Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.
Druids must worship a nature deity to be playable.
Lvl | BAB | Saves | Feats | HP | Base spells per day | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||
1st | +0 | +2 | +0 | +2 | animal companion, nature sense | 8 | 3 | 1 | - | - | - | - | - | - | - | - | |
2nd | +1 | +3 | +0 | +3 | woodland stride | 16 | 4 | 2 | - | - | - | - | - | - | - | - | |
3rd | +2 | +3 | +1 | +3 | trackless step | 24 | 4 | 2 | 1 | - | - | - | - | - | - | - | |
4th | +3 | +4 | +1 | +4 | resist nature's lure | 32 | 5 | 3 | 2 | - | - | - | - | - | - | - | |
5th | +3 | +4 | +1 | +4 | wild shape, animal (1x/day), Druidic Armor Mastery I |
40 | 5 | 3 | 2 | 1 | - | - | - | - | - | - | |
6th | +4 | +5 | +2 | +5 | wild shape (2x/day) | 48 | 5 | 3 | 3 | 2 | - | - | - | - | - | - | |
7th | +5 | +5 | +2 | +5 | wild shape (3x/day) | 56 | 6 | 4 | 3 | 2 | 1 | - | - | - | - | - | |
8th | +6/+1 | +6 | +2 | +6 | 64 | 6 | 4 | 3 | 3 | 2 | - | - | - | - | - | ||
9th | +6/+1 | +6 | +3 | +6 | venom immunity | 72 | 6 | 4 | 4 | 3 | 2 | 1 | - | - | - | - | |
10th | +7/+2 | +7 | +3 | +7 | wild shape (4x/day), Druidic Armor Mastery II |
80 | 6 | 4 | 4 | 3 | 3 | 2 | - | - | - | - | |
11th | +8/+3 | +7 | +3 | +7 | 88 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | - | - | - | ||
12th | +9/+4 | +8 | +4 | +8 | druid wildshape (animal), improved forms | 96 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | - | - | - | |
13th | +9/+4 | +8 | +4 | +8 | Alter Self (Thousand Faces) | 104 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - | - | |
14th | +10/+5 | +9 | +4 | +9 | wild shape (infinite) | 112 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | - | - | |
15th | +11/+6/+1 | +9 | +5 | +9 | 120 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - | ||
16th | +12/+7/+2 | +10 | +5 | +10 | elemental shape, huge (1x/day) | 128 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | - | |
17th | +12/+7/+2 | +10 | +5 | +10 | elemental shape (2x/day) | 136 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | |
18th | +13/+8/+3 | +11 | +6 | +11 | 144 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | ||
19th | +14/+9/+4 | +11 | +6 | +11 | elemental shape (3x/day) | 152 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | |
20th | +15/+10/+5 | +12 | +6 | +12 | improved elemental shape, elder | 160 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 |
Animal Companion: An animal companion may be summoned once per day, until killed or unsummoned. The available animal companions are badger, wolf, brown bear, boar, hawk, panther, giant spider, dire wolf, and dire rat. You may use /editcompanion (Or the settings menu) to change the appearance of your bear and wolf animal companions.
Nature Sense: The druid gains a +2 bonus on all attack rolls made while fighting in wilderness areas.
Woodland Stride: The character is immune to the grease, web, and entangle spells.
Trackless Step: This feat grants a +4 competence bonus to hide and move silently checks when in wilderness areas.
Resist Nature's Lure: This feat grants a +2 insight bonus on saving throws against fear spells and effects.
Wild Shape: The character with this ability can take the shape of an animal at will. It may be used once per day at fifth level, twice per day at sixth level, three times per day at seventh level, four times per day at tenth level, five times per day at fourteenth level, and six times per day at eighteenth level. The transformation has a duration of 1 hour per class level. At druid level 12, improved versions of these shapes are acquired.
Druidic Armor Mastery: At level 5, Druids gain a +2 Dodge AC bonus if not wearing heavy armor or using a tower shield. At level 10, this bonus is increased to +4 total.
This bonus stacks with all other class AC bonuses up to +10. Will not stack with Swordmage, Bladesinger, or Demonic Servitor's bonuses and will be superseded by their AC bonus if they're higher.
Venom Immunity: The druid is immune to all poisons.
Elemental Shape: The character with this ability can take the shape of an elemental (a huge elemental at 16th level, and an elder elemental at 20th level). The ability may be used once per day at level 16, twice per day at level 17, and three times per day at level 19. The transformation has a duration of 1 hour per class level. Check the Shapechanging page for full information about mechanics and stats.
Infinite Elemental Shape: The druid gains the ability to transform into their elemental shapes as many times as they desire at level 26.
Bonus feats: The epic druid gains a bonus feat every four levels after 20th. In other words, at levels 24 and 28.
Epic druid bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, epic wildshape, epic energy resistance, epic spell focus, epic spell penetration, great wisdom, greater spell focus, improved combat casting