Arcane Tricksters combine their knowledge of spells with a taste for intrigue, larceny or just plain mischief. They are among the most adaptable of adventurers. Arcane Tricksters tend to use a seat of the pants approach to adventuring, loading up on spells that improve their stealth and mobility.
Lvl | BAB | Saves | Feats | HP | Sneak attack |
|||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | +1 | +0 | +2 | +2 | Ranged Legerdemain | 6 | - | |
2nd | +2 | +0 | +3 | +3 | Sneak Attack 1d6 | 12 | 1d6 | |
3rd | +3 | +1 | +3 | +3 | Skill Mastery | 18 | 1d6 | |
4th | +4 | +1 | +4 | +4 | Sneak Attack 2d6 | 24 | 2d6 | |
5th | +4 | +1 | +4 | +4 | 30 | 2d6 | ||
6th | +5 | +2 | +5 | +5 | Sneak Attack 3d6 | 36 | 3d6 | |
7th | +6/+1 | +2 | +5 | +5 | Slippery Mind | 42 | 3d6 | |
8th | +7/+2 | +2 | +6 | +6 | Sneak Attack 4d6 | 48 | 4d6 | |
9th | +8/+3 | +3 | +6 | +6 | 54 | 4d6 | ||
10th | +9/+4 | +3 | +7 | +7 | Sneak Attack 5d6 | 60 | 5d6 |
Ranged Legerdemain: An arcane trickster can perform one of the following class skills at a range of 30 feet: Disable Trap or Open Lock. Working at a distance increases the normal skill check DC by 5, and an arcane trickster cannot take 20 on this check. Any object to be manipulated must weigh 5 pounds or less. An arcane trickster can use ranged legerdemain once per day initially, twice per day upon attaining 5th level, and three times per day at 9th level or higher.
Skill Mastery: When using the disable trap, open lock, and set trap skills, the character automatically takes 20 on any skill checks, even if in combat.
Slippery Mind: Characters failing their will save versus mind-affecting spells get an automatic reroll.
Sneak attack: Improves by +1d6 every two levels after 10th.
Sneak Attack Mastery: Arcane Trickster 16th, grants edibility for Improved Sneak Attack.
Ranged Legerdemain Uses: Every 4 levels after 9th.
Bonus feats: The epic arcane trickster gains a bonus feat at levels 15 and 19.
Bonus Normal + Epic Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Brew Potion, Combat Casting, Craft Wand, Epic Dodge, Epic Skill Focus, Epic Spell Focus, Epic Spell Penetration, Great Charisma, Great Intelligence, Greater Spell Focus, Greater Spell Penetration, Improved Combat Casting, Improved Sneak Attack, Quicken Spell, Scribe Scroll, Self Concealment, Shape Mastery, Silent Spell, Spell Focus, Spell Penetration, Still Spell, Celestial Bloodline or Fiendish Bloodline (If racial requirements met)