they might be willing to donate to a charitable cause on your behalf (but wouldn't just give you the money). Some will be more limited than others, and this should be discussed with the DM granting the token.
Wealth tokens are available as a potential DM-granted reward at the end of any quest series where a character would be eligible for a DM item, and are requested INSTEAD OF that DM item. Note that this is at the discretion of the DM, and they may decide that it's not an appropriate reward. The exact nature of the wealth and where it came from are entirely up to the DM.
Possession of such a token gives you a certain amount of disposable wealth, and this money can be used in plotlines at the discretion of the DM running it. The only limits are the sorts of things that money can buy, and that the DM running that quest is willing to allow. Examples might include hiring mercenaries, purchasing supplies or services in large quantity, and so forth.
No - once the token is used/spent, it's gone.
No, in that you don't need to - those things can be purchased with regular gold, which is easy enough to earn at high level.
This would essentially be transforming the nature of the token, and may be allowed depending on the circumstances.
No. No quests, even main server plots, will outright require the expenditure of wealth tokens. They may however make certain aspects of those quests easier, which again is entirely at the discretion of the DM in question. You will not, though, have to use them or fail.
It's not something you need to ever consider. It's merely intended as a route for those PCs who want to amass that kind of in-character wealth, and have that wealth be available to spend.
Anyone without a wealth token is simply in the same position that every character on CD has been for the life of the server. You can still always persuade NPCs that possess sufficient wealth to spend it, which was the only option available before (and still is).
Characters from Noble or wealthy merchant backgrounds may have families that are wealthy, but they themselves do not have direct control over that wealth. You might get your clothes, Inn rooms, and daily expenses paid for, but your family isn't just going to extend you the money to go hire a small army or buy a ship or something on those lines. You would have to go and ask your NPC family members to do so on your behalf (and the DMs will decide the response).
Due to the circumstances and issues involved, no, previously awarded DM items may not be exchanged for wealth tokens.
Magic Tattoos are created through a new item type: Magical Tattoo, which can be opted for as a reward item in lieu of an equippable DM reward at the end of an extended plotline where the DM offers equippable item rewards.When present in the character's inventory, magic tattoos give minor buffs; or in some cases, even allow casting magic spells.Magic tattoo items are subject to dead magic zones and antimagic fields, and any spell cast from one wild magic zones. Magical tattoos can be temporarily dispelled at a dispelling DC of 22 + (1/2 character's ECL). For example, an ECL 20 character will have a dispelling DC of 32 (equivalent to a caster level 20 spell), and an ECL 30 character will have a dispelling DC of 37 (equivalent to a caster level 25 spell).A dispelled or inactive tattoo does not give any of it's item property bonuses (except for bonus spell slots), and new spells cannot be cast from the tattoo. Dispelled tattoos are restored after 5 minutes.A character can only have a single magical tattoo item. Red Wizards, Thayan Knights, and other thayans in good standing with the Red Wizards of Thay may have two magical tattoos with admin approval.Magical Tattoo items will display in the character's character sheet; and if active and not dispelled, in their Active Spells list.
All magical tattoos have two item properties chosen (by the DM creating the reward item) from the following lists:
All Magical Tattoos items are required to have a single Bonus Feat from the following list:
All Magical Tattoo items are required to have a single additional property chosen from this list: