- Purple Dragons finally get sick of Winterfest, burning the decorations in the barracks and vowing not to hang another stocking by the fireplace with care. Until next Winterfest. (Ray)
- Added new areas to the Hullack and the Stag Hill settlement (Misty)
- Updated player home (Valdis)
- T6 Gallery dungeon balance pass (Lady)
- Updated Brightwater Hall (LadyOfAsh)
- Updated player home (LadyOfAsh)
- Asylum dungeon balance pass (Misty)
- Suzail's headless halfling found her lost head
- Added more locations where surprises can occur
- Den of the Beastlord's doors will now auto close
- Bog nixies grew back their head
- Fixed the undersea rain in the Wreck of the Albatross
- Cavern of Death's doors can now be bashed
- Weeping Crypt main path doors can now be bashed
- Weeping Crypt enemies shouldn't invade the town anymore
- (Silverstar) Full class rework. Existing silverstar characters need a relevel/rebuild. Information on the reworked class and roleplay tips are available on the Wiki (Thanks to IronTyrant for the class's design and updated description)
- (Warlock & AK) Fixed an issue with custom DR feats not stacking correctly
- Improvements to the mimic tier calculator script
- (Word of Recall) Now creates an NUI button that can be used to trigger the recall
- (Wildshape) Fixed on-hit properties on bracers merging onto polymorphed creature's skin
- (Demonic Servitor) Fixed the DC bonus to conjuration not applying to AoE cloud spells
- (Anointed Knight) Fixed anoint weapon causing double procs of Acid Sheath
- (Sequencer) Fixed being able to spawn two shadow doubles using Sequencer
- (Shadowdancer - Summon Shadow) The epic version now gets +5 Dodge AC and +4 Shield AC, as an easy fix to them not being able to use Shadow Evade or getting AC from the Shield spell
- (Sorcerer & Bard) Minor backend improvements to the spellstone PRC system
- (Arcane Warrior - Channel Spell) Added Grease, Ice Dagger, Glitterdust, Flame Arrow, Gust of Wind, Calis's Paralytic Bolt, Shadow Hand, and Sunburst to the valid spells for Channel Spell
- Added all the Aasimar, Tiefling, and Half-Fey variants to the subrace setter. Those do not require a Leto anymore, except if you stack templates
- Added a new generic script builders can use to setup doors to be unlocked through a conversation
- Fixed chest #97 not appearing in /customize
- (Ranger) Now has access to Knowledge (Religion)
- (Silverstar) Added entries for new abilities/spell/class rework
- Fixed Antlers Horns VFX missing texture
- Added a new vfx for Eclipse
- Added a new vfx for Moonfire
- Added a new fountain placeable (Nausea Nymph)
- Added a whole bunch of new icons for Silverstar's new Moon phase's and Eclipse abilities (Thanks to IronTyrant for the art!)
- Updated Silverstar and its abilities
- Updated Mystic Theurge's description
- Added Fane of the Furies in North Yulash (Scream of Silence)
- Updated Suzail - NorthEast Promenade and Gates (Aliirielle)
- Updated Suzail - Eastern Promenade (Aliirielle)
- Added player home (Seraphim)
- Added player home (ladyphoenix)
- Added player home (ladybug)
- Updated player home (Scream of Silence)
- Updated player home (Ianira)
- Updated player home (Emily Opossum)
- Updated player home (Mirror)
- Disabled the animation on slow reviving someone, as it was frequently tied to server crashes
- Added a new DM only VFX accessory category
- The NUI VFX window will now sort accessories in ascending order
- (Lycantrophes) Now gain their bonuses in animal form
- (Warlock) Fixed medium armor granting -20% ASF without Battle caster
- Added new 2da entries for new VFXs
- Added a 2nd copy of the feather VFX
- Added 8 quivers and associated arrows VFX accessories
- Added 7 helmets VFX accessories
- Fixed female human foot #4 being inverted
- Fixed texture error on female halfling head #69
- Improved the resolution and uniformized the color values of female forearm #157's texture (all races)
- Added 1 new quiver VFX (Nibbles)
- Added 1 new circlet VFX variant
- Added 1 new horns VFX
- Added 1 new crown VFX
- Added 1 new ring VFX. Three identical versions are available under the "Other" section of the VFX NUI.
- Fixed a typo in Mass Freedom of Movement's description
- Favored Souls can now use the Belt of Spell Storing
- Consolidated all the lore DM NPC areas into one area and removed old DM NPC areas (with help from Lady)
- Removed the old Highmoon areas from the module
- Added the correct teleport key to Highmoon
- Aboleth T4 dungeon creature balance update (Alice)
- Lake of Shadows updated (Misty)
- Removed remaining adamantine breastplate armors from the loot
- Fixed a few T5 and T6 items being placed in the wrong loot table
- Removed Hunter's Down book from the loot table
- Put more doggy treats in Lunar Light dungeon (Lady)
- Fixed a typo in the name of an Arabel council chamber NPC
- (Blinding Speed) Fixed an exploit
- (Werewolf) Updated the werewolf hybrid form to a higher quality model
- (Shadow Double) Spell now has the correct duration when cast from a sequencer
- (Implosion) Improvement to Implosion damage calculation
- (Arcane Warrior) Channel Spell won't eat potions anymore
- (Warlock) Devour Magic now works more like the PnP version, providing 5 temporary hit point per successfully dispelled spell level for 2 minutes to the caster. This also means that the spell now can't dispel spells cast by the warlock.
- Added a dummy epic spell script to let people waste spell slots and show a DM they cast a spell, for unimplemented spells
- Added a new VFX accessory NUI system, accessible through /vfx and /customize. Note that players will have to manually add back accessories they had, as the old system has been fully removed. Thankfully, this new system will let us add new accessories much more easily! (Raysiel, with a lil' help from Pope)
- (Flame Barrage & Meteor Storm boss ability) Disabled a small part of the creature animation that was causing server crashes. The change is entirely cosmetic
- Added the entries for a new octopus creature model and portrait
- Shadow Dancer now correctly has the Bluff skill
- Attempted fix to some dragon disciple prerequirements issues
- Removed old VFX entries to add new ones converted to our new system
- Added a new octopus creature model and associated portrait
- Updated Channel Spell icons to improve readability of the number of charges remaining
- Converted 500~ old vfx files to a more modern system (Nibbles)
- Added a new NWN2 Wererat model
- Fixed a typo in Momento Mori's description
- Updated Devour Magic description
The sun's light grows warmer as Spring settles on the land, melting the piles of snow and ever-watchful Snowmen. Bright and fragrant flowers bloom and butterflies flutter in the air. With the threat of the mysterious doors no longer looming over the realm, people look to start anew with hopes of peace of prosperity.
- Updated the Server and NWNX to NWN 37-15
- Word spreads of a shipwreck in the Sea of Fallen Swords and the treasure that sank with it. Rumor is there's a ship captain in Suzail willing to take the brave and adventurous out to explore it. (New T4 Dungeon by Lady!)
- Highmoon has sold all of its polished marbled floors to pay for remodeling and countless Mind Wipe spells, removing all memory of what the town used to look like (Thanks to Terralis for undertaking the big project.)
- Not to be outdone, the Leaves of Learning in Highmoon has also undergone a renovation. Clearly they had some of that marble money (Lady)
- Sailors begin to spread rumors of a den of dangerous creatures not of this world, supposedly located on the Dragonmere island (New T4 Dungeon by Alice!)
- Yulash City North and South have been updated to reflect server events (Mibs)
- Added Yulash - North - Curiosity Archives (Mibs)
- Added Yulash - South - Almshouse of the Broken (Mibs)
- Updated Fountainheart of Shimmering Gold and removed the last of the mysterious doors. (FireWraith)
- Various Arabel Shops have received facelifts (Ianira!)
- Updated player home (Ozzy)
- Updated player home (Pretzel)
- Added player home (Ianira)
- Added player home (Mibs)
- Added player home (Emily Opossum)
- Smuggler Ringleader in the sewers now has the correct racial type
- T4 Aboleth dungeon (lvl 16-20) updated and linked to the module (Alice)
- Moved a spawn further back in stoneland goblin dungeons to prevent dying right as someone enters the area
- (Underdark - Aqueduct Exterior) Fixed the resting spot not working
- Removed four obsolete areas
- Removed eleven obsolete creatures
- Removed eight obsolete creature items
- Removed an obsolete dialogue
- Updated area list, creature palette, and item palette
- Added a variable to Josephine
- Fixed an error in the loot code
- Added
cdb_trg_safearea
script for dungeon builders. Setting this script on a trigger's OnEnter and OnExit will protect people from persistent area damage without allowing rest in the trigger area.
- Added
sp_triggerdmg_hb
script for dungeon builders. Setting this script on a trigger's OnHeartbeat will enable persistent damage every X round, configurable just as the Area persistent damage is with variables such as TRIGGER_HB_DAMAGE_TYPE
, TRIGGER_HB_DAMAGE_EVERY_NTH_ROUND
, TRIGGER_HB_DAMAGE_AMOUNT
- (Duelist) Fixed duelist damage bonus being removed by buffing
- The Spell Widget NUI (/spellwidget) will now clear up queued attacks when casting, just like casting from the radial menu
- Fixed an error when selecting a spellcasting class in the Spellwidget NUI
- (Arcane Warrior) Channel Spell is now an active feat, instead of requiring players to directly cast the spell on their weapon. To channel a spell, toggle the feat on then cast the spell anywhere. The feat icon will now display how many uses of channel spell you have remaining
- (Implosion) Fixed the spell resistance check being tied to Necromancy school
- (Implosion) As in PnP, the spell doesn't affect incorporeal (i.e. Gaseous Form) creatures anymore
- Removed 37 obsolete scripts
- Elves can now take Sylvan as a bonus language on character creation, as per the SRD
- Channel Spell icon update
- Added 10 new icons for Channel Spell
- Updated Channel Spell description
- Updated Implosion description
- Updated the server and NWNX to version 37-14
- Fixed a resting area not working in Underdark - Aqueduct Exterior
- Fixed a transition in Underdark - Aqueduct Exterior
- Increased chance of ~mystery stuff~
- Fixed the cause of most of our crashes (for real this time!)
- Fixed a typo in accessories.2da
- Renamed the few remaining Balors, and updated their description
- Fixed the charge cost on Ring of the Ghost
- Added a few instances of uses of the Rare Spawn system
- Aboleth dungeon update (Alice)
- Player home updated (LadyOfAsh)
- Player home updated (Koffie)
- You'll know it when you see it
https://www.youtube.com/watch?v=Izz4XKo3GPg
- Fixed the (enabled, but unused until now) Rare Spawn system. Dungeon builders have a new toy to play with
- Fixed an error in /damageme's documentation in /help
- (Shadowdancer - Summon Shadow) Shadow shouldn't be naked when wearing special armor anymore
- Robe #20-21 don't hide shoulder parts anymore
- Compiled a supermodel (no, not that kind)
- Fix attempt for the cause of most of our crashes over the past few months
- Various changes have been made to the server's setup, which should increase stability and performance
- Greatly improved Event server restart time by disabling treasure table generation
- Arabel Palace updated (The Mirror)
- Albatross dungeon update (Lady)
- Fixed a few more floating trees and other placeables (Pretzel)
- Aboleth dungeon update (Alice)
- Purple Dragon's meeting room can now be locked
- The spider in Underdark - Brightwater Lake - Southwest isn't hostile anymore
- The marut in the World Serpent now has the correct appearance
- Fixed a typo in the Death's Choice bow description (will only show on newly found items)
- Waukeen's Temple in Yulash now has infinite courage potions
- Spell Resistance values on items have been increased. This change is retroactive to existing items:
T6: +28 -> +34
T5: +24 -> +30
T4: +22 -> +26
T3: +18 -> +22
NOTE: DM items can't be auto-updated. To get these updated, tag me in #support on the Discord.
-
Added /autocast, also available through the /settings menu. This toggles automatic queuing of certain spells and abilities when they're used against a target. Applies to:
Eldritch Blast
Eldritch Chain
Ray of Frost
Acid Splash
Electric Jolt
Flare
Inflict Minor Wounds
Arcane Fire
Blast Infidel
-
Fixed Bat, Owl, Seagull and Eagle appearance not being able to fly
-
Disabled /toggletail while mounted
- (Githyanki & Githzerai) Now have 10/- Psionic DR.
- (Deepwood Ambusher - Ambush Stance) Cooldown is now reset on rest, in case it ever breaks
- (Defensive Stance) Minor script optimization
- (Nature's Avatar) Now dispelled on unshifting
- (Delayed Blast Fireball) Fixed instances of the spell dealing its damage twice, and made it respect Shape Mastery
- (Wildshape) Added Gorilla, Crag Cat, Cheetah, Seagull, Eagle, Penguin, Ostrich, Monkey, Crab, and better cat models to the possible appearance swaps
- Added accessories.2da (unused for now, but will be used by an upcoming NUI VFX Accessory system)
- Anointed Knight can now qualify for Tempest PRC
- Fixed purple banners appearing green
- Fixed too many 2da errors to count. So many. Soooo many. None that should affect people, though some PRCs that had overtly restrictive feat choice should now have that fixed.
- Added a HD chicken appearance to replace the old one
- Compiled some models that weren't compiled
- Fixed the recent new heads appearing wrong under area shaders and certain spell effects. Note that they'll still not display transparency from stealth/invisibility correctly
- Updated Monk's Perfect Self description
- Updated Druid's class description so they fit the Forgotten Realm version of the class
- Aboleth dungeon update (Alice)
- Wreck of the Albatross dungeon update (Lady)
- Added two new VFX to the VFX conversation, a pirate hat and a sword scabbard (thanks to Nibbles for the models!)
- DM command to swap appearances now has the same VFX as Wildshape
- Removed some debug feedback that had sneaked into the Combat Dummy conversation script
- Added /wildshape to the help menu
- Increased the Z axis limits for the accessory system
-
(Rogue) Fixed some rogues not having Sap weapon proficiency
-
(Warlock) Pact selection NUI will now appear a few seconds after login if a pact hasn't been chosen.
-
(Epic Feat - Blinding Speed) Now has an 1.5 Turns + 1 Round / HD duration. Cannot be dispelled. Instant cast. 8 minute cooldown. Unaffected by Wild Magic. Requirement lowered to 24 Dex.
-
(Wildshape) The scripts tied to wildshape have been fully rewritten. This is mostly a background change that won't affect players, but expect less jank and strange exceptions tied to Wildshape
-
(Wildshape) Added /wildshape, also accessible through /customize. This new menu works as a Shapes Widget for druids and shifters, as well as allowing customization of forms when right clicking on a forms' icon, if any alternative appearance is available. As a reminder: Left Click -> Shift to that form. Right click -> Edit its appearance override, if there's one.
Note: Icons are placeholders for now
-
Anointed Knight New class! 10 level PRC aimed at martial classes wishing to add some magic oil to their life. Thanks to JBJ for the initial class writeup and to the balance team for finetuning. Thanks to IronTyrant for the icons! Details available here: https://wiki.cormyrdalelands.com/en/mechanics/class/anointedknight
- Renamed the tails in the .2da so they all appear together in the Toolset dropdown
- Fixed Elder Water Elemental being too thicc to hit anything
- Added a new impact VFX for Inspired Strike
- Added the entries for Anointed Knight
- Reverted the dual-wielding wand change
- Added Female Elf head #240
- Compiled 203 creature models that weren't compiled
- Added 5 new ability icons (recolors for each wyrmling shape)
- Added a new high quality crocodile portrait (Jalthex)
- Added two new VFX (Nibbles)
- Updated Blinding Speed description
- Renamed a few wildshape to more generic names, now that they can take on different appearances
- Added Anointed Knight .tlk entries
- Updated T4 aboleth dungeon (Alice)
- Fixed ancient handaxe weapon being +5 instead of +6
- Updated weapon shop in "In the Beginning..." area (Alice)
- Fixed Cormanthor Drow boss using Baleful Polymorph
- Shield of War item is now useable by Green Knights
- Fixed an infinite trap in Wyvernspur dungeon (Alice)
- Added PH_TAILORING_STATION waypoint, which enables the NUI tailoring menu when nearby without having to spawn a tailoring model
- Added three new accessories to /accessories : Inquisitor hat #1, Inquisitor hat #2, and a feather. Thanks to Mibs for the models!
- The world continues to change to reflect the conclusion of the ATAE plot. (Ray)
- Updated the Eveningstar - Eastern Outskirts / The High Road - East of Eveningstar transition to hopefully stop breaking. (Ray)
- Added player home (Aceheart)
- Added player area (SnorriHT)
- Updated player home (Pretzel)
- Updated several player homes (Koffie)
- Updated Rooks Castle (Koffie)
- Updated Cups of Joy (Koffie)
- (Alice) Dispelled the magic making trees and plants float above the ground in:
Semberdale - The Flowing Crossroads
Deepingdale - Peaceful Forest Path
Deepingdale - A Quiet Clearing
The Stormhorns - Gnoll Pass - South
The Stormhorns - Gnoll Pass - Central
The Stormhorns - Gnoll Pass - Peaks
The Stormhorns - Gnoll Pass - East
Immersea
- Fixed Sakkors' dungeon level check on entrance
- Fixed tailoring menu not being useable away from tailoring models for DMs
- Added the "HIDE_TYPE" int variable for DMs and Builders to hide a creature type from the above system
- Added /usefeat Taunt (it's not a feat, but that's just simpler this way)
- Recall portals outside of Arabel have been repaired
- Optimized Flame Barrage boss ability script
- Tailoring model script update to prevent a few errors
- Added NO_EDGETILES variable for builders. It will disable the repeating edge tiles of an area. Documentation will be updated (Ray)
- Examining a non-player creature will now display its type below its challenge rating if you have enough of the correct Knowledge:
Know Nature : Animal, Beast, Fey, Giants, Humanoids, Plants, Vermin, Ooze
Know Arcana: Constructs, Magical Beasts, Dragons
Know Planar: Outsiders, Elementals, Aberrations
Know Religion: Undead
NOTE: This is just a small Quality of Life tweak. This doesn't change any rule regarding what creature is covered (or not) by these skills, nor govern how they should be used in quests.
- (Warlock - Darkness) Fixed it rolling against spell resistance by mistake
- (Windwalker - Airwalk) Fixed having to reapply it twice if it was dispelled
- (Power Attack) Now scales from -1 AB/+1 DMG to -5 AB/+5 DMG. The scaling is tied to a character's base attack bonus, at a rate of -1/+1 per 4 base attack bonus, with a minimum of -1/+1.
- (Improved Power Attack) Now doubles the damage scaling of Power Attack
- (Mass Penguin) Made the faction check for targets more reliable
- (Divine Might) Now dispelled by /dispelme
- (Divine Shield) Now dispelled by /dispelme
- (Deepwood Ambusher) New prestige class! Credits to IronGauntlets for the theorycrafting, and to the balance team for finetuning. Details are available here!
- (Half-Dragon) Now gains +6 strength instead of +8, and +3 AC instead of +4. This change is retroactive and will be automatically applied to existing Half-Dragons on login. For those who may now have feats they do not qualify for (ex: Devastating Strike), a relevel will be required: https://forums.cormyrdalelands.com/index.php?board=22.0
- (Shadow Daze) Now has 3 uses per day
- (Cleric Domain: Air) Fixed bolt of Glory being set instead of Chain Lightning
- (Cleric Domain: Air) Now grants Great Thunderclap at lvl 7
- (Earth Elemental appearance) Fixed model distance values being set too high
- (Weapon: Sap) Item is now considered Tiny for dual wielding purposes
- (Tempest) Fixed Harper Agent incorrectly qualifying for Tempest
- (Static Orb) Can now be empowered/maximized
- Added Deepwood Ambusher 2da entries
- Cleaned up more duplicated and conflicting files
- Split the heads and placeables haks into two new haks to help with filesize issues and NWSync
- Resized female human heads #281 and #288, and removed tattoos from #288 (Mibs)
- Added a tattoo-less copy of female human head #289, numbered #301 (Mibs)
- Added new female elf head #239 (Mibs)
- Added Deepwood Ambusher class and ability icons (IronGauntlets)
- Added 6 new banner placeables (Nibbles)
- Added three new accessories (Mibs)
- Updated Bond of Fatal Touch description
- Updated Power Attack feat description
- Updated Improved Power Attack feat description
- Updated Chain Lightning description
- Updated Great Thunderclap description
- Updated Air domain description
- Added Deepwood Ambusher tlk entries
- Added a Teleport Key to five areas that were supposed to have one
- Fixed a few chests that were incorrectly set to be destructible in the Yulash goblin dungeon
- As the damage is repaired, Evereska returns to how it was before the siege
- Sea T4 dungeon update (Alice)
- Updated Nalfeshnee's creature models
- Fixed the gnome shopkeeper with a broken head in Immersea Imports
- An elven ranger near Berryrbiar grew back his missing head
- SPAWN_VFX variable fixed (Raysiel)
- The Examine window will now hide the challenge rating of other players. NPCs' challenge rating will still be displayed, as is the character level when using /listpcs
- Fixed the previous fix for female torso model #209 (which is actually torso #210)
- Fixed some bugs in the tailoring NUI window
- Fixed more bugs with Teleport
- Fixed the radial menu bug that made it leave a permanent white trail until client restart. This required disabling the NUI menu on right clicking chairs.
- The tailoring NUI is now useable anywhere for DMs
- (Bombardment) Fixed the spell hurting friendlies despite its description saying it only hurt enemies
- (Silversteil Veil) Fixed a few bugs in how higher CL versions of the buff were detected
- (Crusade) Fixed a few bugs in how higher CL versions of the buff were detected
- (Bless) Fixed a few bugs in how higher CL versions of the buff were detected
- (Prayer) Fixed a few bugs in how higher CL versions of the buff were detected
- (Recitation) Fixed a few bugs in how higher CL versions of the buff were detected
- (Warlock) Eldritch Blast damage dice now increases to d8 at CL 21+
- (Dragonsong Lyricist) Epic version of the DSL songs will now be enabled if the bard has 21 or more levels of Bard + DSL and has 5 levels of DSL
- (Shifter) Removed the fire VFX from Epic Minotaur's axe
- (Clairaudience/Clairvoyance) Duration is now Turn/level
- (Power Word: Stun) Now a large AoE. Now stuns targets with more than 150 HP on a failed fortitude save
- (Power Word: Kill) Now kills all targets in the area under 100 HP, without any saving throws. Targets above 100 HP must make a fortitude save. If this saving throw fails, they must make a Will save or die. Those who succeed their will save still take 10d6 points of magical damage and are stunned for 2 rounds.
- (Spell Focus: Divination) Clairaudience/Clairvoyance, See Invisibility, and True Seeing spells are automatically extended when cast
- (Greater Spell Focus: Divination) Clairaudience/Clairvoyance, Find Traps, and True Seeing all provide an extra +10 skill bonus to their respective spot/listen/search bonus
- (Epic Spell Focus: Divination) Premonition damage reduction is increased to 40/+7
Huge thanks to Terallis for cleaning up and adding all of theses to the haks:
492 new placeables
- 293 from Project Q
- 54 from Hamlet tileset/placeables
- 89 from CCC packs
- 50 from Elven Interior stuff
- 6 custom Library shelves from existing placeables (filled shelves)
120 new appearance models
- 9 animals imported from NWN2
- 24 from Project Q
- 87 from CCC packs
5 new wing models
- 3 from Project Q
- 2 from CCC packs
34 new creature portraits for new appearance models
8 new soundsets to accompany NWN2 animals
1 new doortype for new Elven City tileset
12 new loadscreens
- 3 for new Elven City tileset
- 9 for new Wild Woods tileset
4 new tilesets
- Wild Woods
- Wild Lands
- Wild Lands, Winter
- Elven City
- Removed Improved Critical - Whip incorrectly added to Paladin's bonus feat list
- Wildshape - Elder Fire/Water/Air elementals models now fit the ones from Summon Creature IX
- Wildshape - Wolf (the non-dire version) now uses the NWN 2 model and soundset
- Wildshape - Badger (the non-dire version) now uses the NWN 2 model and soundset
- Wildshape - Umber Hulk now uses the NWN 2 model
- Removed 366 duplicate files from the haks
- Added male human head #256 from Dafena, with help from Nibbles
- Fixed a typo in a loading screen hint
- Updated Warlock Blast description
- Updated Clairaudience/Clairvoyance description
- Updated Power Word: Stun description
- Updated Power Word: Kill description
- Updated Spell Focus, Greater Spell Focus, and Epic Spell Focus: Divination description
- Tweaked Eye of the Storm dungeon (Lady)
- Albatross dungeon update (Lady)
- New undersea T4 dungeon updated (Alice)
- Sunmantle Guidlhall TP key typo fixed
- Fixed a corrupted value in the Tailoring models that was causing errors
- Updated player home (LadyAsh)
- Chest armor #209 can now be used by female characters
- Refactored the AI scripts. Builders: do not use the ai_b_default* and ai_ch_ac* line of scripts going forward
- Refactored the head chooser script for Alter-Self and the OOC Mindflayer. This allows access to previously hidden heads. Please use restraint in not using nonsensical heads like the skeleton or cyclops ones unless they somehow apply to your character
- Removed 111 obsolete scripts
- Removed one obsolete conversation
- Removed two obsolete Tailoring NPCs from the Immersea Tailoring Shop
- The NPC AI has had a lobotomy and now doesn't mind staying in damaging AoEs. The AI shouldn't run back and forth over damaging clouds anymore and will now focus on what it does best: attacking its enemies
- Fixed a few errors with the Teleport scripts
- Warlocks with the appropriate Pact can now learn their Patron's language
- Half-Orcs and Dwarves with a nature class (Druid/Ranger/GK) are not prevented from learning Sylvan anymore
- Updated the Area Import script to support the latest NWN version
- Tailoring NUI (/customize) will now be smaller on screens with a low resolution
- Added /teleportlist
- Fixed a few issues with Teleport
- (Eldritch Blast) Can now target doors/placeables
- Removed bugged female human head #175 and #167
- Removed bugged female halfling head #36
- Removed bugged female half-orc head #27
- Removed bugged male human head #76
- Removed bugged male elf head #74
- Removed too ugly to exist male elf head #48
- Removed bugged male gnome head #24
- Removed duplicate halfling male head #32
- Added 39 new female heads from Dafena. 2 for elves, 37 for humans
- Added 45 new male human heads from Dafena
- Server updated to NWN 37-13. Good news, this fixes the bug where we were randomly showing up as offline on the Beamdog masterserver!
- NWNX updated to 37-13
- Albatross T4 dungeon updated (Lady)
- Added a new T4 dungeon for testing (Alice)
- Semberdale Drow Dungeon updated (Alice)
- Hullack goblins loot fix (Misty)
- Fixed duplicate teleport Key for Deepingdale - The East Way and The East Way - Rolling Hills
- Theavos won't let people use his portal for free anymore
- Minimap will now automatically be explored in the main Arabel areas and Yulash - South
- The world continues to change to reflect the ongoing ATAE plot (Raysiel)
- Updated The Old Skull Inn doors to fix sight/hearing leaking (Raysiel)
- Added player house (LadyAsh)
- Added player house (Pun)
- Updated player house (Diestormlie)
- Updated player house (Lilian)
- Fixed broken Builder module scripts
- Removed two obsolete scripts
- Removed obsolete references to the USE_SEASONS area variable
- Improved the NUI Tailoring script
- Edited zep_openclose to only speak a string if one exists (Raysiel)
- Added the /addteleport command to save teleport keys to be used with the new Teleport NUI Window. Note that the Key Finder Widget will automatically save keys it finds when it's used
- (Eldritch Doom & Eldritch Cone) Fixed a bug when interacting with Evasion
- (Flee the Scene) Fixed the clone being naked when wearing one of our custom AC armor such as Elven Chainmail
- (Eldritch Cone - Celestial) Enabled a new Holy explosion VFX
- (Teleport spells) Teleporting somewhere now requires the character to have been in the destination area before. This uses the saved minimap data, and a local variable set on the character runestone on a succesful teleport or when using the Key Finder Widget in case an area update wipes the minimap. This check doesn't apply to Player Homes and always explored areas such as Arabel
- (Teleport spells) Casting the spells will now open up a NUI window listing your known teleport destinations. You can add new destinations by using the Key Finder when in an area with a public Teleport key, or use the new /addteleport command
NOTE ON TELEPORT SPELLS: While they've been scripted to use the minimap data to prevent everyone having to run all over the place to unlock the teleportation in each area, the system isn't perfect and you might not have any minimap data saved for an area that saw updates since last you went there. Going forward, make sure to use the Key Finder Widget or Teleport at least once to areas you wish to permanently unlock.
- Added a new loading screen hint
- Updated Teleport, Mass Teleport, and Transport Via Plant's description
- Fixed Walk Unseen having a male casting chant for females
- Fixed missing forearm #149 from the NUI tailoring menu
- Added a new Holy explosion VFX for Celestial Eldritch Cone
- Added a new Aboleth creature model (thanks to danthedust from NWN Vault)
- The green stench of Elves has been removed from the Velethuil areas (lighting update) (Ray)
- Added Suzail - Northeast Promenade and Gates update (Aliirielle)
- Added bind points to a couple of Suzail areas - bind keys are discoverable (Ray)
- Added trash bin to Suzail pawnshop (Ray)
- Updated player house name (Xaerien)
- Updated player house (Lilian)
- Fixed a misnamed trap in Lightning Peak dungeon
- A shipwreck has been discovered in the Sea of Fallen Stars with rumors of great treasures left within (New T4 dungeon Wreck of the Albatross added for testing - Lady)
- Updated drow treehouse dungeon (Alice)
- Mount widgets will now dismiss a summoned mount if the mount is targeted (Ray)
- Updated the language payment command to take into account the discount for Changelings
- (BETA) Added /customize command. Documentation regarding this feature will be added once it's more fleshed out and bugs have been ironed out
- (Skill Focus: Ride) Fixed it not working
- (Warlock) Added 5 new Eldritch Essences tied to Pact selection: Hellfire Blast (Reflex), Abyssal Blast (Fortitude), Celestial Blast, Star Blast, Fey Blast. Their description will soon be added to the Wiki
- Updated Warlock Essence description
- Updated Warlock Pacts description
- Added 9 spell visual effects
- Added 2 MIRV visual effects
- Added palette images for the tailoring NUI
- Added 2 new VFX textures .tga
- Added 9 spell visual effects .mdl
- Asylum monsters tweaked (Misty)
- Fixed the
redacted spawn location in the Lunar Light dungeon
- Berrybriar now has a resting spot
- Lunar Temple dungeon updated (Lady)
- Starwater Keep key fixed (Lady)
- Evereska areas updated (Blackheart)
- Eveningstar East transition fixed
- OOC Lounge Gargoyle removed for Winter
- Water and Earth elementals cannot drown anymore
- (Cleric domain: Air) Chain lightning and Control Weather swapped. Control Weather is now level 6, and Chain Lightning level 7
- (Skill Focus: Ride & Epic Skill Focus: Ride) New feats added
- Duelist's Elaborate Parry description updated
- Control Weather description updated
- Chain Lightning description updated
- Air Domain description updated
- Skill Focus Ride and Epic Skill Focus Ride added
- Fixed wands disabling flurry of blows when used
- Fixed attack range value of wands
- Fixed Chill Tentacle overriding Evard's Tentacle vfx
- Updated the server and module to NWN 37-12
- Winterfest festival grounds are open! They are located at the western outskirts of Halfhap (near the caravan). Announcements about events will follow. (Ray)
- Added a trashcan to the Wayside Refuge
- Fixed Yulash start location bindstone not being correctly set to the Blue Draykn Inn
- Fixed Morninglord weapons in Marsember Temple to use Lathander deity lock. (Ray)
- Updated Purple Dragon barracks for winter holiday (Ray)
- Added player house (Mirror)
- Added player house (Lilian)
- The trapped keep on the Starwater river is closed until further notice
- Lunar Dungeon added and linked to the module (Lady)
- Hulack goblin's dwarven Bolthole update (Misty)
- Starwater Keep dungeon had a makeover and is open for business (Lady)
- Creature palette updated
- Removed a now unnecessary fix in the SpellAbsorption script
- (Empty Body) Now displays its duration in the buff NUI window and duration correctly set to 1 turn/monk level
- (Warlock Essences) Now correctly displays a VFX when a debuff effect expires
- (All Dispel Spells and Mordenkainen Disjunction) Now respects Shape Mastery targeting rules
- (Warlock & Favored Soul) Fixed an interaction that made them use Wisdom instead of Charisma to determine invocation DC if the character had levels in both classes
- (Defensive Stance) Now adds a subtle VFX overlay on the character while the stance is active
- (Shadow Double SLAs - Shadow dancer and Shadow Adept) Cannot be used while polymorphed anymore
- Crafted magic wands can now be wielded in the main hand too
- Updated Lunar Light dungeon (Lady)
- Updated lighting in Arabel Sewers B2 (Vince)
- Updated armor appearance for Selunite Temple Guards in the Selunite Temple (Vince)
- Updated armor appearance for Claire and Jo in Arabel Central (Vince)
- Fixed the AC value and appearance of Torwalder's Stand armor
- Fixed a typo in Ring of Fortitude [Eldritch] name
- Swapped the Cold and Electric pieces of the Witchlord's Keep elemental puzzle so the colors match the correct element, and added more VFX to it to make it noticeable
- Fixed a potential source of rare-but-not-rare-enough crashes tied to NUI events (Spell Widget and Essence chooser to be precise)
- (Devour Magic) Fixed the math on Eldritch Master increasing the CL cap
- (Caster's Lament) Added a VFX if it removes an hostile enchantment on a friendly target, and fixed some script logic
- (Battle Caster) Fixed the Arcane Failure reduction being too low
- (Eldritch Essence) There is now a feat to open up the /essence NUI menu instead of having to type the command. Warlocks will automatically get it on login (Thanks to Vince for the icon!)
- (Eldritch Chain) Cleaned up script logic and fixed it not being able to critical hit
- (Defensive Stance) Can now be toggled on/off at will, but doesn't provide Temporary HP anymore
- Walk Unseen description updated
- Caster's Lament description updated
- Warlock essence descriptions updated
- Battle Caster description updated
- Warlock abilities now correctly refer to Caster Level
- Unyielding Defender and Defensive Stance description updated
- (Hide in Plain Sight) Cooldown increased to 5 seconds, as 3 seconds was so low as to never, ever, matter
- Wands can now be wielded in the main hand. Yes, this means you can also dual wield them.
- Updated NWNX with a new tweak graciously provided to us by Daz from the NWN Dev Discord to prevent crashes when there's a corrupted character file in a player's vault. Going forward, if you login and notice a character is missing from your character list, it means the character is corrupted and you need to contact the Admins so a backup can be restored
- Updated Lunar Light dungeon (Lady)
- Added /reaction to the Help menu
- Warlock Essence NUI window will now save its position on your the player's screen
- Truly fixed Warlock counting as Arcane for the Gem of Life quest this time I swear
Note that most of these were already active as hotfixes
- (Brimstone Essence) Lingering Burn damage increase is now tied to caster level, not Warlock level
- (Walk Unseen) Now has 1 turn / Caster Level duration
- (Flee the Scene) Adjusted the VFX on the mirror image, and using it in a Dimension Door locked area will spawn the image at the selected target
- (Edlritch Doom/Chain/Cone) Fixed a bug where invisibility wouldn't break on use
- (Eldritch Cone) Now deals damage to enemies in a -small- area around the caster, in addition to the cone. This is a temporary tweak which might get reverted if it proves too strong
- (Resurrection) Now fully heals the target if it's unconscious
- (Raise Dead) Now restores the target back to 1 HP if it's unconscious
- (Chilling Tentacle) Fixed a bug in the damage calculation. Also, cold damage is now 2d6 + a third of Charisma Modifier
- (Warlock - Battle Caster) Feat should now work
- Fixed a function that caused the server to crash
- Warlock will now count as Arcane for the Gem of Life quest
- Warlock Pact selection will now save the character once the Pact is chosen, to prevent issues with rollbacks if there's a crash soon after
- Adjusted the active AoE Cap per caster down to 8 as it was wrongly set to 9
- Added a secret
- (Warlock Invocations) Fixed the math for DC calculation of non-Eldritch Blast/Cone/Chain/Doom invocations
- (Warlock Invocations) Added a debuff VFX to the Essence modifiers that have a debuff
- (Warlock Invocations) Self-buffs now replace old instances of themselves to prevent overcrowding the buff NUI
- (Walk Unseen) Fixed the spell not appearing in the NUI Buff Window when cast at CL lower than 16
- (Wall of Perilous Flame) Damage increased to 2d6 + half of the Warlock Charisma modifier for both damage type, to make it more of an option versus Tenacious Plague and Chill Tentacle
- (Brimstone Essence) At Warlock level 16 and above, the lingering burn damage is increased to 2d6 + the Warlock's Charisma Modifier
- (Tymora's Smile) No longer an active ability. Now grants +2 to saving throws. This bonus doesn't count toward the +20 cap.
- (Eldritch Chain) Reduced the delay before it hits
- (Hideous Blow) Now applies a VFX to the equipped right hand weapon when active
- Updated Wall of Perilous Flame description
- Updated Brimstone Essence description
- Updated Tymora's Smile description
- Updated Harper classes .2da
- Updated Tymora's Smile entry
- Removed Bioware's default beholder anti magic cone from the few custom beholders we had that used it and replaced it with our custom one (Edge)
- Evereska area update
- Croaking dungeon updated (LadyBug)
- Lunar dungeon in testing updated (LadyBug)
- Updated Arabel Central in preparation for the future change of season (Ray)
- Fixed Swordhaven courtyard for future snow accumulation (Ray)
- Fixed Sunmantle merchant, as well as adding a lever to lock/unlock front door from inside (Ray)
- Updated player home (Jamais)
- Disabled Bioware's default beholder anti magic cone
- Added /reaction command to open the Reaction Limit Score Calculator. This is used to determine what your visible racial traits (wings, tail, etc) add up to what the limit is for certain cities/regions. This helps you choose what traits need to be covered in order to not cause issue where you are. These settings save between uses. (Ray)
- Fixed a bug with Death effects not killing players
- Identifying an unknown language is now tied to Intelligence and not Item Lore
- Added a backend tool for Devs to bugfix players with permanently stuck VFX accessories
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The class is now available! Thanks to Vince for all the work designing the docs, and the rest of the balance team for all the finetuning.
-
See https://wiki.cormyrdalelands.com/mechanics/class/warlock for more details
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Please treat this as a Beta. Expect further changes to the class, be it balance adjustments (nerfs or buffs), or adding new spells and feats, once we can gather some data on how it plays. It's also the first time I code in a class, and I tried to bugtest it as best I could, but there may very well be some bugs. If you find any, please report them in the #bugs channel of the Discord.
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Requests to rebuild an existing character into Warlock can be posted to https://forums.cormyrdalelands.com/index.php?board=224.0, though details on which type of character will be allowed to do so are still TBD
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Areas of effect: There is now a cap of 8 active AoEs per character, after which the oldest AoE will be removed to make space for the new one
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(New Spell) Added Mass Freedom of Movement (Bard 6; Druid 7; Animal 8; Travel 8 )
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(Premonition) Now absorbs 35/+7 damage instead of 50/+7 (this change only applies to player characters, not NPCs)
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(Whirlwind) Now has a fixed 5 round duration. This is a placeholder tweak until the spell can be reworked as its current implementation is proving too disruptive (both for and against players). More changes will come in the future
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(Improved Invisibility) Refresh timer is now 4 rounds by default. 3 rounds with Greater Spell Focus: Illusion. 2 rounds with Epic Spell Focus: Illusion. This effect is tied to the caster, so an Illusion focused wizard can give stronger Improved Invisibility to their party members.
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(Gust of Wind) Added to druids as a level 3 spell
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(Epic Spells) Added new casting Sound FX to most epic spells to make them stand out, using Baldur's Gate II casting SFX chants. Due to NWN limitations, it's possible some races may not actually have casting SFX chant, but for those that do, enjoy!
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(Mordenkainen Sword) Now an Evocation spell like in PnP
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(Mummy Dust) Removed the Fear Aura from the summon
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(Epic Mage Armor) Backend optimization to the script
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(Druid & Ranger) Black and Brown bear animal companion model updated to a newer one
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(Shadow Spray) Replaced the OnHit VFX for a (hopefully) less buggy one
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(Stinking Cloud) Now correctly checks for SR on entry
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(Hide in Plain Sight) Replaced the existing anti-abuse mechanics applied to Hide in Plain Sight with a 3 seconds cooldown, as the current implementation had too many issues and led to unreliable gameplay
- Hide in Plain Sight 3 seconds cooldown added
- Added Chill Tentacle VFX
- Added new holiday placeables (Raysiel)
- Dimension Door was wrongly set to have a somatic component. This is fixed
- Added a warning to Bioware's default Beholder anti magic cone name
- Added Mass Freedom of Movement's entry
- Updated Animal and Travel domain description
- Updated Insidious Magic feat description
- Updated Gust of Wind spell description
- Updated Mordenkainen Sword spell description
- Improved Invisibility description updated
- Mordenkainen Sword description updated
- Whirlwind description updated
- Premonition description updated
- Added Chill Tentacle VFX
- Added 20 spell conjuration SFX
- Added new holiday placeables labeled with XMAS, including a competely remade stocking to hang by the chimney with care (Raysiel, and thanks to Nibbles for the stocking!)
- Gazebo placeable added (Mibs)
- Aldebaran Helmet added (Terallis)
- Added female chest #88 for every race (Nibbles)
- Added female human robe #182 (Mibs)
- Updated Evereska areas (Koffie)
- Blizzard scrolls are now useable by Druid (only applies to new ones)
- Silence scrolls are now useable by Bard (only applies to new ones)
- Rotated North of Waymoot to proper orientation
- Fixed Marsember - Moonlit Pearl wall issue
- Added player home (aalnyar)
- Added guildhall (i will carry you)
- Updated player home (Pretzel)
- Updated player home (QueenOfLagDying)
- Fixed a bug with the bleedout system and temporary negative constitution preventing true death
- Typing /fix will now also clear temporary "Unconscious" nameplate overrides
- Fixed a longstanding bug in the treasure spawn script
- Added a backend function to help find TMI errors
- Added Shadarkai and Brownie racial feat to the ECL check script
- Updated the entry on shifting in the Help menu
- Added documentation for /spellwidget to the Help menu
- Added the "GStoneskin" int variable for DMs and Builders to make monsters buff up with Greater Stoneskin on spawn. Variable's value is the caster level the spell is cast at
- The /return tool can't be used while mounted anymore
- Added Monkey Hengeyokai animal form and its widget
- (Archmage & Heirophant) Fixed a bug that gave both these classes +2 to SR checks over what they should have
- (Dismissal) Fixed a bug with the DC calculation
- (Luck of Heroes) Fixed the feat not working at all versus spells
- (Cloudkill) Fixed a bug that stopped constitution damage from stacking past -4
- (Druid & Shifter) Devastating Critical: Unarmed does not provide Devastating Critical: Creature Weapon when shapeshifting anymore
- (Unyielding Defender) Defensive Stance can now allows characters to move at half walking speed, unnafected by movement speed increases, as well as using consumables
- (Transmute Metal to Ironwood) Now works!
- (Mass Hold Person) Now correctly checks if the target is a native outsider
- (Mass Lonstrider) VFX tweak
- (Freedom) VFX tweak
- (Longstrider) VFX tweak
- (Reverse Gravity) VFX tweak
- (Expeditious Retreat) VFX tweak
- (Otiluke's Resilient Sphere) VFX tweak
- (Archmage) Arcane Fire now has a casting VFX
- (Hierophant) Blast Infidel now has a casting VFX
- HEAR YE, HEAR YE! A new in-game interface is now available to read news, announcements, and advertisements
- For the Surface folks, "The Heartlands Herald" is a broadsheet that can be purchased from vendors across Arabel, Suzail, and Marsember, as well as Highmoon, Ashabedford and Yulash. Buy one and use it to see the latest news!
- For the Underdark folks, there are shadowy Rumormongers scattered throughout, such as the Toy Chest, the Markets in both Sschindylryn and Maerimydra, and so on. Speak to them to get the latest news and rumors!
- Stories and Advertisements will last 45 days to start before being removed. They will be ordered from newest to oldest, and will tell you how old the entry is.
- Speaking of Advertisements, players belonging to factions/guilds/businesses can make a Misc Request on the forums to add a short Headline/Advert to the Heartlands Herald / Rumormongers for the low low price of 500GP! Recruitment posts, announcements of player run events, adverts on specials in your restaurant, etc.
- This system is not intended to replace the forum posts for news/chronicles. Instead it is meant to be a supplement to those stories, and allow characters to read about events in-game and in-character. Hopefully, with enough DM's contributing to it, it will help the world feel a bit more alive and interactive.
- Please be patient over the next few days as DMs add more stories and announcements to it!
- Shurikens can now stack up to 5000
- VFX added to Arcane Fire
- VFX added to Blast Infidel
- Fixed Druid's Epic Wildshape being broken
- Added a monkey portrait (Mibs)
- Added chest model #202 for adamantine fullplate, all races and gender (Nibbles)
- Eye of the Storm T6 dungeon updated (Lady)
- Drow Treehouse pending rework merged for testing (Alice)
- New T5 Lunar dungeon added for testing (Ladybug)
- Fixed floating placeables in the Blue Draykn Inn (Pretzel)
- (Player home) Fixed Morgan's cat and dog AI script
- House area updated for Eirik and Natalia (Terallis)
- Removed a floating mushroom in Eveningstar - Peaceful Glade
- Added new vfx hood and monocle to the vfx conversation
- Fixed the AI of the Underdark sewer spawns
- Bindpoint added to The Cloven Shield tavern in Marsember
- Creature palette updated
- Swordflame Tower is back to selling Freedom scrolls in stacks of 10
- Added player home (Pretzel)
- Added player home (Ozzy)
- Added player home (Goodapallo)
- Fixed a bug with /order and /spellwidget causing every spell to order summons around and /order to cast spells
- (NPC ability) Petrification Gaze is now party-friendly
- (NPC ability) Bebilith's Ruin Armor now unequips target's armor and covers them in web (VFX to hide the skin). Removed armor is auto-equipped after five rounds, which is the duration of the VFX.
- (NPC ability) Knockdown Bolt now only knockdown on a failed Discipline check. DC is affected by the base AC of the armor that's worn. Heavier = easier to resist.
- (NPC ability) Wing Buffet now only knockdown on a failed Discipline check. DC is affected by the base AC of the armor that's worn. Heavier = easier to resist.
- Optimized Hellball's script
- Refactored all elemental weapon and related scripts to simplify future dev work
- Fixed a typo in the golem overload boss ability
- Fixed an error in Druids and Demonic Servitor backend scripts for some feat removal/addition
- Dwarven Waraxe now also receives the 1.5 strength modifier when wielded with an empty offhand, except for Swordmage
- Spell widget NUI will now refresh on player respawn
¶ Bleedout and death system
Some small changes have been made to the bleedout system so that healers more often have time and opportunities to heal up downed allies past the early levels.
- Entering bleedout now always starts you at 0 if the hit wasn't enough to instantly kill you
- Bleedout limit is now -10 - Constitution Modifier. This takes into account gear and buffs. For example, a character with 22 constitution will now only die at -16.
- (Alter Self) Saving and loading an appearance now also saves/loads the portrait and description, so you can have a portrait and description specific to each saved alter self appearances
- (Shifter & NPC's SLA improved Invisibility) Fixed a bug that made it possible to attack while staying invisible. Ability has been reworked to work like the Improved Invisibility spell
- (Greater Magic Weapon) Now provides an Enhancement Bonus to ranged weapons, not just an Attack Bonus
- (Phantasmal Killer) Can now be extended
- (Shadow Spray) Fixed a lot of bugs with the spell. Daze duration now 1 round +1 round per 4 caster level, to a maximum of 4 rounds. Strength penalty now 4 (it was already doing 4 str damage due to errors in the script)
- (Shadow Hand) Now does 10d6+4 damage
- (Animal Companion) Wolves can now be set to a fox appearance using the menu available in /settings
- (Familiar) Cats can now be set to a fox appearance using the menu available in /settings. Yes, they'll still sound like cats
- (Shadar Kai race) Now has a racial feat giving the appropriate uncapped +skill bonuses. Skin bonuses on existing skin will automatically be replaced with the feat
- (Shadar Kai race) Sneak Attack bonus is now tied to the Shadar Kai feat and stacks with other sneak attack feats. Any existing Shadar Kai who had another sneak attack feat added as a placeholder must have it removed
- (Brownie race) Now has a racial feat giving the appropriate uncapped +skill bonuses. Skin bonuses on existing skin will automatically be replaced with the feat
- (Brownie race) Does not get Skill Focus: Hide nor Skill Focus: Move Silently anymore, since those were given as compensation for the capped skill bonuses they had. Both feats will automatically be removed from existing characters
- Light Flail now a 19-20/x2 weapon
- Nunchaku now a 19-20/x2 weapon
- Heavy Flail now does 1d12 damage
- One handed trident now a 1d8 20/x3 weapon
- Two handed trident now a 1d12 20/x3 weapon, renamed to "Heavy Trident"
- Handaxe and Throwing Axe now 2d3 damage weapons
- Battleaxe and Double Axe now 3d3 damage weapons
- Greataxe and Dwarven Waraxe now 4d3 damage weapons
- Shuriken now a 1d4 damage weapon and added to monk UBAB weapon list
- Added Weapon Focus: Trident to the qualifying feats for Weapon Master
- Backend fixes to the old divine variants of Elemental Weapon (Darkfire and such) to prevent damage stacking from items using these deprecated spells
- (Arcane Warrior) Now has Weapon Focus, Epic Weapon Focus, Improved Critical, Epic Prowess, Armor Skin, Automatic Silent, Automatic Quicken as part of its feat list
- Brownie racial feat entry added
- Shadar Kai racial feat entry added
- Updated Duelist description
- Updated Arcane Warrior description
- Updated most domains description
- Changed two handed trident name to Heavy Trident
- Updated Light Flail, Nunchaku, Heavy Flail, Trident, Heavy Trident, Handaxe, Throwing Axe, Ballteaxe, Double Axe, Greataxe, Dwarven Waraxe, and Shuriken item stat description
- Shadow Hand spell description updated
- Shadow Spray spell description updated
- Updated male human chest model 75 and 232 (Terallis)
- Added a new vfx hood (Nibbles)
- Added a new vfx monocle (Nibbles)
- Male chest model #82 duplicated for use with adamantine fullplate at #85 (Nibbles)
- Updated the server to NWN 37-11
- Updated NWNX to build 37-10
- Stoneland goblin village dungeon updated (Ladybug)
- Storm Cultist T6 dungeon linked to the rest of the module (Ladybug)
- The Green Door Trade Post and Inn is now officially open for business. It is located in the Farsea Marsh. Don't forget to pet a catoblepas on your way there. They need love too. (Pretzel)
- The last of the refugees in Arabel East have finished returning home, though they will still be some time settling in at Thunderstone and elsewhere (FireWraith)
- Updated Morgan's house door and safe autolock
- Marsember's Sewer Lord now has his proper tail
- Mummy Dust stats adjusted
- Updated Freedom spell scrolls with an accurate description and the right class limitations
- Trent the Dealer won't lift a finger to help those getting attacked anymore
- Marsember's pirate guard won't speak to players who are too low level to enter the dungeon anymore
- Updated Moonlit Pearl, Cups of Joy, and Duskturn Inn's doors in hopes to prevent sight/sound leaking. Please report if it continues (Ray)
- Added minimum level check for T4 Marsember Warehouse (Ray)
- Stopped hostiles from Marsember Warehouse entering Marsember Southern Canals and starting drunken fights (Ray)
- Added level check feedback to Marsember Warehouse guard (Ray)
- Added player home (QueenOfLagDying)
- Revised player home (Koffie)
- Archived player home (Zhin)
- Creature palette updated
- Refactored the Spell DC function (nothing changes for players, but makes Dev life easier)
- Optimized OnEquip and OnUnequip event script
- Mummy Dust doesn't fly in like Superman anymore
- Tweaks to character validation script to prevent it from kicking people for no reason
- Innate Alter Self now allows use of /alterself save and /alterself load commands to save and load appearances and skip the conversation. Only values 1 to 6 are valid for now
- Added a VFX to Alter Self when loading a saved appearance
- Fixed an exploit with instant use feats being useable while dead
- Added /spellwidget and /spellwidgetconfig, which opens an NUI spellbook to complement the radial menu and quickbar. Please note that these will require testing; expect adjustments if this causes performance issues. Ingame documentation of this feature will remain minimal until we've had a chance to see that it works correctly. MASSIVE thanks to WilliamDraco for sharing the code that made it possible.
- Katana and Bastard Sword now receive 1.5 str damage modifier when held with an empty offhand, except for Swordmages as they're not supposed to two-hand their weapon. Note that they are still and will continue to be considered one handed weapons in terms of property allowance for loot and DM item values
- Updated Boss Ability scripts to print a message in the server log when activated for better crash tracking. (Ray)
- Fixed several bugs in recently added Boss Abilities (Ray)
Every Ioun Stone except the Dusty Rose one have had their effect changed. Note that only one Ioun Stone can be active at a time. This aims to provide players with more interesting options to choose from. Existing Ioun Stones will have the correct buff, but their description will be outdated. New ones will have the correct description.
- Scarlet Blue: +1 DC and +0.1 damage scaling for Intelligence based spells
- Blue: +1 DC and +0.1 damage scaling for Wisdom based spells
- Pink Green: +1 DC and +0.1 damage scaling for Charisma based spells
- Deep Red: +1 Attack Bonus (subject to the +20 cap)
- Pale Blue: +2 Magical Damage to attacks
- Dusty Rose: +1 Dodge AC (unchanged)
- Pink: +1 Regeneration
- (Shifter) Added feedback on the amount of uses remaining for forms special abilities such as Mindblast. Chat feedback can be toggled off with /togglecombatfeedback or the same option in /settings
- (Hierophant) Fixed a bug preventing the +2 to DC from applying to lingering AoE spells such as Grease or Storm of Vengeance
- (Ravaging Storm) Fixed a bug that lowered the DC after a few cycle of lightning
- (Spike Growth) Now respects Shape Mastery targeting
- (Alter Self) Now shows duration in the NUI widget
- (Shadow Double & Shadowdancer's Shadow) Shadow can't drown anymore, because a shadow doesn't breathe
- (Divine Power) Duration now 5 rounds + 1 round / level
- (Static Orb) Added to druid spellbook as a level 4 spell
- (Phantasmal Killer)
Now benefits from spell damage scaling of the correct school (it was set to transmutation)
Now stuns for 2 round on a failed Will save if the targets succeed their Fortitude save.
Damage increased to 5d6.
- AoE radius preview of Mass Heal fixed to its correct size. This change is only visual, as the script had the right radius
- Nature's Beauty is now correctly set to Extend, Silent, Still for valid metamagic options
- Fixed Druid's Epic Wildshape. Now correctly requires Druid level 16, 26 wisdom, and being an epic character
- Wyrmling Shape's wyrmlings now all use new models better fitting the PnP description of wyrmlings. Breath weapons VFX have been updated accordingly, though some are pending further tweaks (lightning is very janky visually, but works fine)
- Added the Celestial Emperor to the list of deities
- Updated Chaos Domain description
- Updated Dragon Disciple description
- Updated Phantasmal Killer description
- Updated Divine Power description
- Updated Epic Wildshape description
- Updated Static Orb description
- Added Celestial Emperor deity name and description
- Updated the Manticore model with a new one
- Added new male elf heads #111-112-113 (Mibs)
- Added new belts #69-70-71 for every race and gender
- Added warlock icons to the hak (Vince)
- Added four new wyrmling-sized dragon breath VFX
- Replaced the attack lines of the Morte and Guybrush voiceset to prevent spam (FireWraith)
- Fixed missing texture for female halfling chest model 164 and 165
- UPDATE: The ATAE story arc continues to affect the world, and areas have been updated to reflect that. Be on the look out... (Ray)
- UPDATE: Badger Gryzzly and his traveling Wilderness Gear shop has moved! He can now be found on the eastern outskirts of Eveningstar! (Ray)
- ADDED: Player business "The Moonlit Pearl" in Marsember - Northern Canals. Check it out! (AnOldFriend)
- Removed the tree Markers from the Brightwater Halls
- Fixed a typo in the sheaf of scrolls item
- Fixed the level lock in the Bloodhorn Depths and Varyxia's Lair
- Fixed the level lock for Marsember's pirate dungeon, which was set too high
- Adjusted the timer on the Behemoth dungeon spawn to reduce instances of reaching the boss but it not spawning
- Jelka's Grove dungeon updated (Edge)
- Updated Player Home (Preztel)
- Updated Player Home (Misty)
- Fixed DM epic spell & feat command
- Fixed animal appearance list for speak with animals
- Tibbits and Wolfwere can now speak /animal in their human form
- Spell damage scaling can now affect creatures possessed by a DM
- Updated the DM's area import tool NWN version check to allow client version 37-11
- Greatsword appearance #18 is now unavailable to PCs
- Updated BA_DEATH_EXPLODE and BA_DISPEL_CONE default values
- (Assassin) Poison resistance feats now scale poison DR from 2/- to 10/-
- (Delayed Blast Fireball) Now respects Shape Mastery
- (Druid & Shifter) On-Hit properties now properly merge when using wildshape
- (Spell Breach) Now correctly removes Elemental Shield
- (Verdigris Tsunami) New epic spell! Divine character only. Does 30d6 bludgeon/15d6 slashing/15d6 piercing damage (treated as +7) and entangles for 3 rounds, no save nor SR. Players get a save to dodge the entangle.
- (Mummy Dust) New epic spell! Summons an epic mummy to fight for the caster (Thanks to Misty for the help on that one)
- (Dragon Knight) Spell duration increased to 8h
- Fixed an error in Dragon Disciple prerequisites.
[list]
[li]NOTE: If you took Dragon Disciple levels earlier than you'd have normally been able to, expect to encounter issues. Post a relevel request and contact a DM if this is the case.[/li]
[/list]
- Gaseous Form innate spell level lowered to 2
- Fixed Two-Weapon Fighting feat not having the correct 15 dex prerequisite
- Fixed wrong scaling on forearm #142
- Fixed AC 3 male human chest #182 causing crashes
- Morgan player home update (Pretzel)
- Statue name in the Violet Flame corrected
- Tahlran's player home updated (Pretzel)
- Updated the OOC area to Autumn (Vince)
- Merged Arabel Central seasonal changes (Ray)
- Elhazir's shop had a makeover (Ianira)
- Added Shades scroll to the treasure table
- Nightmare mount alignment swapped to Neutral Evil
- Temple of Tyr's exit in Ashabenford shouldn't lead to the middle of the temple placeable anymore
- Fixed Tanglefoot bag's and thunderstone's tag preventing its use in crafting traps
- Changed doors in King's Forest - Waymoot - The Silver Wink to hopefully stop leaking
- Added player home (Misty)
- Updated player business (Ianira)
- Server now supports MAC_ARM64 clients
- Hellbred /vision truly fixed and feedback added to show when it works
- Fixed some typo in the DM NPC skill set command script
- NO_JUMP variable won't prevent DMs from using /move and /leap anymore
- Added Sleight of Hand to the list of skills checked by the fence shop
- Ninja-loot prevention script tweaked to reduce AI jank in dungeons. More specifically, it shouldn't alert the entire area anymore
- Added CD_EPICSPELLSCALE Float Variable so dungeon builders and DMs can scale NPCs epic spell differently from non-epic ones
- Tweaked CD_SPELLSCALE Float variable to allow values from 0.01 and up
- Fixed Ogre Lord's Redoubt chessboard being used to spawn way too many enemies and lag the server
- Fixed Ogre Lord's Redoubt devil spawn being used to spawn way too many devils
- Fixed Cavern of Death's coffin being used to spawn way too many shadows
- Fixed hostile dispel of Alter Self not restoring the right character size, and a few other issues
- Added 3 new
deadly exciting Boss Abilities, with more to come! (Ray)
- Added framework to allow Boss Ability damage types to be configurable. NOTE: Existing BA's have not been updated to accept this framework yet. WIP.
- Fixed Conjuration Focus and Demonic Servitor summon boost being dispellable
- (Shadow Double) The double won't equip weapons in inventory anymore. Summon it without a weapon equiped to have it fight unarmed. This also applies to Shadow Adept and shadowdancer's double
- (Heirophant) Blast Infidel damage scaling changed to 5d6 + 2d6 per Heirophant level
- (Archmage) Arcane Fire damage scaling changed to 5d6 + 2d6 per Archmage level
- (Disintegrate) Now does half damage on a successful save
- (Hellball) Now does 15d6 of fire, acid, electrical, sonic, and -cold- damage. Yes, this applies to enemy hellballs too.
- (Speak with Animals) New spell! Added to Druid 1/Ranger 1/Bard 3/Cleric with animal domain 1
- (Moonblade) Can now be cast on gauntlets and the VFX has been changed to make it look different from Bless Weapon
- (Momento Mori) Added the spell damage scaling modifier to the damage component part of the spell
- /animal now requires Speak with Animals to be active to be used, unless the speaker is a Green Knight or currently polymorphed into an animal
- Added support for a new feat: "Epic Reputation (Clandestine)" that gives +4 to Disguise, Sense Motive, Bluff, and Intimidate. Like Epic Reputation (Famous), it cannot be chosen on levelup
- Removed the +4 bonus to Taunt from "Epic Reputation (Famous)"
- Blast Infidel should now report as Blast Infidel in the combat log, and not Arcane Fire
- Fixed unicorn tail model entries in tailmodel.2da
- Reverted the change to robe #13 showing neck parts
- Trollish Fortitude spell can now be extended
- Sacred Stealth doesn't show on the radial menu anymore
- Speak with Animals 2da entries added, including Cleric animal domain edit
- Added Divine Might/Divine Shield and Extra Turning to Heartwarder and Windwalker's feat list
- Added Extra Turning to Hospitaler and Harper Priest's feat list
- Fixed .tlk entry for Holy aura... hopefully
- Fixed Moonblade targeting being wrongly set to self-only
- Added Epic Reputation (Clandestine) and Epic Reputation (Famous)
Epic Reputation (Famous) is the currently existing Epic Reputation feat
Epic Reputation (Clandestine) is an alternative that gives +4 to Disguise, Sense Motive, Bluff, and Intimidate
- Blast Infidel and Arcane Fire description updated
- Regenerate description updated
- Greater Command description updated
- Elemental Weapon description updated
- Loading screen tips updated
- Disintegrate description updated
- Hellball description updated
- Added tlk entries for Epic Reputation (Clandestine) and Epic Reputation (Famous)
- Added tlk entry for Speak with Animals
- Heartwarder's Fey Metamorphosis renamed and description updated to reduce confusion:
Alluring Apotheosis
The Heartwarder's increasing natural Charisma and connection to their goddess causes them to become a living embodiment of beauty, passion, and allure. Their outward appearance remains mostly the same, though possibly with the loss of any minor flaws, unwanted scars or blemishes, and the like.
They gain immunity to the effects of others' Charm, Dominate, and Hold Person spells, as such minor effects can no longer sway them to another's will against the force of their own charisma.
- Reverted previous shader changes for compatibility with .37-9
- Added belt #65 for each race and gender
- Server updated to NWN 37-8
- Updated Eye of the Storm dungeon (Lady)
- Updated T6 swamp dungeon (Lady)
- Mushrooms have stopped floating in the Semberdale (Pretzel)
- Tahlran's house updated (Pretzel)
- Morgan's house updated (Pretzel)
- DM command to hide the combat log should now display skill rolls and more feedback
- Compatibility update of the Polymorph scripts with NWN 37-8 (optimization weeeee!)
- Edits to the class lock script to make it compatible with the changes to divine PRCs
Silver of Selune
Now named Silverstar
Allowed alignment now "Any Good"
Can now be taken by Rangers, FS (only in epic), and Paladin (counts towards the half level rule)
Can now worship Selune, Sehanine Moonbow, Eilistraee, Hathor, or Sharindlar
Doomguide
Allowed alignment now "Any Lawful"
Can now be taken by Ranger, FS (only in epic), and Paladin (counts towards the half level rule)
Can now worship Kelemvor, Jergal, Urogalan, Dumathoin, Naralis Analor, Osiris, or Chronepsis
Now requires focus with favored weapon of the character's deity or proficiency if its favored weapon is martial or exotic
Windwalker
Can now be taken by FS (only in Epic)
Can now worship Shaundakul, Akadi, Aerdrie Faenya, Valkur, or Talos
Now requires focus with favored weapon of the character's deity
Heartwarder
Allowed alignment now CG, NG, TN and CN
Can now be taken by FS (only in Epic)
Can now worship Sune, Sharess, Lliira, Hanali, Sharindlar, or Sheela Peryroyl
Mobility requirement removed
- (Dragon Disciple) Class prerequisite changed to 8 ranks in Lore -or- Knowledge: Arcana
- (Shifter) Fixed size scaling of Drow shape
- (Divine PRCs) Changes made to class prerequisites of the deity-locked PRCs, see module changelog
- Fixed Epic Wildshape being unobtainable
- Updated Dragon Disciple description
- Updated Silverstar, Doomguide, Windwalker, and Heartwarder's descriptions (Thanks to Edge for the help!)
- Updated the server to NWN preview build 37-7: players can stay on the stable release for now, but this should bring stability, performance, and networking improvements to the server along with new diagnostics tools to help us find the cause of issues when there's any. It also enables a few new tricks script-wise.
- Enabled new diagnostics' tools to detect stalls and crashes
- Replaced deprecated sitting scripts in some module areas
- Updated T6 Eye of the Storm dungeon (Lady)
- Disabled leaping in Suzail's Royal Court
- Updated Suzail Promenade area and NPCs conversations (FireWraith)
- Added level lock to the entrance of the Croaking Swamp dungeon
- Fixed Arabel guards and Purple Dragon NPCs' outfits
- Added the /bardmode command to display VFX notes above your character's head while singing. Use again to toggle it off.
- Fixed /vision for Hellbred
- Minotaurs are now immune to Maze, as was already listed in the spell's description
- Targets under the effect of Dimensional Anchor are now immune to Maze, as was already listed in the spell's description
- (Monk) Abundant Step is now correctly set as a supernatural ability and not subject to wild magic surges
- (Shadow Dancer) Shadow Jump is now correctly set as a supernatural ability and not subject to wild magic surges
- (Druid & Shifter) Changed the Polymorph vfx that plays when shifting/unshifting for a softer one
- (Druid) Script added to automatically remove Wildshape 5 & 6 and grant Infinite Wildshape (animals) at Druid level 14
- (Shifter) Script added to automatically grant Infinite Wildshape (animals) at Shifter level 8. Note that this doesn't unlock the Dire Animal version of those shapes.
- (Shifter) Medusa shape replaced with Otyugh shape, which has a new projectile trash vomit AoE ability
- (Shifter) Script compatibility update for 37-7. Optimized the script that ran before/after polymorph.
- (Divine Champion) Fixed Divine Wrath being infinite use, not having a cooldown, and not showing on the NUI
- (Half-Dragon) Breath weapon updated. Half-Dragons breath now does 8d10, DC 26.
- (Dragon Disciple) Breath weapon updated:
1-3: 3d10 & DC 22
3-7: 6d10 & DC 25
7-10: 8d10 & DC 28
10+: 8d10 + 1d10 per 2 level above 10
28 + 1 DC per level above 10
- (Spell) Dismissal: Fixed the script not adding the +6 to DC listed in the spell description.
- (Spell) Word of Faith: Now allows a Will save on the Unsummon effect and Fortitude vs the Blind
- (Spell) Blasphemy, Dictum, Holy Word, Word of Chaos: Now pierce SR
- (Spell) Targets of an Epic Spell should now correctly add their Spellcraft Bonus to Saves
- (Spell) Greater Restoration spell school set to Conjuration (was wrongly listed as Necromancy)
- Added /endmyaoe to the Help menu
- Added entries for chest model #240, #241, and bicep & forearm #142
- Robe #13 and #25 now display the belt outfit part
- (Assassin) Prestidigitation added to cantrips list
- (Paladin) Remove Disease is now useable 3x/day
- (Druid & Shifter) Infinite wildshape (the animals) is now granted at druid level 14 or shifter level 8 (relevels aren't needed)
- (Shifter) Added Otyugh shapeshift and related entries
- (Shifter) Umber Hulk is on a diet and can now fit through doors.
- (Duelist) Added cls_bfeat_duel.2da to prevent errors
- (Invisible Blade) Added cls_bfeat_invisb.2da to prevent errors
- Updated 2da entries for Dragon Breath vfx for dragon polymorph PCs
- Updated 2da entries for Dragon Breath vfx for Half-Dragons & Dragon Disciples
- Updated 2da entries for Breath of Fire spell vfx
- Updated 2da entries for Slaad Spit vfx
- Fixed sky shader for 37-7
- Fixed outfit color palettes for 37-7
- Added 6 new ingots placeables (Mibs)
- Added chest option #240 and #241 for human female (placatedrat)
- Added bicep and forearm #142 for human female (placatedrat)
- Added 3 new Cage placeables - Cage: SH Tube 1, 2, and Jar
- Updated Dragon Breath vfx for dragon polymorph PCs
- Updated Dragon Breath vfx for Half-Dragons & Dragon Disciples
- Updated Breath of Fire spell vfx
- Updated Slaad Spit vfx
- Updated Greater Wildshape IV description
- Added Otyugh spit ability entry
- Updated Infinite Wildshape description
- .tlk entries for Warlock added (Vince)
- Tenser's transformation description updated to clarify that the caster loses the ability to cast spells while Tenser is active
- Updated description of Word of Faith
- Updated description of Blasphemy, Dictum, Holy Word, and Word of Chaos
- Updated Greater Restoration spell school
- Updated Avasculate descriptors
-
NEW: Badger Gryzzly, famed not-so-famed suvivalist and adventurer, has arrived in Cormyr to sell his renowned Wilderness Gear! He is currently set up north of - Waymoot in the King's Forest. (Ray)
-- The merchant sells items that can create placeables in the world!
-- Now you can set up your own campsite in the wild.
-- Please use reponsibly. You are not to use these in dungeons, cities, inside buildings, etc. Please do not abuse this.
-- Please clean up after yourselves. The Multi Tool and the same item can be used to destroy the placeable on the ground (ie use the bedroll item to destroy a - bedroll on the ground by clicking on it). The placeables will self-destroy after 4 hours real time.
-
Eye of the Storm dungeon update (Lady)
-
Bullywug dungeon update (Lady)
-
Added the PC archiver to the AFK room
-
Yulash's goblin boss respawn timer adjusted
-
Hullack's goblin boss respawn timer adjusted
-
Cormanthor's Ossuary Guardian has had a lock added to his door to prevent him wandering around so much
-
The horse summon items now summon the correct color horses and barding. "Decorative" barding now uses the red barding. The Cormyrean Warhorses summon the proper - color horses as well, and use the purple barding. (Ray)
-
The fountain in Yulash no longer smells bad, and as a result, no longer has a complex. Hooray! (Ray)
-
Player housing has been added (Dan)
- Fix to the chat color system so that DMs can still hear PCs
- Fixed barbarian rage bugs introduced with the cooldown system backend rework
- Fixed Knight Errant's War Cry refresh timer not working
- Fixed the DM combat log toggle command so it works with the other DM tools
- Dispel rolls won't be hidden by the DM combat log toggle command anymore
- Disabled automatic battlecries on abilities used by NPCs
- Zakhara origin region now correctly gives Midani language
- Fixed wrong description on Shadow Adept's Shield of Shadow
- Wooden staircase added to placeables.2da
- Added a new column to spells.2da
- Fixed Empowered Turning and Heightened Turning missing from Cleric feat list
- Fixed Shadow Adept not getting Low-Light Vision at level 2
- Added new male chest model #89 for every race (Nibbles)
- Added new belt option #64 for every race and gender (Nibbles)
- Added new male chest model #245 for human males (Mibs)
- Added new female chest model #239 for human females (Mibs)
- Added three new wooden staircaise model. These can be found under Appearances: "Stairs, Wooden" "Stairs, SpiralCarpet" and "Stairs, Spiral" (Mibs)
- Updated wizard hat vfx (Nibbles)
- Added new female human head #252
- Added PLT colors to female human head #238
- Updated Drow Treehouse dungeon (AliceOfTheVoid)
- Reworked part of the feat cooldown system to make it more robust, it shouldn't be possible to proc multiple cooldown timers from one use of a feat anymore.
- Updated T3-T4 Drow Treehouse dungeon (AliceOfTheVoid)
- Fixed bugged respawn in the T4 pirate dungeon
- T6 Croaking Swamp dungeon updated and linked to the module (Lady)
- T6 Eye of the Storm cultists dungeon added for testing (Lady)
- Gave the Pit Fiend Gate summon the right AI scripts
- Noxis Lance T4 spear typo fix
- Green Knight added to use limitation of the Hornblade scimitar sold in Mielikki's shrine
- Fixed certain monsters having the wrong version of Hellball and/or Greater Ruin. Expect them to now pierce higher level of SR.
- Nexalan language is now automatically granted to characters selecting a Maztican origin.
- Both tiers of the Ruby Greatsword of Hellfire now do some hellfire damage
- Updated Evereska Inn (Ray)
- Reworked the feat cooldown system to make it more robust: it shouldn't be possible to provoke multiple cooldown timers from one use of a feat anymore
- Fixed bugged damage value in the Breath of Fire script
- Fixed bugged damage value in the Mordenkainen's Force Missile script
- Fixed Ray of Frost being wrongly set as Conjuration
- Storm of Vengeance damage increased to 3d6 elec / 3d6 acid
- Added blackguard and assassin to item use limitations on crafted wands that use spells on their class list
- Tweaks to the monster spell damage scaling function
- Added "Default" to the quest chat color selection menu
- Cantrips cast at a higher level through metamagic aren't infinite anymore
- 9 new VFX player accessories added
- Heartwarder's Fey Transormation now provides the correct spell immunities
- Kurtulmak's favored weapon is now correctly set as Spear (either long or short)
- Added a way for DMs to give Epic Reputation Feat to PCs, check the hak changelog for details
- Added a reflex save to Sticky Bomb (Ray)
[size=4]Emotes and OOC color formatting[/size]
Dialogue will now automatically be formatted to distinguish emotes and OOC talk from character speech. By default, text in between asterisks like this will be considered an emote, and text following a double slash // or double parentheses (()) will be considered OOC.
- This can be toggled OFF in /settings
- An alternate way to emote can be found in /settings: "Speaks like this" and emotes like this
- I repeat: [u]this can be toggled off in /settings if you dislike it![/u]
- Fixed a typo in the name of the mountain orcs from the stonelands
- Low-T3 Underdark dungeon added for testing (Edge)
- Updated Swamp Hag dungeon (Lady)
- Player Business: Qu'za Zhaunil updated
- Player housing: Qu'za Desarn updated
- Updated Drow Treehouse dungeon added for testing (AliceOfTheVoid)
- Fixed a bug with rotation of permanent accessories after a server reset
- Fixed Draconic Horns vfx rotation and scaling
- Added /togglehood (same result as /togglehelm)
- Fixed a bug that led to massively inflated HP/AC/AB values on a few summons
Assassin
- At level 5, the assassin has learned how to cast without Arcane Spell Failure in Light Armor as long as they do not use a shield larger than ‘small'
- Spells added to the spellbook, see the notes below
- Caster Level now scales past the normal progression as the Assassin gains levels. +1 caster level at level 3. +2 caster level from level 4 to 9. +4 caster level at level 10+. This bonus stacks with the Practised Spellcaster feat, but cannot go past total Hit Dice.
Blackguard
- Smite Good refresh timer reduced to 6 minutes
- Spells added to the spellbook, see the notes below
- Caster Level now scales past the normal progression as the Blackguard gains levels. +1 caster level at level 3. +2 caster level from level 4 to 9. +4 caster level at level 10+. This bonus stacks with the Practised Spellcaster feat, but cannot go past total Hit Dice.
Demonic Servitor
- Fixed the bonuses to summons' stats being dispellable
- Fixed a bug in the HP calculation of the summon bonus (different from the bugged summon HP/AC/AB values listed above)
Paladin
- Smite Evil refresh timer reduced to 6 minutes
Green Knight
- Added a 25 minute refresh timer to Challenge
Shadow Adept
- Fixed a bug where class levels would give an unlisted bonus against Spell Resistance
Tempest
- Tempest Flurry refresh timer reduced from 6 to 5 minutes
This update introduces a complete rework of the custom spell damage scaling that was gained through levels and the archmage class. As a reminder, the spell damage scaling was used as a way to keep spell damage relevant versus the much inflated HP values of most of enemies in the lategame.
Instead of adding a flat d6 value to most spells, the base damage of each spell will now be multiplied by the following values:
Caster Level:
5 | 1.1
10| 1.2
15| 1.4
20| 1.6
25| 1.8
30| 2.0
To reward further investment in spellcasting, focus feats, a higher casting stat, and archmage levels all add to this multiplier as follows:
Focus Feats for the given spell school:
[list]
[li]Spell Focus | +0.2[/li]
[li]G. Spell Focus | +0.4 [/li]
[li]E. Spell Focus | +0.8[/li]
[/list]
Casting Stat (includes buffs):
[list]
[li]32 | +0.2[/li]
[li]34 | +0.4[/li]
[li]36 | +0.6[/li]
[li]38 | +0.8[/li]
[/list]
Archmage:
[list]
[li]Level 1 | +0.2 [/li]
[li]Level 3 | +0.4 [/li]
[li]Level 5 | +0.6[/li]
[/list]
Note that these multiplier don't apply to damage against Player Characters, so as to not make Mastery of Shaping even more necessary than it is.
Hopefully, this change will help keep damage values closer to the intended scaling between base spell damage, instead of lower damage spells reaping much more benefits out of a flat damage value than higher damage ones, as a percentage of their total damage. This change also aims at providing a way for characters focusing on spellcasting over melee/ranged attacks to scale their damage above and beyond what "gishes" can achieve, and enhance an archetype that we felt was lacking.
We understand that this introduces a deep rebalance of how spellcasting plays on Cormyr and the Dalelands. Please expect future adjustments to these multipliers or to certain spells base damage if we notice issues ingame as we all learn to accomodate this change in "meta".
TLDR: This is a -big- change, expect hiccups. We will adjust things as we see how it plays.
Acid splash
- (Player only) 2d4+1 damage at level 5, 3d4+1 at level 10, 4d4+1 at level 15, 5d4+1 at level 20.
Acid Fog
- Lingering cloud now does 4d6 damage
Beltyn's Burning Blood
- Now benefits from spell damage scaling
Bestow Curse
Bigby's clenched fist
- Now benefits from spell damage scaling
Bigby's crushing hand
- Now benefits from spell damage scaling
Blade Barrier
- (Player Only) Damage now caps at 15d6.
- Orientation bug fixed. Note that this disables the use of /endmyaoe and timestop pausing the spell.
Breath of Fire
Chromatic Orb
- Now benefits from spell damage scaling
- Effects reworked as follows:
[list]
[li]Level 1: 1D4 Magical Damage and blindness for 1 round.[/li]
[li]Level 2: 1D6 Magical Damage and blindness for 2 round.[/li]
[li]Level 3: 1D8 Magical Damage and blindness for 3 rounds.[/li]
[li]Level 4: 1D10 Magical Damage and blindness for 1 turn.[/li]
[li]Level 5: 1D12 Magical Damage and stuns for 3 rounds.[/li]
[li]Level 6: 2D8 Magical Damage and stuns for 4 rounds.[/li]
[li]Level 7-11: 2D8 Magical Damage and paralysis for 2 turns.[/li]
[li]Level 12-17: 2D8 Magical Damage, Petrifies and slows for 3 turns.[/li]
[li]Level 18+: 2D8 Magical Damage, Save vs Death or Death and petrifies for 4 turns[/li]
[/list]
Circle of Doom
- Cap of Caster Level 20 removed
Cloudkill
- Duration changed to 1 round / caster level
- Damage changed to 1d4 constitution damage on a failed fortitude save vs Poison (Immunity protects against it)
Combust
- Now has a set duration of 1 round per 3 caster level.
- No save.
Displacement
Divine Favor
Entropic shield
- Added to Blackguard (2)
- Added to Assassin (2)
Electric Jolt
- (Player only) 2d4+1 damage at level 5, 3d4+1 at level 10, 4d4+1 at level 15, 5d4+1 at level 20
Elemental Weapon
- Can now be cast on creature weapons (i.e. summons without a weapon)
Feeblemind
- Now also lowers Charisma
- Duration of the debuff is now permanent
- Can be removed with Restoration, Greater Restoration, or Mist of Eldath
- Fixed a bug with Maximize metamagic
Find traps
Finger of Death
- Now benefits from spell damage scaling
Flare
- (Player only) 2d4+1 damage at level 5, 3d4+1 at level 10, 4d4+1 at level 15, 5d4+1 at level 20
Flame Arrow
Ghostly Visage
Healing Sting
- Now benefits from spell damage scaling
Horizikaul's Boom
- Damage increased by +1 per 3 caster level
Ice Dagger
- Damage increased by +1 per 3 caster level
Incendiary Cloud
- Now a conjuration spell (as in PnP)
- Bonus damage lowered to 1 per 3 caster level
Inferno
- Damage increased by +1 per 2 caster level
Improved Invisibility
- Made the script more robust, shouldn't bug out and leave people invisible anymore.
- Added to Assassin (4)
Isaac Lesser Missile Storm, Greater Missile Storm, Firebrand, and Ball Lightning
- Now benefit from spell damage scaling
Keen Edge
- Can now be cast on creature weapons (i.e. summons without a weapon)
Khelben's Warding Whip
- Now removes two effects per rounds, three if you have Greater Spell Focus: Abjuration
Knock
Gaseous Form
Greater Magic Weapon
- Can now be cast on creature weapons (i.e. summons without a weapon)
- Added to Blackguard (3)
Larloch's Minor Drain
- Damage increased by +1 per 3 caster level
Longstrider
Magic Missile (and Shadow version)
- Damage increased by +1 per 3 caster level, divided by number of missiles
Melf's Acid Arrow (and Shadow version)
- (Player Only) Lingering damage now 2d6.
Meteor Swarm
- Damage changed to 1d6 per caster level
- The "safe zone" was not a thing, despite the description. No change, but worth mentioning.
Murderous Mist
- Damage increased by +1 per 3 caster level
Negative Energy Ray
- Damage increased by +1 per 3 caster level
Negative Energy Burst
- No change, but it never had a +20 cap on the damage. Description was updated
Phantom Steed
Phantasmal killer
- Fixed a bug where the spell would be blocked by death immunity
- Now benefits from spell damage scaling
Polar Ray:
Ultravision
Undeath to Death
Raise Dead
- Added to Blackguard (4) and Paladin (4)
Ray of Frost
- (Player only) 2d4+1 damage at level 5, 3d4+1 at level 10, 4d4+1 at level 15, 5d4+1 at level 20.
Shadow Hand
- Cleaned up errors in the script and added Spell Damage Scaling
Shadow Double
- Removed Tenser's Transformation and See Invisibility from list of copied spells
Slay Living
- Now benefits from spell damage scaling
Spell Resistance
Spike Growth
- Now benefits from spell damage scaling
Stoneskin
Storm of Vengeance
- Electrical damage is now 5d6
Sunburst
- Fixed a bug where spell damage scaling wasn't applied correctly
True Seeing
Vitriolic Sphere
- Lingering damage increased to 2d6
Wall of Fire
- Orientation bug fixed. Note that this disables the use of /endmyaoe and timestop pausing the spell.
- Bonus damage lowered to 1 per 3 caster level.
Weird
- Now benefits from spell damage scaling
- Now stuns for 2 round on a failed Will save if the targets succeed their Fortitude save.
- Fixed a bug where the spell would be blocked by death immunity.
Pernicious Magic
- Fixed missing bonus to CL against Spell Resistance under certain circumstances
Shadow Weave
- Fixed missing bonus to CL against Spell Resistance
- Fixed an instance of malus to DC for Evocation and Transmutation that stacked on top of the malus to caster level
Spell Focus: Abjuration
- Focus feats now provide 20% / 40% / 60% more HP to the shielding from the Energy Resistance line of spell and Protection from Magic Energy.
- Focus feats now provide 25% / 50% / 100% more levels of spells absorbed by the Spell Mantle line of spells. If you have Greater Spell Focus Abjuration, they are auto-extended when cast. This includes Shield of the Archons.
- Greater Spell Focus increases the number of spells removed per round by Khelben's Warding Whip to three.
- The d20 when making a dispel check is now set at a minimum of 5, 10, or 15, according to the level of Abjuration focus.
¶ .2da and class changes
- Icon updated for Champion's Valor
- (Knight Errant) Final Stand is now instant use.
- (Knight Errant) Inspire Courage is now instant use.
- Draconic Horns vfx entries have been moved to an earlier spot in visualeffects.2da
- Profane Beauty description updated
- Ray of Frost description updated (was set to Conjuration, but is Evocation)
- Dominating Voice and Charming Voice description updated
- Pernicious Magic description updated
- Spell Focus, Greater Spell Focus, and Epic Spell Focus Abjuration description updated
- Assassin class description updated
- Blackguard class description updated
- Archmage class description updated
- Tempest Flurry description updated
- Damaging cantrips descriptions updated
- Spell description updated for the following spells:
Acid Fog
Blade Barrier
Breath of Fire
Chromatic Orb
Circle of Doom
Cloudkill
Combust
Horizikaul's boom
Negative Energy Ray
Ice Dagger
Incendiary Cloud
Inferno
Larloch's Minor Drain
Magic Missile
Melf's Acid Arrow
Meteor Swarm
Murderous Mist
Negative Energy Burst
Polar Ray
Vitriolic Sphere
Wall of Fire
Weird
Detect Traps
Knock
Ultravision
Entropic Shield
Gaseous Form
Flame arrow
Displacement
True Seeing
Divine Favor
Longstrider
Bestow curse
Stoneskin
Greater Magic Weapon
Phantom Steed
Spell resistance
Storm of Vengeance
Raise Dead
Khelben's Warding Whip
- Updated human male head models (Thanks Nibbles!)
- Two T6 belts with wrongly set ablity bonuses have been fixed (this is a buff!)
- Increased spell level of Longstrider on the Elixyr of Travelling sold near Yulash
- Fixed the Gallery dungeon level lock script
- NEW: There are rumblings and whispers of illegal smuggling activity in the Southern Canals of Marsember. Can you find where the notorious smugglers are conducting their illegal operations? (New T4 dungeon is now live. Thank you, Ladybug!)(Ray)
- Updates to Pirate and Hag dungeons (Ladybug)
- Drow and other ne'er-do-wells can now rest in The Veiled Secrets before getting stabbed by other Drow and ne'er-do-wells. (Ray)
- Player house added: Aramon (Ray)
- Heroic alliance: Fixed a visual bug
- Tenser's Transformation: Fixed a bug where damage was wrongly set to Divine
- Tenser's Transformation: Fixed a bug with item use
- Mordenkainen's Sword: summon can now die. Stats have been rebalanced.
- Divine Power: Fixed a bug with item use
- Implosion: Damage type changed to Force.
- (Green Knight) Fixed Take Their Heads and Cut the Corruption not working
- Fixed Demonic Servitors receiving monk's level 17 feat, no relevel needed
- Updated the animation list in the Help menu
- Melf's Acid Arrow: Fixed the lingering damage not applying the scaling damage
- Melf's Acid Arrow (Greater Shadow Conjuration): Fixed the lingering damage not applying
- Metric height is now reported by the OOC mindflayer and the alter-self dialogue when adjusting character scaling
- A big chunk of the the accessory VFX system has been rewritten. Rotation should now work, and ~50 obsolete scripts have been removed.
- Monks and ECLs eye glow added to the Accessory VFX system. These can now be scaled/moved/rotated.
- Fixed several issues with traps not respawning properly (Ray)
- Tweaks have been made to how the AI decides who to attack
- Turn Undead has been removed from the AI functions
- Summons should now be able to (mostly) hold aggro. Monsters will still swap target at times or have preferences
- AI now has a cooldown on Curse Song use
¶ .2da and class changes
- Champion's Valor icon changed
- Blackguard's Magic Weapon fixed to the correct spell
- Improved Invisibility added to assassin spellbook
- Fixed wrong feat number for Telepathic Gaze
- Fixed Diabolic Disciple abilities not being treated as hostile
- Mercurial Longsword description updated
- Elven Chainmail description updated
- Improved Invisibility description updated
- Divine Wrath description updated
- Tweaked the animation of one of the tiefling tails
- Compiled VFX models that were uncompiled, this should help with FPS drops when a model has to be loaded in
- NEW: The Brass Lamp (player business) has opened up in Sschindylryn - Central Markets. Check it out! (Eidolon, Rykka)
- UPDATE: The ATAE story arc continues to affect the world, and more areas have been updated to reflect that. Be on the look out... (Ray)
- Hag lair dungeon has been updated (Lady)
- Pirate dungeon has been updated (Lady)
- Boss of the Gallery dungeon has been updated (Lady)
- Asylum dungeon has been updated (Misty)
- Removal of the Adamantine Breastplate (T4) drop
- Mercurial Longsword now has a base damage dice of d8
- Added a check to the Subrace checker NPC (FireWraith)
- Fixed guards and purple dragon NPCs armors showing a belt (Vince)
- Bindpoint added to: Eilistrean Enclave, Harper base, The Veiled Secrets
- Lock removed from the Storm Horns' Duergar dungeon entrance
- The sword Moonblade of Eilistraee has been renamed to Lunar Blade of Eilistraee to prevent confusion
- (Blackguard) Edits made to certain scripts to enable Blackguard spellbook and remove the SLAs from active characters
- (Assassin) Edits made to certain scripts to enable Assassin spellbook and remove the SLAs from active characters
- (Fighter) Now gains a bonus dodge AC. 1 at level 6, 2 at level 8, 3 at level 10, 4 at level 12. No relevel needed
- (Monk) Added a fix so that monk AC bonus gets automatically added at level 1 without the need for a rebuild
- (Green Knight) Cut the corruption: useable on gauntlets and now uses the same targeting as Keen Edge
- (Green Knight) Take Their Heads: useable on gauntlets and now uses the same targeting as Keen Edge
- (Demonic Servitor) DC to Enchantment and Conjuration now scales by +1 at level 12, 15 and 18
- (Demonic Servitor) AC changed to Shield and script changed so they keep the AC if using an offhand, as long as it isn't a shield
- DMs adding an epic spell to player characters will now add the feat at level 1 to prevent relevels from wiping the spells
- Added Hold Undead immunity to Bosses
- Fixes to deity/alignment checks for certain fringe combinations (Ray)
- /reportxp now shows how much XP you have earned in the current level. Good for knowing if you have enough for epic spells (Ray)
¶ Epic Feats, Spells, and Epic Spells
[u]Devastating Critical[/u]
As was said when the feat was first changed, the damage was always an initial test and subject to further tweaking. After careful consideration and some math behind the scene, the damage bonus provided by the feat has been adjusted and will now vary depending on the weapon being two-handed or not as well as its base critical threat range. This is to bring the overall damage curve of these weapons into a closer average proximity with one another, rather than having any one be a clear outlier or ‘better’ than the others by a significant margin. Damage is as follows:
One-handed weapon:
18-20: 15
19-20: 25
20: 35
Two-handed weapon:
18-20: 25
19-20: 40
20: 50
[u]Epic Mage Armor[/u]
The spell has been changed to take into account [u]base[/u] casting ability modifier on top of the type of armor, to reward investment in a character's casting ability modifier, with a cap on the AC amount. This will slightly reduce the AC gain for hybrid fighting-casting or 'gish' characters, bringing the average AC closer in line to other martial classes, while keeping the same AC gain for pure casters and DC casters, smoothing the curve across those build types. The numbers are as follow:
Base Armor AC Epic Mage Armor AC Bonus
0 +9 + Base Casting Stat Modifier (max of 7)
1 +8 + Base Casting Stat Modifier (max of 7)
2 +7 + Base Casting Stat Modifier (max of 7)
3 +6 + Base Casting Stat Modifier (max of 7)
4 +5 + Base Casting Stat Modifier (max of 7)
5 +4 + Base Casting Stat Modifier (max of 7)
6 +4 + Base Casting Stat Modifier (max of 7)
7 +4 + Base Casting Stat Modifier (max of 7)
8 +4 + Base Casting Stat Modifier (max of 7)
11 +4 + Base Casting Stat Modifier (max of 7)
NOTE: Mystic theurge level 10+ always gets the max AC for their armor type, as they're already forced into splitting stats.
[u]Heroic Alliance[/u]
Attack bonus has been reduced to +3. Damage bonus has been changed to physical and reduced to +3.
[u]Heroic Empowerment[/u]
Because most of this spell wound up not stacking with Heroic Alliance, the bonuses and benefits from this spell have been rolled into the Tenser's Transformation and Divine Power spells, respectively, to keep the average benefit the same and remove a 'necessary' epic spell choice/spent slot. The spell has been removed. The benefits were not translated 1:1 with the old spell, but the overall increase of both spells has been improved.
Characters who had the spell researched are eligible for a one time free replacement with an epic spell of their choice, or a gold and combat xp reimbursement. The feat will be automatically removed from characters at a later date.
[u]Divine Power[/u]
Now provides a divine damage bonus equal to your base number of attacks per round once level 21+. [u]Added to Druid spellbook as a 5th level spell[/u]. Epic casters of the appropriate class will benefit from that damage bonus even if they use the spell through an item.
[u]Tenser's Transformation[/u]
Now provides a magic damage bonus equal to your base number of attacks per round once level 21+. Also provides a Dodge AC bonus equals to half your base number of attacks per round once level 21+, rounded down. Epic casters of the appropriate class will benefit from that damage and AC bonus even if they use the spell through an item.
[u]Storm of Vengeance[/u]
Spell Damage scaling fixed so it doesn't benefit from double the scaling received by other spells
[u]Blizzard[/u]
Spell Damage scaling fixed so it doesn't benefit from double the scaling received by other spells
[u]Creeping Doom[/u]
Damage cap increased to 2000.
[u]Flare[/u]
Light descriptor removed.
[u]Improved Invisibility[/u]
Concealment bonus reduced to 10%. Now reapplies invisibility every 3 rounds until the spell expires or is dispelled.
[u]Implosion[/u]
Now removes any temporary HP from a creature and deals 95% of its max HP in untyped damage on a failed save.
Death effect removed.
[u]Spell damage scaling has been added/fixed for certain spells[/u]:
- Magic Missile
- Shadow Conjuration - Magic Missile
- Force Missile
- Isaac's Lesser Missile Storm
- Firebrand
- Ball Lightning
- Flame Arrow
- Combust's initial hit
- Melf's Acid Arrow's lingering damage
Damage added to missile spells is divided by the number of missiles.
¶ .2da and class changes
Arcane Trickster:
- Added Great Intelligence, Great Charisma, and Epic Spell Penetration to the bonus feat list.
Assassin:
- Now has a spellbook. Assassin is an Int based spontaneous caster. Assassin characters should request a relevel in order to be able to pick and choose their spells. NOTE: DO NOT TAKE ASSASSIN ALONGSIDE WIZARD TO QUALIFY FOR ARCANE TRICKSTER.
Blackguard:
- Now has a spellbook. Blackguard is a Charisma based caster. Blackguards do not need to relevel to get their spells.
Demonic Servitor:
- Great Charisma feat removed. The stat gain is now innate. Demonic Servitors with more than 4 levels in the class are required to relevel
- Added Telepathic Gaze feat at level 8. This is an RP ability allowing the use of telepathy with creatures if they make eye contact with the DeS
Eldritch Knight:
- Added Knowledge (History, Planar, Cormyr)
Paladin:
- Added cantrips:
Cure Minor Wounds
Light
Resistance
Virtue
Ranger:
- Added cantrips:
Cure Minor Wounds
Light
Resistance
Virtue
Sorcerer:
- Added Spell Penetration and Greater Spell Penetration as valid bonus feats
Domains:
- Drow Domain now correctly gives Elemental Weapon at level 2, not Darkfire.
Spells:
- Timestop targeting fixed for AI
- Relevant entries edited to add in spells to Assassin and Blackguard's spellbooks (Vince)
- Survival skill set to untrained.
Feats:
- Shape Mastery: 9th Circle spells requirement removed to prevent a bug preventing Sorcerer / PRCs from taking the feat
- Automatic Metamagic (All): 9th Circle spells requirement removed to prevent a bug preventing Sorcerer / PRCs from taking the feat
- Epic Spell Focus (All): 9th Circle spells requirement removed to prevent a bug preventing Sorcerer / PRCs from taking the feat
- Telepathic Gaze feat added
Armor:
- Elven Chain dex cap has been increased to 5.
- Assassin, Blackguard, Paladin and Ranger class and spell level added to the relevant spell descriptions
- Assassin description updated
- Blackguard description updated
- Fighter description updated
- Epic Mage Armor description updated
- Divine Power description updated
- Heroic Alliance description updated
- Tenser's Transformation description updated
- Shape Mastery description updated
- Demonic Servitor description updated
- Eldritch Knight descriptin updated
- Creeping Doom description updated
- Flare description updated
- Telepathic Gaze description added
- Shape Mastery, Epic Spell Focus, and Automatic Metamagic feat descriptions updated
- Improved Invisibility description updated
- Removal of the DMFI wand skill diceroll dialogue
- Hezrou Summon now has stun on-hit instead of Vorpal
- Fixed a typo in the dialogue from Kristy Mirndon in the Seraph
-
Eagle Peak exterior + shrine interior update (Lady)
-
Hag lair dungeon added for testing (Lady)
-
Pirate dungeon tweaked some more (Lady)
-
Strange lights and sounds have been noticed from a long-missing artist's manor not far from Ashabenford.
T6 Dungeon, The Abandoned Gallery has been added! (Courtesy Lady/Edge)
-
Rumors spread of disappearances and strange happenings within the forests around the Moonsea Ride, not too far from the Abby of the Golden Sheaf. Odd lights and sounds seem to be haunting the woods, and multiple groups of adventures sent to investigate have never returned.
T6 Dungeon, The Seven Oaks Abandoned Asylum has been added! (Revamp and upgrade to T6 courtesy of Misty. Original dungeon by Terallis!)
- The shop in Rook's Castle has been resupplied and is officially open for business (several bug fixes - Koffie)
- The Royal Forest and Housing Authority has evicted an adventurer for illegally taking up residence in the King's Forest. The home has been spirited away to another location and all memory of it being in the King's Forest has been erased. Indeed a worthwhile use of War Wizard resources. (Ray)
- Removal of the DMFI wand skill diceroll scripts
- Increased the delay in a script in the hope of preventing werecreature PCs from showing up as naked once returning to their normal form
- Knowledge skills now all require training (i.e. 1 point) to be rolled
- Persuade dicerolls will now display as Persuade/Diplomacy, like they do on the character sheet
- (Shadow Adept) Greater Shadow Shield is now listed in the buff NUI
- These abilities are now subject to Dead Magic zones: Lay on Hand, Wholeness of Body, Shifter's Kobold/Spectre invisibility SLA, Drow's Darkness SLA, Blast Infidel, Arcane Fire, Windwalker's Windsong, Divine Champion's Divine Wrath
- Wild Magic code changed to not cause surges on the use of Supernatural abilities (Su): Blast infidel, Arcane Fire, Dragonsong, Wildshape, Knight's Errant Fear Cry, Windwalker's Windsong, Silverstar's Moon's Hand, Shadow Adept Shadow Shield, Doomguide's Bond of Fatal Touch, Shadowdancer's Summon Shadow, Divine Wrath, Lay on Hand, Wholeness of Body
- (Heirophant) Divine Spell Power now gives +2 DC and +2 SR piercing, like its arcane counterpart
- (Demonic Servitor) DC bonus to spells now also affects Conjuration Focus.
- Six new skills added to the NUI help menu
- Six new skills added to the diceroll chat commands: /knowdales, /knowunderdark, /knowelves, /knowengineer, /profession, /survival
- Added /setprofession to set your profession. The chosen profession will show on your character sheet and in dicerolls, but cannot be changed past level 12 without the help of a DM. You need ranks in the profession skill to choose a profession
- Added layside2 as a Rest Animation setting
¶ .2da and class changes
- Six new skills added to skills.2da
Knowledge (Dalelands)
Knowledge (Dalelands) is a subset of the Knowledge Local skill, and represents study/knowledge of the Dalelands region, including the forests of the Cormanthor/Semberholme. Examples of topics related to this skill would be legends, personalities, inhabitants, laws and customs, traditions, and so forth.
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.
Knowledge (Underdark)
Knowledge (Underdark) is a subset of the Knowledge Local skill, and represents study/knowledge of the Underdark region, in particular the Underdark regions in the vicinity of Maerimydra and Sschindylryn, as well as those two cities. Examples of topics related to this skill would be legends, personalities, inhabitants, laws and customs, traditions, and so forth.
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.
Knowledge (History - Elves)
Knowledge (History - Elves) is a specific subset of the Knowledge History skill, and represents study of elven history and culture, from the earliest days of elven arrival on Faerun, through the early elven kingdoms, the Crown Wars, and such, as well as later kingdoms such as Cormanthyr, the Fall of Myth Drannor, and so forth.
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.
**
Knowledge (Engineering)**
Knowledge (Engineering) includes a study of architecture and engineering, including buildings, bridges, fortifications, and such, as well as aspects of Dungeons and Dungeoneering.
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.
Profession
The Profession skill represents training in a livelihood or professional role, such as apothecary, cook, farmer, fisher, herbalist sailor, scribe, teamster, and so forth. When taking this skill, you must select a profession (which doesn't need to be among the examples, ask the staff if unsure about what you have in mind), which should be noted in your posted character biography and/or as an OOC note in your description.
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.
Note that This skill cannot be used to in place of, or to replace, an existing skill, e.g. you cannot take Profession Sage and use that to make a roll in a Knowledge skill you don't have.
Survival
The Survival skill is used to do things like follow tracks, hunt wild game, guide a group safely through various wilderness and wastelands, identify signs of wildlife and/or monsters living in an area, predict the weather, or avoid natural hazards (such as quicksand).
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.
- 12 new skill focus/epic skill focus feats added to feats.2da
Base Classes
Barbarian
- Added skills: Knowledge (Nature), Profession, Survival
Bard
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
- Lasting Inspiration is now available at Bard level 16. It still requires 24 Perform.
Cleric
- Added skills: Knowledge (History - Elves), Profession
Druid
- Added skills: Profession, Survival
Favored Soul
- Added skills: Knowledge (History - Elves), Profession
Fighter
- Added skills: Taunt, Knowledge (Engineering), Profession
Green Knight
- Added skills: Profession, Survival
Monk
Paladin
- Added skills: Knowledge (Engineering), Profession
- Now uses Charisma as its primary casting stat.
- Bonus feat at level 11 and 19
- Extra Turning, Spell Focus feats, Divine Might, and Divine Shield added to Bonus Feat list
Ranger
- Added skills: Profession, Survival
- Banes of Enemies is now available at ranger level 16. It still requires to be an epic character.
Rogue
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
Sorcerer
- Added skills: Knowledge (Dales, Underdark, History - Elves), Profession
- Now uses the same Spell Known progression table as Favored Soul, except for cantrips (7 known at level 20)
- Bonus feat progression changed as such: 5-10-15-20-23-25-29
- Bonus feat list updated accordingly (spell focuses, metamagic feats, etc)
Swordmage
- Added skills: Knowledge (History - Elves), Profession
Wizard
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
- Bonus feat progression changed as such: 5-10-13-16-19-21-23-25-29
Prestige Classes
Arcane Archer
- Added skills: Concentration, Discipline, Spellcraft, Knowledge (Arcana), Profession, Survival
Arcane Trickster
- Added skills: Parry, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
Arcane Warrior
- Added skills: Parry, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
Archmage
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
Assassin
- Added skills: Concentration, Parry, Knowledge (Underdark), Profession
Battlerager
- Added skills: Knowledge (Nature), Profession, Survival
Bladesinger
- Added skills: Knowledge (Nobles, Dales, History - Elves), Profession
Blackguard
Demonic Servitor (Formerly Thrall of Graz’zt/Demonic Thrall)
- Added skills: Knowledge (Dales, Underdark, Engineering), Profession
Diabolic Disciple (Formerly Disciple of Mephistopheles)
- Added skills: Parry, Bluff, Knowledge (Planes), Profession
Divine Champion
- Added skills: Concentration, Persuade, Taunt, Sense Motive, Knowledge (Engineering), Profession
Divine Disciple
- Added skills: Knowledge (History - Elves), Profession
Divine Seeker
- Added skills: Heal, Knowledge (Cormyr, Dales, Underdark, The Planes), Profession
- Now uses the 4/5 atk progression table
Divine Trickster
- Added skills: Parry, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
Doomguide
- Added skills: Lore, Parry, Profession
- Removal of the Great Fortitude feat prerequisite
Dragon Disciple
Dragonsong Lyricist
- Added skills: Parry, Spellcraft, Knowledge (History, History - Elves), Profession
Duelist
- Added skills: Concentration, Knowledge (Nobles), Profession
Eldritch Knight
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
- Devastating Critical removed from Epic Bonus Feat list
- Overhwelming Critical removed from Epic Bonus Feat list
Harper Agent
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession, Survival
- Removal of the Iron Will feat prerequisite
- Skill requirement now: Knowledge (Dales), Knowledge (Underdark), or Knowledge (Cormyr) 4 ranks, Persuade 8 ranks, Sense Motive 2 ranks, Survival 2 ranks
- Now uses the 4/5 atk progression table
Harper Mage
- Added skills: Intimidate, Ride, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession, Survival
- Removal of the Extend Spell feat prerequisite
- Skill requirement now: Concentration 4 ranks, Knowledge (Arcana) 8 ranks, Spellcraft 8 ranks, Sense Motive 2 ranks
Harper Priest(ess)
- Added skills: Disable Trap, Parry, Taunt, Intimidate, Ride, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession, Survival
- Removal of the Iron Will feat prerequisite
- Skill requirement now: Persuade 4 ranks, Knowledge (Religion) or Knowledge (Nature) 8 ranks, Spellcraft 8 ranks
Heartwarder
Heirophant
- Added skills: Sense Motive, Knowledge (History - Elves), Profession
Hospitaler
- Added skills: Parry, Profession
- Now only gets a bonus feat at level 5. Epic bonus feats remain unchanged.
Invisible Blade
- Added skills: Concentration, Discipline, Profession
Knight Errant (Formerly Purple Dragon Knight)
- Added skills: Knowledge (Dales, Underdark, Engineering), Profession
Mystic Theurge
- Added skills: Craft Weapon, Craft Armor, Knowledge (History, Planes, History - Elves), Profession
Palemaster
Red Wizard of Thay
- Added skills: Heal, Knowledge (Dales, Underdark, Engineering), Profession
Shadow Adept
- Added skills: Bluff, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
Shadowdancer
- Added skills: Disable Trap, Open Lock, Parry, Set Trap, Craft Trap, Perform, Profession, Use Magic Device
Shifter
- Added skills: Parry, Knowledge (Religion, Planes), Profession, Survival
Silverstar of Selune
- Added skills: Knowledge (Dales, Underdark), Profession
Tempest
Unyielding Defender
- Added skills: Knowledge (Engineering), Taunt, Intimidate, Profession
War Wizard
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
Weaponmaster
- Added skills: Concentration, Craft Armor, Craft Weapon, Profession
Windwalker
- Added skills: Craft Armor, Craft Weapon, Knowledge (Cormyr, Planes, Dales, Underdark), Profession
- Removal of the Alertness feat prerequisite (that one never existed, but the .tlk, wiki, and forum have been updated)
- .tlk entries added for the new skills and their respective skill focus feats
- .tlk entries for each classes updated with their new skills and feat or prerequisite changes
- T6 Gallery dungeon updated (Lady)
- Pirate dungeon updated (Lady)
- Fixed the level check script at the entrance of the Broken Jaw Orc dungeon
- Removed Baleful Polymorph from the Memory of Netheril spellbook
- The dog of the Roseleaf Monastery now welcomes treats
- Shape Mastery code added to Mass Blindness/Deafness
- Thrall to Demon feat fixed to give it its +1 DC to all spells as described
- (Demonic Servitor) Summon boosts the class gets now also include an increase to Spell Resistance to help against WoF:
Adept Summoner: 30 SR
Master Summoner: 35 SR
Master of Puppets: 40 SR
- (Demonic Servitor) Temp HP bonus to summons is now an increase to their max HP.
- A new DM command has been added to hide the combat log server wide, only useable on the Event server: /togglecombatlog (Note that it'll still show feedback message such as RP XP gain or abilities failing from being out of uses)
- Barbarian Rage 2x/day to 7x/day description updated
- Updated ~13000 placeables in 357 areas to use the correct sitting script.
- Dispelled the flying table in the Blue Draykn Inn
- Restored treasure script on Broken Jaw Orcs' crate of worg treats
- Update to the T6 Gallery dungeon in testing (Lady)
- Update to the T6 Asylum dungeon in testing (Misty)
- Update to the pirate dungeon in testing (Lady)
- Fixed the level check blocking entry to the Curse Bound Fortress dungeon
- Sakkor's Lich now respawns more often and its spawn trigger has been modified to prevent players from being stuck.
- Removed the locks on the doors of the Weeping Crypt.
- Fixed the conversation from Amesara for the Newbie quest in Arabel sending PCs to Tiddli instead of Elhazir.
- (Barbarian) Rage now dispels active mind affecting effects on the barbarian (fear, daze, confusion, etc)
- (Dragonsong Lyricist) Dragonsong feat now gives the expected +2 to Perform. (this doesn't count toward the +50 cap)
- (Divine Seeker) Sacred Stealth has been reworked. Now a permanent +5 bonus to Hide and Move Silently. (this doesn't count toward the +50 cap)
- (Ranger & Druid) Trackless Step now works in natural underground areas.
- (Shifter) Manticore Spike ability now uses your weapon enhancement bonus to determine DR piercing. Crit damage has been reduced.
- Epic Reputation feat now gives +4 to Perform. (this doesn't count toward the +50 cap)
- The new Skill Focus and Epic Focus feats for all custom skills except Knowledge Netheril provide the correct bonus to their respective skill.
- Spells stored in a spell sequencer are now be listed on the item description. Description will update on currently owned sequencers after they've been used once. (Ray)
- Five deprecated sitting scripts have been removed.
- 101 references to a deprecated script library have been removed, along with the script itself.
- Deprecated 45 scripts tied to the Alter Self system and cleaned up some potential bugs.
- Improvements have been made to the Buff on Perception script enemy casters use to make it more robust. Expect less enemy casters not getting their expected buffs.
- Setting the new SHAPE_MASTERY int variable to 1 on an NPC will now give it shape mastery.
Alter Self has had a slight rework and lots of behind the scene improvements:
- There are now six save/load slots. Appearances already saved to slot 1-3 are still saved to these same slots.
- The Alter Self conversation now allows editing ones height.
- Innate Alter Self conversation doesn't refer to a spell anymore.
- The spell version of Alter Self doesn't allow editing wings/tails anymore.
- Epic Reputation description .tlk pointer updated.
- Added Skill Focus and Epic Focus feats for all custom skills except Knowledge Netheril.
- (Archmage) Arcane Fire now breaks invisibility.
- (Hierophant) Blast Infidel now breaks invisibility.
- Dragonsong description updated.
- Epic Reputation description updated.
- Added the .tlk entries of the new Skill Focus and Epic Focus feats.
¶ News and Announcements
- We are incredibly saddened to announce that Avariel (Kaylynn/Renee), the player of Charity Brightsong, and Tigerlily, the player of Skye Synter, passed away some time ago and are no longer with us in this world. They played on the server between 2021-2022. Those that had the pleasure of knowing them will miss them dearly. The In Memoriam section in the OOC Area has been updated to honor and remember them both. (Ray)
- Word of a smuggling ring beneath Marsember filters through the rumor mill. (New T4 dungeon added for testing) (Lady)
- Suzail Eastern Promenade has been expanded and enhanced (Thanks to Aliirielle!)
- The Society of Stalwart Adventurers is now open via Suzail Eastern Promenade! (Thanks again Rykka for the Society build!)
- (UD) Update to the Hook Horrors dungeon (Edge)
- Update to the T6 Asylum dungeon (Misty)
- Update to the T6 Gallery dungeon (Lady)
- (UD) Vhaeraunite Mischief Makers can move again
- Marsember teleport points now work correctly (Ray)
- Various minor tweaks and fixes in Marsember, including the grounding of the flying frog. (Rykka/Ray)
- The Priestess of Tymora in Marsember no longer speaks like a Priestess of the Morninglord and has stopped selling Umberlee wares due to multiple Cease and Desist orders. (Ray)
- Sschindylryn Central Markets has been tweaked (Rykka)
- Vincent Klennard is no longer locked out of his front yard. (Ray)
- Removed Restoration scrolls from Berrybriar's Temple and the Leaves of Learning
- Loot and store bought wands that were useable by Clerics can now also be used by Favored Souls (May have missed a few, if so, please report them in #bugs in the Discord).
- Added /setname to set a temporary alternate name. Character will show a "Disguised" status when under a fake identity. Use /clearname to return to your default name.
- /hidestatus hidden status will now show even if you're in the same area as the character that's hidden.
- DMs/Builders can now assign their NPC's animation sets (arcane, demonblade,etc) using the local variable ANIMATIONSET int <animationsets.2da #>. The NPC must be a dynamic model (i.e. halfling/human/elf would work, ogre would not). (Ray)
- Languages in descriptions are now properly translated (or not) on placeables/items/etc that are set up to display them. (Ray)
- (Spell) Find Traps can now be extended.
- Wereraven alt form can now fly.
- Find Traps can now be extended.
- Mystic Theurge now requires Knowledge Religion -or- Knowledge Nature 6
- Updated spell description for Flare.
- Fixed typo in Death Ward's description.
- Female elf heads have had their size normalized and some fixes thanks to [member=611]Nibbles[/member].
- MARSEMBER OVERHAUL: The port city of Marsember has been completely rebuilt from the ground up. Thanks to Fox for starting the project and laying the groundwork and theme, and to Rykka for breathing life into it and bringing it home with her amazing atmosphere work. More thanks go to Eidolon for the NPC work in Star Keep. Marsember will continue to evolve over the next few updates with more NPCs, merchants, etc. (Ray)
- The ATAE story arc continues to affect the world, and more areas have been updated to reflect that. Be on the look out... (Ray)
- New T6 dungeon added for testing. Not linked to the rest of the module yet. (Edge/Lady)
- T6 Asylum dungeon rework merged for testing. Not linked to the rest of the module yet. (Misty)
- New UD dungeon equivalent to King's Forest Orcs added for testing. Not linked to the rest of the module yet. (Edge/Lady)
- New Sewer Dungeon added to Sschindylryn (Rykka/Lady/Edge)
- The Society of Stalwart Adventurers has been loaded but not connected, pending an area revision in Suzail (Rykka). A future announcement will be made when open.(Ray)
- Updated sitting script in 316 areas to use the right one.
- Shop in Mouth of Gargoyles fixed
- Shield Up and Shrug in the /move menu now trigger the right animation
- Immortal tag removed from the new DM helper NPCs
- Several player homes have been added or revised (Jwhite, Pretzel, Ali)
- UD Vhaeraunite dungeon fixes.
Flare
- Now an offensive cantrip doing 1d3 fire damage.
- Psionic Concussion Blast ability now does psionic damage (monster ability)
- (Bard) Bard song is now instant use.
- Typing indicator won't show for DMs and possessed creatures.
- Size values for character scaling now respect Forgotten Realm maximum and minimum heights. You should expect taller elves, smaller dwarves, and so on. (FireWraith)
- Backend fixes to abuse prevention systems.
- Enabled T6 item drops
- Cleaned up an obsolete talk command related to spell VFX
- (Mystic Theurge) Added Knowledge: Nature to the skill list.
- Updated spell description for Flare.
- Robe #9 now available for male elves, and all female races.
- Robe #66 now available for female halflings.
- New neck option added for female halfling, human, half-orc, and elves: #166
- New glove option added for female halfling, human, elf: #173
- Moved ~75 creatures that still used Jasperre's AI to our default AI.
- (Barbarian) Bugfix to Terrifying Rage not proccing saves.
- Full removal of all of the old Jasperre's AI scripts. Expect changes to the behavior of certain monsters. Please report to #Bugs on the Discord if a spellcaster enemy isn't casting spells at all. This change should reduce errors, limit lag, and make certain monsters more dangerous (Highmoon Bandits have stopped walking back and forth for no reason, for instance)
- Potential fix for the character targeting bug.
- (Rykka) The Vhaeraunite dungeon in the underdark is officially accessible and live (Ray)
- The ATAE story arc is starting to affect the world at large, and certain areas have been updated to reflect that (Ray)
- Added respawn point to the Bane temple near Voonlar
- Renamed the scribe shop in Suzail's North Gate area
- Updated description of Hullack's guard lieutenants
- Hellfire vulnerability added to Icegloom dungeon creatures where applicable
- Fixed area transition in Thunder Peaks - Western Foothills - Old Double Back
- Updated T5 orc dungeon (Misty)
- Updated loot tables for Weeping Crypt dungeon boss room (now drops T5 armors)
- Updated loot tables for Sakkors dungeon boss room (now drops T5 weapons)
- Fixed 200+ broken container loot tables covering nearly every dungeons. MOAR LOOT!
- Updated spell list of Sakkors Lich boss
- Removed outdated description that indicated an item couldn't be altered in any way. Forced themes and items with mechanically enforced appearance locks still remain
- Fixed T5 Boots of the Creeper having lower stats than the T4 version
- Fixed typo on Orichalcum Half-Dragon skin
- Added Werecrocodile (Animal and Hybrid) widget
- Added Wereraven (Animal and Hybrid) widget
-
(Barbarian) Terrifying Rage updated. Now does the following: While the barbarian is raging, any enemy that comes close to him must make a will save opposed by 10 + the barbarian's base intimidate check or become panicked for 1d3+1 rounds. All opponents also receive a -2 penalty to attack and saving throw rolls and 30% spell failure for 10 rounds. Fear and Mind immunity protect from the effects of Terrifying Rage.
-
(Cleric) Domains had a slight rework. Spells have been added to some domains that were lacking in bonus spells, duplicates have been removed, and some spells are now granted earlier:
Animal: Baleful Polymorph [4] instead of polymorph self, Nature's Avatar [9] instead of Shapechange
Destruction: Murderous Mist [4] & Inferno [5]
Earth: Greater Stoneskin [6], and Earthquake [7]
Evil: Shadow Mask [2] and removed the superfluous Unholy Blight
Fire: Flame Lash [1], Fireball [3rd]
Good: Early Tongues [2] & Hold Undead [3]
Plant: Entangle [1], Spike Growth [3], Vine Mine [4]
Strength: Early Mass Bulls [5], early Stoneskin [4]
Sun: Replaced the duplicated spell with Faerie Fire [1] & Replaced Sunbeam [7] with Sunburst [7] added Undeath's Eternal Foe [8]
Trickery: Displacement [4]
Chaos: Early Freedom [8]
-
(Arcane Archer) Imbue Arrow now uses total HD for the Spell Resistance check
-
(Divine Champion) Divine Wrath cooldown correctly set at 10 minutes
- Resist Poison now provides 10/- resistance against poison damage
- Resist Disease now provides 10/- resistance against disease damage
- Whirlwind Attack now has the same range as Improved Whirlwind Attack
- Improved Whirlwind Attack now lets the user do a 2nd attack
- Improved Whirlwind Attack requirement reduced to 18 dex
Reverse Gravity
- Any flying ability now provides immunity to Reverse Gravity, instead of the old script which only checked for the spell or the presence of wings
- Updated Giant Boulder Throw spell (2da # 775 ) to accept DC and Damage overrides (Ray)
- Added Werecrocodile lycanthrope
- Added Wereraven lycanthrope
- Added /copyspellbook DM command
-> This lets a DM possessing an NPC copy its spellbook onto a PC. For use when helping wizards rebuild/relevel.
- [u]A typing indicator will now appear under players nameplate once they've had the chat bar focused for a few seconds.[/u] There is a delay between it toggling on and off, and it doesn't show when sending a Tell (unless you manually type in /tell "playername" instead of clicking a portrait of using the player list)
- Added /hidetyping to toggle off the visibility of your typing indicator. The command is also available through /settings.
- Status of /hidetyping is now listed on player login, similarly to other player toggles
- Fixed missing Empower Turning from the Cleric feat list
- Fixed missing Bear Claw monk animations
- Updated description of Terrifying Rage
- Updated description of Resist Poison
- Updated description of Resist Disease
- Updated description of Improved whirlwind attack
- Updated description of Uncanny Dodge
- Fixed a few typos in the Rose Leaf Monastery dialogues and descriptions.
- (Underdark) Fixed a typo in an NPC's description in Maerimydra North.
- (Underdark) Vhaeraunite and Ghaundhar/Sewers fixes (Rykka)
- (Underdark) Inferno Cleft area added (Rykka)
- (Underdark) Updated Sschindylryn drow and duergar district (Rykka)
- Rumors speak of a powerful orc tribe settling in the Thunder Peaks... A new T5 dungeon has been added. (Misty)
- Added Pretzel Player Home. No it is not made of pretzels. (Raysiel)
- Updated Coin Toss to remove sentient curtains. The new curtains are much better behaved and cost half as much! (Raysiel)
- Shadows summoned by Shadow Double and the Shadowdancer Shadow summon have stopped spamming voicelines.
- (Shadow Dancer) Shadow summon now has a base 3 round duration.
- (Shifter) Harpy Cry daze duration and DC reduced.
- (Shifter) Umber Hulk confusion gaze duration and DC reduced.
- (Shifter) Krenshar fear gaze duration reduced.
- (Shifter & NPC Mindflayers) Mindblast damage type now Psionic.
- (Barbarian) Terrifying Rage DC now uses base skill ranks, not modified ones.
Greater Bull's Strength
- Spell metadata added for the NUI menu.
- Now provides +8 strength.
Keen Edge
- Now correctly tries to target gloves if the target wears a shield without a weapon in the right hand.
Deafening Clang
- Now correctly tries to target gloves if the target wears a shield without a weapon in the right hand.
Holy Sword
- Now correctly tries to target gloves if the target wears a shield without a weapon in the right hand.
Bless Weapon
- Now correctly tries to target gloves if the target wears a shield without a weapon in the right hand.
- Now provides the correct feedback when the target isn't valid.
Greater Magic Weapon
- Doesn't work on Magic staff anymore.
Chill weapon
- Doesn't work on Magic Staff anymore.
Sonic weapon
- Doesn't work on Magic staff anymore.
- Added the /jumphench command to jump your henchman to you.
- Updated the /help menu with information about the /jumphench command.
- Optimization to the Swordmage AC script. Protective Personality AC now works unarmed, as it did before.
- Added a new command to let DMs take the skillpoint payment from PCs learning a language.
- 2da changes to keep up with the updated .tlk entries
- Updated description of Beast Form (the spell)
- Fixed description of Elemental Weapon.
- Fixed .tlk entry for Vitriolic weapon.
- Fixed description of Shield of Shadows for Shadow Adepts.
- Updated description of Wholeness of Body.
- Updated description for Greater Bull's Strength.
- Creature palette updated with new dungeon additions
- Solifigids in the Aqueducts dungeon have had their scale fixed. No more lil' baby monsters.
- Wyvern Caverns last chest is now correctly locked (Thanks Misty!).
- New T5 dungeon in testing has been updated according to feedback (Thanks Misty!).
- More tweaks to an upcoming UD dungeon (Thanks Rykka!).
- Removed duplicate Blue Draykn Inn in Yulash.
- Two new Underdark dungeon implemented for testing. Not yet accessible to players. (Thanks Rykka!)
- (Pretzel) Removed stray keys on the lawn and slight area update.
- (Pretzel) Updated description of placeable in player home.
- (Ray) Updated an Orb of Doom's name in a Drow shop
Ravaging Storm
- Now has the CL boost.
- Now works with Shape Mastery.
- VFX frequency lessened.
Ethereal Visage
- Duration is now Turns/level
- DR now becomes 20/+4 at 18 and 20/+5 at 25
Shadow Double
- Fixed a rare bug that could give the Double spells it shouldn't have.
Deafening Clang
- Can now be cast on gauntlets. Deafening fists!
Knight Errant
- Inspire Courage refresh timer increased to 30 min. 100% uptime was an oversight.
- Final Stand duration fixed (it was missing the *2 from KE levels)
Shadow Dancer
Summon Shadow:
- Now Instant Use.
- 20 minutes refresh timer.
- Now summons a clone of the caster, similar to the Shadow Double spell, but the clone cannot cast spells. It can use certain SLAs.
- The clone is Death/Mind immune, as it is a shadow.
Duration:
- SD level 3: SD level round duration
- SD level 6: SD level * 2 rounds duration
- SD level 9: SD HD * 2 rounds duration
- Epic shadowlord Feat: 1 hour per HD duration. Premonition effect on spawn. +12 all phys stat.
Shadow Evade:
- Now Instant use.
- Fixed a script error that gave more AC than expected.
Shadow Daze:
- Now uses HD for SR piercing calculation.
Epic shadowlord:
- Now granted for free at Shadow Dancer level 12. Characters who are currently at or above shadowdancer level 12 may submit a relevel request.
Monk AC Bonus:
Uncanny Dodge I:
- Now granted at level 3 to Monks. No relevels are needed (script magic!).
Tongue of Sun and Moon:
- New feat added to Monks at level 17. As implemented: the monk can understand all spoken non-secret languages. No relevels are needed (script magic!).
- Fixed popup text description script not working on triggers or encounters.
- Potential fix to the disappearing feats bug.
- Added Sap to the weapon finesse list.
- Trolls can now be killed with Hellfire damage.
- Fixed an error in AC calculation when using wildshape and wearing one of the custom base armors (Adamantine/mithral/etc).
- Fixed an error in the book writing script.
- Magic Staff reduced in size. Can now be dual-wielded by small races.
- Changes to feats.2da and cls_feat_shadow.2da to account for the changes to Shadowdancers abilities.
- Changes to cls_feat_monk.2da to account for the changes to feats.
- Saps are now finesse weapons.
Classes .2da
A new base attack bonus progression table has been created, between 3/4 and full BAB progression. In effect, a level 20 character using this attack table will end up at 17 BAB versus the 15 offered by the 3/4 progression. Compared to the 3/4 table, a character gains 1 AB at level 1, and 1 more AB from level 7 to 8.
The following classes will now use this new attack progression table:
- Rogue
- Monk
- Dragon Disciple
- Shifter (this one is a -small- nerf)
- Divine Trickster
- Arcane Trickster
- Updated description for Ethereal Visage.
- Added description for Tongue of the Sun and Moon.
- Fixed some tags on the wildshape skins.
- Maerimydra's Fire Giant stopped being so angry.
- Fixed a typo in the items sold by the Tressym Meow.
- Fixed a typo in the Ants Warehouse quest dialogue - Eyes and Ears of Arabel.
- New dungeon added for testing. Not yet connected to the maps.
- Blue Draykn Inn updated again. (Thanks Nok!)
- Updated Underdark - Sschindylryn - Central Markets for player business entrance (Ray)
- Finalized aqueducts dungeon in the Underdark. (Thanks Rykka!)
- Updated trophies in the Violet Flame
- Wyvern Caverns dungeon rework. (Thanks Misty!)
- Two new UD dungeon added for testing. Not yet connected to the maps. (Thanks Rykka & Edge!)
- (Diestormlie) Added Qu'za Zhaunil to Underdark - Sschindylryn - Central Markets (Ray)
- (Lanira) Updated Coin Toss and Vespillio player home (Ray)
- (Pretzel) Added player home and transferred another (Ray)
- Summoned Huge and Greater elementals now use a weapon so that they can be buffed with Elemental Weapon.
- Cursebound Bandits Ogre boss is now evil.
Iceberry and Flameberry
- Don't stack together anymore.
Summon Creature VII to IX:
- Players can now choose the type of elemental summoned using the /elementsum command. Example: /elementsum earth
Kali's Kamikaze Kobolds:
- Now works as described.
Energy Buffer:
- Can now be cast on others.
Earthquake:
- Cap of 20d6. Prone for 2 rounds on a failed save.
Energy Drain:
- Drain 4d8 levels.
Bombardment:
- Cap of 25d8.
- Rallying Cry and Final Stand now truly have a 25 min refresh.
- Barbarian Rage refresh timer fixed.
- Divine Wrath now gives the correct AB/Saves/Damage bonus at HD25+
- Fixed wildshape forms abilities being unusable if your first level wasn't Druid.
- DC of shifter's medusa shape petrification gaze lowered.
- DC of shifter's spectre energy drain lowered. Drain effect enhanced.
- Wildshape's Dragon breath damage slightly lowered.
- Shifter forms abilities CL fixed for Harpy Cry, Mindblast, Imp. Invisibility.
Spell Focus: Conjuration
- Non-undead creatures summoned by summon spells now have +4 to all physical stats. (This counts towards the +12 cap)
Greater Spell Focus: Conjuration
- Non-undead creatures summoned by summon spells now have +8 to all physical stats. (This counts towards the +12 cap)
Epic Spell Focus: Conjuration
- Non-undead creatures summoned by summon spells now have +12 to all physical stats. (This counts towards the +12 cap)
Spell Focus: Necromancy
- Undead creatures summoned by summon spells now have +4 to all physical stats. (This counts towards the +12 cap)
Greater Spell Focus: Necromancy
- Undead creatures summoned by summon spells now have +8 to all physical stats. (This counts towards the +12 cap)
Epic Spell Focus: Necromancy
- Undead creatures summoned by summon spells now have +12 to all physical stats. (This counts towards the +12 cap)
- Fixed Ranger AC checking for the wrong armor type.
- Potential fix to the Ranger debuff bug. Please test it and report!
- Fixed Swordmage keeping its AC bonus when using a 2 handed weapon or ranged weapon.
- Optimised a script that checked for PCs epic spells.
- Potential fix to the server-wide chat bug.
- Fixed a bug that led to skin properties stacking back onto the player skin when using wildshape. Affected players need to get in touch with a DM ingame to get a new skin.
- Fixed an issue where the builder module sent messages about deprecated scripts repeatedly (Ray)
- Added new DM commands to let DMs add and remove Epic Spell Feats to and from player characters.
- Added a new NPC DMs can spawn to let players archive their characters. (Thanks to Fox who had it fully coded already!)
- Added a new NPC DMs can spawn to let players rename their characters. (Thanks to Fox who had it fully coded already!)
- Added a new variable for DMs and dungeon builders to use. Enemies might be learning some player tricks...
- Modified the DM Export tool to allow DMs to backup their quest areas on the Event server to mitigate losses from server crashes (Ray)
- Arcane Fire and Blast Infidel now truly infinite.
- Fixed up wrong AC values for druid wildshapes.
- Fixed up wrong appearance value for female non-epic spider wildshape.
- Slight adjustment to some wildshape stats (mainly lowering some).
- Lizardfolk form found its missing tail.
- Summon creature VII to IX updated with information on how to use the new /elementsum command.
- Energy Buffer description updated.
- Earthquake description updated.
- Bombardment description updated.
- Energy Drain description updated.
- Mass Haste description updated (spell school was wrong).
- Spell Focus feats description updated for Conjuration and Necromancy.
Arabel East:
- The refugee crisis is now over. Area has been updated. (Thanks Koffie!)
Thunderstone:
- Initial revamp of the area, refugees are settling back into the area. More updates to come. (Thanks FireWraith!)
Yulash:
- Blue Draykn has been entirely revamped. (Thanks Nokteronoth!)
Underdark:
- Various fixes to Maerimydra
- Fixed an hostile NPC in Maerimydra South
- Fixed floating placeables in player home - Amethyst Keep
Eveningstar:
- Tressym's Meow shop is now accessible.
Hullack Forest - Wanton Wyvern Inn Exterior:
- All cantrips are now unlimited use. UNLIMITED POWER!
Awaken:
- Added to ranger spellbook. Level 4.
- Now provides: +1 constitution, strength and dexterity per 2 caster level. +2 shield, armour, deflection, and natural armor class, +1 per 4 caster level. +1d10 wisdom and +2 to attack rolls. +20% non-physical immunity +1% per caster level.
Explanation: This is a bandaid fix to make Animal Companions usable, as they've long been useless on the server. The immunity is to compensate for the AI not knowing how to dodge away from danger, and numbers may definitely be changed in future updates if this feels over or undertuned once people have time to test it.
Whirlwind:
- Bosses are now immune to Whirlwind's crowd control effect.
Tongues:
- Can now be cast as a Silent, Still, or Quickened spell.
Planar Ally:
- Now correctly gets an increased duration with Spell Focus in conjuration.
- Now uses the Summoning Books system to select the summoned creature.
Shadow double:
- Double now spawns with a Premonition effect DR shield of the caster level if summoned by a CL 15+ arcane caster, so the unbuffed double doesn't get instantly squished.
- Shadow Adepts summoning a shadow Double now benefit from double the duration.
Iceberry & Flameberry
- Druid 3/Ranger 2: Enchants the user's animal companion, granting it +1d10 cold (or fire) damage, regeneration of 1 hit point per round, and 10/- cold (or fire) damage resistance. 1 turn per level duration.
Mass Longstrider
- Druid 5/Ranger 4: Mass version of the Longstrider spell.
Recharge timers have been added to some abilities. These work like the Tempest's Flurry cooldown: that is, the recharge timer begins once the ability is used (i.e. -not- when its duration expires), and each charge is gained back according to when it was last used. This means you can still quickly spend all charges of an ability if it has more than one, and you'll gain back all of these once the recharge timer is up, or you can stagger usage to favor a rolling recharge of ability uses.
Arcane Fire:
Blast Infidel:
Barbarian Rage:
Divine Wrath:
- +3 ab/saves +1d6 damage
- +5 ab/saves +2d6 damage at HD 20
- Damage resistance now scales with HD, not PRC level. Scales from 10/+3 to 25/+7 at HD 25.
- Duration now 5 + 1 round per Charisma modifier
- 10 minutes recharge
- Now instant use
Elaborate Parry:
- 2x/day
- 50 minutes recharge
- NUI metadata added.
Lay on Hand:
- 10 minutes recharge
Smite Evil:
- 2x/day, 4x with Extra Smiting
- 10 minutes recharge
Smite Good:
- 2x/day, 4x with Extra Smiting
- 10 minutes recharge
Undead Graft:
- DC changed to Palemaster Level + Highest of Charisma or Intelligence modifier
- 10 minutes recharge
Deathless Master Touch:
- DC changed to Palemaster Level + Highest of Charisma or Intelligence modifier
- 15 minutes recharge
Shadow Daze:
- Duration now 2 rounds per SD level
- 5 minutes recharge
Shadow Evade:
- DR now scales from +3 to +6 instead of +2 to +5
- 20 minutes recharge
Song of Celerity:
Feint Mastery:
Rallying Cry:
- 25 minutes recharge
Inspire Courage:
- 20 minutes recharge
War Cry:
- 10 minutes recharge
Oath of Wrath:
- 10 minutes recharge
Final Stand:
- 25 minutes recharge
Perfect Self:
- 20/+4 DR instead of 20/+1
Stunning Fist:
- Duration now back to the pre-EE 3 rounds
Empty Body:
- 1x/day
- Duration now 1 turn per 2 monk levels
- 20 minutes recharge
Wholeness of Body:
- Now heals an amount equal to 10% of the monk's max HP x the monk's Wisdom mod.
- 10 minutes recharge
Seeker Arrow:
- 15 minutes recharge
Arrow of Death:
- 15 minutes recharge
Hail of Arrows:
- Now adds 1d6 dmg per Arcane Archer level on top of the current damage
- 15 minutes recharge
Minor fix for compatibility with NWN build 36-13
Tweak to the Maerimydra portal script. Duergars can now enter.
Fix to some admin commands. (Thanks FireWraith!)
Fix to some misassigned constants.
Fixed prototype elevation script in Castle Truesilver. (Thanks Raysiel!)
[size=4]Wildshape rework[/size]
This update includes a complete rework of druid and shifter's wildshape, aiming at giving the two classes a stronger identity with two diverging paths to follow. The goal of this rework is also to fix most of the remaining issues, bugs, and general mechanical weirdness associated with wildshape.
[color=red]Considering the amount of changes made, numbers may be adjusted later on. Everything has been tested, but there could be bugs. Please report them in the #bugs channel of the Discord if you find any.[/color]
[color=red]RELEVELS/REBUILDS ARE NEEDED FOR:[/color]
- Druids who have Dragon Shape. ONLY those who had dragon shape. Non-dragon shape druids are fine.
- Shifters.
Currently existing shifter characters who wish to keep to a more spellcasting-focused playstyle may relevel to druid.
[color=red]DM ITEMS:[/color]
In accordance with how such massive class changes have been handled in the past, currently existing shifters who had spellcasting focused items may post in the Replacing DM Items board to ask for a one-time edit to their affected DM items. Note that this only applies to spellcasting-focused stats like Bonus Spellslots that are now unusable.
### Summary of the changes:
- Shifter now has [u]no Caster Level progression.[/u]
- Shifter now gains full AB progression.
- Tumble added to the Shifter skill list.
- Armor Class (AC) merging from items now fully takes gear into account. This should lead to an AC progression curve through the levels and gear tier that more closely ressemble what other characters can expect.
- Weapon Focus: Unarmed and associated feats now automatically provide the right focus for weapon using forms. This means a shifter should focus on Unarmed feats to enhance their melee capabilities.
- Stat rebalance of all forms.
- Innate Dodge AC entirely removed from -every- shape.
- Form abilities' DC now scale with the players' Wisdom.
- Many models swapped to higher quality ones.
- Druid AC bonus now adds both Druid and Shifter levels. Still +2 at 5 and +4 at 10.
- Dragon Shape is now a [u]shifter[/u] exclusive capstone.
- Epic Wildshape is now a (new) [u]druid[/u] exclusive capstone giving access to Elder Treant, Myconid Sovereign, and Mist Dragon form.
- All abilities become infinite use past the level you'd have infinite use of the form. (You already had infinite use, but this prevent having to constantly unshift/shift for QoL)
- Backend change to the way gendered forms are chosen, using work done by Fox for Drider form. Simplified some of polymorph.2da and the wildshape script.
#### Shape specific changes (other than stat changes):
Druid:
Panther form
- Replaced with cougar form.
Boar form
- Replaced with raven form.
Earth Elemental:
Epic Wildshape
- Requires epic character, 26+ Wisdom and Wild Shape 6x/day.
- Replacement for Dragon Shape.
- Treant has an AoE Entangle ability that does slashing damage and can hurl rocks. Similar skin to the elementals. Vulnerable to fire.
- Myconid has a corrosive spores ability that dazes foes and does acid damage. Similar skin to the elementals. Vulnerable to fire.
- Mist Dragon has Corrosive (acid) breath, Scalding (fire) breath, and Gust of Wind as abilities. Similar skin to the shifter dragon. Immune to fire and acid.
#### Shifter:
Wyrmling
- All breaths now do the same amount of damage.
Harpy:
- Charm -> Daze.
- Daze duration doubled for the epic version.
- Daze radius increases to 8.33m at epic.
Basilisk
- Now a Krenshar. Fear gaze, 5 round duration. 10 at epic.
Minotaur
- Non-epic and epic version now both use a greataxe.
Manticore
- Spikes ability only targets enemies.
- Cap upped to 8.
Drider
- Now a Dire Spider. Giant spider at epic (slightly bigger model, enhanced stats, and a stronger bite).
- AoE Web Ability.
Dire Tiger
- Now an Umber Hulk.
- Confusion Gaze ability. 2d3 rounds duration. DC increases at Shifter level 16+
Mindflayer:
- Psionic Barrier now has turn/level duration. 20/+7, 10*shifter level shield.
- Mindblast now does Shifter level/2 d6 damage, instead of /3. DC increases at Shifter level 16+.
- Mindblast duration now 2d3 rounds.
Undead Forms:
- Requirement changed: 24+ Wisdom.
- Turn Resistance added to every forms.
- Risen Lord now uses a Greatsword. Goodbye x4 crits.
- Spectre has the same invisibility changes as Kobold.
Rakshasa:
- Spells changed to fit the loss of CL scaling. Now uses shifter levels only for scaling.
- Rakshasa dispel replaced with a new version, capped at 20 Caster Level.
- Lost its staff.
Slaad:
- Chaos Spittle changed to 1d4+1d4/Shifter level
Azer:
- Now a Lupinar.
- Has access to Hold Monster, Healing Circle, and Magic Circle vs Evil.
- Spells use Shifter levels for CL.
Construct Shapes
Epic Kobold:
- Invisibility now Improved Invisibility.
- Duration is 10 rounds.
- Metadata added for the NUI.
Dragon Shape:
- Requirement changed: Wisdom 26+ and Shifter level 14+.
- All breaths now do the same amount of damage, except Poison which does less due to the poison on-hit. DC improves with wisdom modifier.
- Stats adjusted: maximum AB/AC should be similar to what it was in a party, with self-buffed dragon shifters losing around 4 AB compared to the current status.
TLK
- Fixed description of Summon Creature V to IX
- Updated description of Tailor Memories.
- Updated description of Blast Infidel.
- Updated description of Arcane Fire.
- Updated description of Awaken.
- Updated .tlk to fit the changes announced in CD Module v4.11d1.
2da/Class/Spell fixes
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Fixed bugged class prerequisites. Revert of part of some previous changes from 4.11c7.
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Removed the Elder Evils Pantheon.
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.2da data added for Iceberry, Flameberry and Mass Longstrider.
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.2da edits to polymorph.2da, spells.2da and feats.2da for the wildshape changes.
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Certain robes now show belt parts for further customization (Thanks Nibbles!):
#31, 32, 33, 35, 38, 39, 40, 42, 45, 46, 48, 49, 50, 53, 101, 103, 104, 105, 106, 108, 109, 110, 111, 112, 113, 114, 115, 121, 130, 131, 132, 133, 162, 163, 164, 165
Areas/Module content
- Semberdale - Dripping Forest West: Removed the wild tressyms and poppers. Begone, cute winged kittens!
- Arabel Sewer B1: Restore 17 missing encounters (Thanks Vince!)
Fixed invisible/difficult to click transitions in:
- Calanthar's way
- Cormanthor - Moonsea Ride - North of Halfaxe Trail
- Cormanthor - Boggy Forest
- The Sunset Mountains - Crater
Underdark (Thanks Rykka!):
- The Platinum Spire is once again open for business. Now as Inn-style rentable luxury apartments.
- The Forward Camp has been cleaned up a bit and added to the server permenantly. It will take more time to repair though.
- The Temple of Lolth is no longer covered in the dead and dying failures of the war.
- The Illicit Grotto bathhouse has been added. (Collab with Epi!)
- Nobles are no longer guarding the North Gate, having returned to their affairs.
- The Pale Oath has been strengthened in their domain.
- The inner-city damage from the the war has been cleaned up. The roads re-opened.
- The upper echelon of the Southern District has been added.
- The Great Theater of Maerimydra has been added.
- Some old faces have returned to the Dancing Drider
- Various new NPCs out and about. (No new dialogs yet.)
- More of Melrida's Skulls hidden.
Player homes/groups:
- Updated some player homes (Amethyst Keep & House Desarn).
- Updated the Sunmantle's Guildhall rules.
Items (Thanks Edge!)
Tweaks to some new items that were overtuned for their tier:
- Nightwatcher - Swapped Greater Dispel for Lesser Dispel on-hit
- Bloodsought - Reduced negative damage to 1d6
- Lichkiller - Reduced vs undead damage, swapped Greater Dispel for Dispel on-hit
Classes
Diabolic Disciple:
- Iron Power vfx made less intense.
- Iron Power now on a 1 round cooldown to prevent spam (still infinite use!).
Spells
- Moonblade: duration fixed to 2 turn / level.
Scripts
- Optimized a script that ran on every character rest.
- Removed an obsolete script that caused players to crash on transitions.
- Improved server stability through ghost-script-hunting.
Miscellaneous
- Added an example on how to use the /lock language command to the NUI help menu.
- Added Wiki address to the /help NUI.
- Fixed forum address in the /help NUI.
- Updated the server rules in the /rules menu.
- Temporary rollback of one of the minimap script that was causing issues.
TLK
Spell description update:
- Blade Thirst
- Nature's Beauty
2da/Class/Spell fixes
- Shadow Adept: fixed the class requirements .2da so that it correctly require 3rd-level arcane spellcasting.
- Demonic Servitor: Attack progression fixed back up to the intended 3/4.
Models (Thanks FireWraith!)
- 3 new female bicep models 70, 71, 72
- 1 new female torso model (142, AC0)
- 3 variant female shoulder models (97, 98, 99)
- 11 new necklace models for all (70-80)
- Fixes for Female Human Head 224
Areas/Module content
- Added the new Forum and Wiki links to the OOC lounge (Thanks FireWraith!)
- Fixed floating door in Evereska (Thanks FireWraith!)
- Item fix to the Soul Eater Greataxe and a Kama. (Thanks Edge!)
Classes
Diabolic Disciple
- Hellfire: Damage now scales correctly at 8d6+1d6/level. Now uses HD for SR.
- Iron Power: Buff is now correctly set at 2ab/2dmg, 2ab/4dmg at level 10. Buff now correctly affects allies. Now instant cast. Now shows in the buff list NUI.
- Hellfire shield: Now shows in the buff list NUI.
- Iron Skin: Ability is now usable. Now shows in the buff list NUI.
- Hellfire Storm: Damage now scales correctly at 10d6+1d6/level. Now uses HD for SR
- Dread Might: Now shows in the buff list NUI. Now instant cast.
Dragonsong Lyricist
- Song of Strength: Now shows in the buff list NUI.
- (Song of Speed) Duration is now 1.5 turn + 1 round/CL. Multiplied by 2 at epic. The 1.5 turn base duration is not multiplied. Fixed the self-targeting. Now shows in the buff list NUI.
- (Song of Healing) Now shows in the buff list NUI.
- Curse Song added to the feat list.
Windwalker
- Soft Fall is now mechanically implemented
Spells
Shadow Conjuration line of spells (Shadow Conjuration, Greater Shadow Conjuration, and Shades):
- Now all correctly use illusion versions of the spells they're conjuring.
- They now all use Illusion spell DC and Caster Level.
Shadow Conjuration - Darkness: now has the correct range.
Flame Arrow: now correctly does 25 damage when maximised.
Vine Mine - Entangle: now correctly has a 1 turn / level duration.
Nature's Beauty:
- Spell is reworked: Blind for 3 round on a failed Will Save, then make a Fortitude save vs Death.
- Doesn't proc saves & VFX on corpses anymore.
Nature's Favor:
- Scaling is fixed. It used to only give the CL 1 effect until CL 16.
Icestorm:
- Fixed the CD custom spell damage scaling for uniformity with how other spells use it (this is a buff)
Added CD's custom spell damage scaling to spells that missed it:
- Delayed Blast Fireball
- Nature's Wrath
- AoE element of Vitriolic Sphere
- Heartbeat ticks of Cloudkill
- Holy Sword: can now be cast on gauntlets. Divine fists!
- Blade Thirst: now scales like GMW (Thanks Vince!)
Quests
- Yulash Slaad Tower: The quest is now offered at lvl 6+, so fresh adventurers aren't sent into a slaad den too early. (Thanks FireWraith!)
Scripts
- Changes to the checks for caster PRC requirements. No noticeable changes for players, except that Silverstar of Selune now requires you to be able to actually cast 2nd level spells (enough casting stat/spell slots), like other divine PRCs already did.
- Fixed the book editing script. (Thanks FireWraith!)
tlk fixes
- This update contains an updated .tlk file. This means up-to-date and accurate in-game information is now available on the classes entries, spells, and most of the feats that have been modified.
NOTE: this is a first draft, and errors may still linger, especially in the feat descriptions and special class abilities. Players are welcome to list any error they notice on the Discord, in the .tlk update channel. Future updates will follow.
2da/Class/Spell fixes
- Nunchaku added to the monk weapon list.
- Fixed soundset entry for line 195 (zor minotaur)
- Modifications to classes.2da, feat.2da, and spells.2da to accompany the .tlk update.
- Dragonsong Lyrist: .2das to accompany the script changes
- Diabolic Disciple: .2das to accompany the script changes
- Harper Priest and Harper Mage: Removed Lliira's Heart from the radial menu, as it's not an active ability
- Shifter: Fixed missing Darkness ability from the Epic Drow Shapes
- Windwalker: Added Weapon Proficiency Martial & Weapon Proficiency Exotic to the feat list
- Epic Spell Resistance: Changed VFX to a less intense one
- Spell Resistance: added a small VFX effect
- Added missing footstep sound to Dragon Shape
- Added missing soundset to druid and shifter wildshapes