Spells with an asterisk* are either new default additions to the druid's available spells or entirely new spells.
Camouflage
Cure Light Wounds
Endure Elements
Entangle
Faerie Fire*
Grease
Hawkeye*
Lesser Beast Form*
Longstrider*
Magic Fang
Nature's Favor*
Sleep
Summon Creature I
Sunscorch*
Ultravision
Barkskin
Bear's Endurance*
Blood Frenzy
Brambles*
Bull's Strength
Cat's Grace*
Charm Person or Animal
Eagle's Splendor*
Flame Lash
Fox's Cunning*
Giant Insects*
Hold Animal
Lesser Dispel
Lesser Restoration
One with the Land
Owl's Wisdom*
Resist Elements
Resist Fire and Cold*
Summon Creature II
Beast Form*
Call Lightning
Contagion
Cure Moderate Wounds
Dominate Animal
Elemental Weapon*
Flameberry
Greater Magic Fang
Healing Sting
Iceberry
Icelance*
Infestation of Maggots
Neutralize Poison
Poison
Protection from Elements
Quillfire
Remove Disease
Spike Growth
Spikes*
Summon Creature III
Water Breathing*
Cure Serious Wounds
Dispel Magic
Flame Strike
Freedom of Movement
Greater Magic Weapon*
Hold Monster
Languor*
Mass Camouflage
Murderous Mist*
Scrying*
Stoneskin
Summon Creature IV
Vitriolic Sphere
Awaken*
Baleful Polymorph*
Call Woodland Beings
Cure Critical Wounds
Death Ward
Divine Power
Greater Beast Form*
Ice Storm
Inferno
Mass Longstrider
Monstrous Regeneration
Owl's Insight
Slay Living
Spell Resistance
Stormshield*
Summon creature V
Transmute Metal to Ironwood*
Tree Stride*
Vine Mine
Wall of Fire
Crumble
Drown
Energy Buffer
Greater Dispelling
Greater Stoneskin
Healing Circle
Mass Bull's Strength*
Mass Cat's Grace
Mass Endurance*
Mass Owl's Wisdom*
Mist of Eldath*
Regenerate
Stonehold
Summon Creature VI
Transport via Plants*
Aura of Vitality
Blizzard*
Control Weather*
Creeping Doom
Fire Storm
Harm
Heal
Nature's Beauty*
Summon Creature VII
True Seeing