A complete list of all CD Enchantment spells. Entirely new spells are marked with an asterisk(*).
Caster Level(s): Bard 0; Wizard / Sorcerer 0
Innate Level: 0
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 2 Rounds
Save: Will Negates
Spell Resistance: Yes
If the target humanoid creature fails a Will save, they are dazed for 2 rounds.
Caster Level(s): Cleric/Favored Soul 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 1 Turn / Level
Save: Will Negates
Spell Resistance: Yes
Additional counterspells: bless
Bane fills the caster's enemies with fear and doubt. They suffer a -1 penalty on their attack rolls and a -1 penalty on saving throws against fear.
This spell is not treated as hostile and thus will not remove effects of invisibility or sanctuary.
Caster Level(s): Cleric/Favored Soul 1; Paladin 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 1 turn + 1 Turn / Level
Save: Harmless
Spell Resistance: No
Additional counterspells: bane
All allies within the area of effect gain a +1 bonus to attack rolls, along with a +1 bonus on will saves against fear.
When bless is cast on crossbow bolts, it adds a temporary blessed bolt item property (also known as "on-hit: slay rakshasa"), which will instantly kill any rakshasa hit by the bolts.
Caster Level(s): Bard 1; Cleric 2; Wizard / Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 2 Rounds + 1 / 3 levels
Save: Will Negates
Spell Resistance: Yes
In the eyes of the target humanoid, the Personal reputation of the caster is improved by 50%.
Caster Level(s): Cleric / Favored Soul 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Turn / Level
Save: Will Negates
Spell Resistance: Yes
The target creature receives a -2 modifier to all attack rolls, damage, saving throws, and skill checks.
Caster Level(s): Assassin 1; Bard 1; Druid 1; Ranger 2; Wizard / Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Gargantuan
Duration: 2 Rounds + 1 / caster level
Save: Will Negates
Spell Resistance: Yes
Causes 1d4 + 1 per caster level HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD.
Caster Level(s): Cleric / Favored Soul 2, Luck 1; Paladin 2; Ranger 3
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Turn / Level
Save: Harmless
Spell Resistance: No
Additional counterspells: doom
The target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a 1d8 bonus to maximum hit points.
Caster Level(s): Bard 1; Wizard / Sorcerer 2
Innate Level: 1
School: Enchantment
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Save: None
Spell Resistance: Yes
The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a strength check (as if the caster had a strength of 20). Every creature that falls will be knocked down for one round.
The strength check of this spell is (creature's strength + d20) vs. (20 + d20). Ties go to the creature. The creature's strength is its actual strength score rather than strength modifier.
Caster Level(s): Druid 2
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 2 Rounds + 1 / 3 levels
Save: Will Negates
Spell Resistance: Yes
In the eyes of the target animal or humanoid, the Personal reputation of the caster is improved by 50%.
Caster Level(s): Druid 2; Ranger 2
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round/Level
Save: Will (-4) Negates
Spell Resistance: Yes
Additional counterspells: freedom of movement
The target animal is paralyzed for the duration of the spell.
Caster Level(s): Bard 2; Cleric / Favored Soul 2, Law 1; Wizard / Sorcerer 3
Innate Level: 2
School: Enchantment
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round/Level
Save: Will Negates
Spell Resistance: Yes
The target humanoid is paralyzed for the duration of the spell.
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Enchantment
Component(s): Verbal
Range: Short
Area of Effect / Target: One Creature
Duration: See Text
Save: None
Spell Resistance: Yes
You utter a single word of power that causes one creature of your choice to fall asleep, whether the creature can hear the word or not. The spell depends on the target's current hit point total:
0-50: 5 rounds
51-100: 3 rounds
101+: 1 round
Note: The hit point thresholds scale with spell damage scaling against NPCs.
Caster Level(s): Bard 2; Wizard / Sorcerer 2
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1d3 Rounds
Save: Will Negates
Spell Resistance: Yes
If the target fails their saving throw they will begin laughing hysterically. They will be unable to defend themselves until the spell wears off. A creature whose racial type is different from the caster's gains a +4 bonus on its saving throw because humor doesn't 'translate' well.
The laughing effect makes the target prone.
Caster Level(s): Bard 3; Cleric Charm 5; Wizard / Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 3 Rounds + 1 / 2 levels
Save: Will Negates
Spell Resistance: Yes
In the eyes of the target creature, the Personal reputation of the caster is improved by 50%.
Caster Level(s): Bard 3; Cleric Chaos 4; Wizard / Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large
Duration: 1 Round / Level
Save: Will Negates
Spell Resistance: Yes
Affected creatures either wander randomly, attack a random target, or simply stand still.
Caster Level(s): Assassin 3; Bard 3; Druid 3; Ranger 4; Wizard / Sorcerer 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal
Range: Short
Area of Effect / Target: Gargantuan
Duration: 2 Rounds + 1 / caster level
Save: Will Negates
Spell Resistance: No
Causes 1d4 + 2 per caster level HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures are slowed for 2 rounds on waking up.
If the caster has Spell Focus (Enchantment), deals 5d4 psionic damage to creatures when they wake up. This damage is increased to 5d6 with Greater Spell Focus (Enchantment), and 5d8 with Epic Spell Focus (Enchantment).
Caster Level(s): Druid 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 3 Rounds + 1 / Level
Save: Will Negates
Spell Resistance: Yes
The target animal temporarily becomes a faithful and loyal servant of the caster.
Caster Level(s): Bard 3; Cleric Charm 4, War 3; Wizard / Sorcerer 4
Innate Level: 3
School: Enchantment
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: 1 Turn + 1 Turn / Level
Save: Harmless
Spell Resistance: No
This spell fills the area with the feeling of courage. All creatures that are under its effects will get a +1 attack bonus, +3 damage bonus, and +5 temporary hit points. Also, this spell will erase all fear effects in the area.
Caster Level(s): Bard 3; Cleric Moon 4; Wizard / Sorcerer 4
Innate Level: 3
School: Enchantment
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: 1 Turn + 1 Turn / Level
Save: Harmless
Spell Resistance: No
This spell fills an area with hope. All creatures in the area of effect get a +2 to their saving throws and a +2 to their attack bonus and damage rolls.
Caster Level(s): Bard 4; Wizard / Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 24 hours
Save: Will Negates
Spell Resistance: Yes
The target humanoid target temporarily becomes a faithful and loyal servant of the caster.
2 rounds + 1 round / 3 level duration against player characters.
Caster Level(s): Bard 4; Cleric Law 5; Druid 4; Wizard / Sorcerer 5
Innate Level: 4
School: Enchantment
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round/Level
Save: Will Negates
Spell Resistance: Yes
The target monster is paralyzed for the duration of the spell.
Caster Level(s): Bard 4; Wizard / Sorcerer 4
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large
Duration: 1 Round / 2 Levels
Save: Will Negates
Spell Resistance: Yes
Affected humanoid creatures are dazed for 1 round / 2 levels if they fail a Will save.
Caster Level(s): Cleric / Favored Soul 4, Law 3; Wizard / Sorcerer 4
Innate Level: 4
School: Enchantment
Range: Medium
Area of Effect / Target: 1 Creature
Duration: 2 Turns
Save: Will
Spell Resistance: Yes
The target of this spell must make a saving throw vs. spell or come under its effects. When under the effects of a Rigid Thinking spell, the victim will behave like he was confused.
Caster Level(s): Cleric War 4; Bard 4
Innate Level: 4
School: Enchantment
Descriptor(s): fear
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: 1 Round / Level
Save: Will Negates
Spell Resistance: Yes
The caster lets out a powerful shout that grants the bard a +2 bonus to attack and damage. All enemies within the area of effect are stricken with fear for 4 rounds.
Caster Level(s): Cleric Suffering 6; Wizard / Sorcerer 5
Innate Level: 5
School: Enchantment
Descriptor(s): Mind-affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Permanent
Save: Will Negates
Spell Resistance: Yes
If the target creature fails a Will saving throw, its Intelligence and Charisma scores each drop to 3. The affected creature is unable to use Intelligence or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a restoration spell is used to cancel the effect of the feeblemind. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a -4 penalty on its saving throw.
-Duration of the debuff is permanent, but can be removed with Restoration, Greater Restoration, or Mist of Eldath.
Caster Level(s): Cleric / Favored Soul 5
Innate Level: 5
School: Enchantment (Compulsion)
Descriptor(s): Mind affecting
Component(s): Verbal
Range: Medium
Area of Effect / Target: Huge
Duration: 1 Round/Level
Save: Will
Spell Resistance: Yes
This spell enables the caster to command other creatures to "die" (sleep). All creatures in the area of effect are effected. They are allowed a Will save to avoid the effects. Creatures attacked while sleeping will awake.
Caster Level(s): Bard 5; Wizard / Sorcerer 5
Innate Level: 5
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 2 Rounds + 1 / 2 levels
Save: Will Negates
Spell Resistance: Yes
This spell creates a bank of blue fog that saps the will of all those who enter it. Victims take a -10 penalty on will saving throws against mind-affecting spells and effects. This penalty persists for as long as the creature remains in the fog and for an additional 2d6 rounds upon leaving.
Caster Level(s): Cleric / Favored Soul 5; Wizard / Sorcerer 5
Innate Level: 5
School: Enchantment
Component(s): Verbal, Somatic, Material
Range: 0 ft.; see text
Area of Effect / Target: Large
Duration: See text
Save: Will Negates
Spell Resistance: Yes
This spell allows you to scribe a potent rune of power upon a surface for 5 turns.
When triggered, all creatures within 60 feet of the symbol of sleep fall into a catatonic slumber for 3d6 turns.
Caster Level(s): Assassin 4; Bard 4; Wizard / Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal
Range: Short
Area of Effect / Target: One creature
Duration: Instantaneous
Save: Will
Spell Resistance: Yes
The victim's memories are made vulnerable to the caster's manipulation. Memories cannot be erased, but only altered.
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Enchantment
Component(s): Verbal
Range: Short
Area of Effect / Target: Single
Duration: See text
Save: None
Spell Resistance: Yes
You utter a single word of power that causes one creature of your choice to become mute, whether the creature can hear the word or not. The duration of the spell depends on the target's current hit point total:
0-100: Permanent
101-175: 4d4+1 turns
176-250: 4d4+1 rounds
251+: 1 round
Note: The hit point thresholds scale with spell damage scaling against NPCs.
Caster Level(s): Bard 6; Druid 7; Wizard / Sorcerer 7
Innate Level: 7
School: Enchantment
Descriptor(s): Mind affecting
Component(s): Verbal
Range: Short
Area of Effect / Target: Gargantuan
Duration: 2 Rounds + 1 / caster level
Save: Will Negates
Spell Resistance: No
Causes creatures to fall into a comatose slumber. Creatures are slowed for half of the listed spell duration on waking up.
If the caster has Spell Focus (Enchantment), deals 10d4 psionic damage to creatures when they wake up. This damage is increased to 10d6 with Greater Spell Focus (Enchantment), and 10d8 with Epic Spell Focus (Enchantment).
Caster Level(s): Cleric Charm 7; Wizard / Sorcerer 7
Innate Level: 7
School: Enchantment (Compulsion)
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: 1 Creature
Duration: Instantaneous
Save: Will
Spell Resistance: Yes
The affected creature suffers from a permanent state of insanity. It cannot be dispelled by any other means except for a Mind Blank or a Wish spell.
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Enchantment
Descriptor(s): Mind affecting
Component(s): Verbal, Somatic
Area of Effect / Target: Gargantuan
Duration: 1 Round/Level
Save: Will Negates
Spell Resistance: Yes
This spell functions exactly like Hold Person, only it affects all creatures within the area.
Caster Level(s): Bard 6; Wizard / Sorcerer 7
Innate Level: 6
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal
Range: Medium
Area of Effect / Target: One creature
Duration: Instantaneous
Save: Will
Spell Resistance: Yes
The victim of the Memory Wipe spell forgets everything that has happened in the last 24 hours. He is not brainwashed and his memories are not altered, but simply forgets.
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Enchantment
Descriptor(s): Mind-affecting
Component(s): Verbal
Range: Short
Area of Effect / Target: Single
Duration: Special
Save: None
Spell Resistance: Yes
You utter a single word of power that instantly causes one creature of your choice to become stunned, whether the creature can hear the word or not. The duration of the spell depends on the target’s current hit point total:
0-100: 4d4 turns
101-150: 4d4 rounds
151-200: 2d4 rounds
201+: 1 round
Note: The hit point thresholds scale with spell damage scaling against NPCs.
Caster Level(s): Cleric Dwarf 7; Wizard / Sorcerer 7
Innate Level: 7
School: Enchantment
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Medium, 1 creature / 4 levels
Duration: 1 Turn / Level
Save: Harmless
Spell Resistance: No
Within the area of effect, up to one ally per 4 caster levels receives a +8 bonus on all saving throws against spells.
Caster Level(s): Cleric / Favored Soul 7; Wizard / Sorcerer 7
Innate Level: 7
School: Enchantment (Compulsion)
Component(s): Verbal, Somatic, Material
Range: 0 ft.; see text
Area of Effect / Target: Large
Duration: See text
Save: Will Negates
Spell Resistance: Yes
This spell allows you to scribe a potent rune of power upon a surface.
This spell functions like a symbol of death, except that all creatures within 60 feet of a symbol of stunning instead become stunned for 5d4 rounds.
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal
Range: Short
Area of Effect / Target: Large
Duration: 1 Round / 2 levels
Save: Will Negates
Spell Resistance: Yes
In the eyes of all non-allied creatures within the area of effect, the Personal reputation of the caster is improved by 50%. The caster can charm up to twice his caster level in creatures.
Caster Level(s): Cleric Darkness 7; Wizard / Sorcerer 8
Innate Level: 8
School: Enchantment
Component(s): Verbal
Range: Short
Area of Effect / Target: Single
Duration: See text
Save: None
Spell Resistance: Yes
You utter a single word of power that causes one creature of your choice to become blinded, whether the creature can hear the word or not. The duration of the spell depends on the target’s current hit point total:
0-100: Permanent
101-175: 4d4+1 turns
176-250: 4d4+1 rounds
251+: 1 round
Note: The hit point thresholds scale with spell damage scaling against NPCs.
Caster Level(s): Cleric Charm 9; Wizard / Sorcerer 9
Innate Level: 9
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 24 hours
Save: Will Negates
Spell Resistance: Yes
The target monster temporarily becomes a faithful and loyal servant of the caster.
3 rounds + 1 round / 2 level duration against player characters.
Caster Level(s): Cleric Law 8; Wizard / Sorcerer 9
Innate Level: 9
School: Enchantment
Descriptor(s): Mind affecting
Component(s): Verbal, Somatic
Area of Effect / Target: Gargantuan
Duration: 1 Round/Level
Save: Will Negates
Spell Resistance: Yes
This spell functions exactly like Hold Monster, only it affects all enemy creatures within the area.
Caster Level(s): Cleric Darkness 8; Wizard / Sorcerer 9
Innate Level: 9
School: Enchantment
Descriptor(s): Death
Component(s): Verbal
Range: Short
Area of Effect / Target: Single
Duration: Instant (Special)
Save: None
Spell Resistance: Yes
You utter a single word of power that instantly kills one creature of your choice, whether the creature can hear the word or not. Any creature that currently has more than 150 hit points instead takes 15d6 magical damage and is slowed for 1 round.
Note: The hit point thresholds scales with spell damage scaling against NPCs.